add WP8 support

This commit is contained in:
tangziwen 2015-04-03 16:50:09 +08:00
parent 0193420dfc
commit d79c38e17a
4 changed files with 19 additions and 0 deletions

View File

@ -389,6 +389,7 @@
<ClInclude Include="..\3d\CCSkybox.h" />
<ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
<ClInclude Include="..\3d\CCTerrain.h" />
<ClInclude Include="..\3d\CCTextureCube.h" />
<ClInclude Include="..\3d\cocos3d.h" />
<ClInclude Include="..\audio\include\Export.h" />
@ -996,6 +997,7 @@
<ClCompile Include="..\3d\CCSkybox.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" />
<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
<ClCompile Include="..\3d\CCTerrain.cpp" />
<ClCompile Include="..\3d\CCTextureCube.cpp" />
<ClCompile Include="..\audio\wp8\Audio.cpp">
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

View File

@ -1818,6 +1818,9 @@
<ClCompile Include="..\editor-support\cocostudio\CocoStudio.cpp">
<Filter>cocostudio\json</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCTerrain.cpp">
<Filter>3d</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCAction.h">
@ -3534,6 +3537,9 @@
<ClInclude Include="..\editor-support\cocostudio\CocoStudio.h">
<Filter>cocostudio\json</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCTerrain.h">
<Filter>3d</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">

View File

@ -256,6 +256,7 @@
<ClCompile Include="..\..\Classes\SpineTest\SpineTest.cpp" />
<ClCompile Include="..\..\Classes\Sprite3DTest\DrawNode3D.cpp" />
<ClCompile Include="..\..\Classes\Sprite3DTest\Sprite3DTest.cpp" />
<ClCompile Include="..\..\Classes\TerrainTest\TerrainTest.cpp" />
<ClCompile Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.cpp" />
<ClCompile Include="..\..\Classes\TileMapTest\TileMapTest2.cpp" />
<ClCompile Include="..\..\Classes\UITest\CocoStudioGUITest\CocosGUIScene.cpp" />
@ -461,6 +462,7 @@
<ClInclude Include="..\..\Classes\SpineTest\SpineTest.h" />
<ClInclude Include="..\..\Classes\Sprite3DTest\DrawNode3D.h" />
<ClInclude Include="..\..\Classes\Sprite3DTest\Sprite3DTest.h" />
<ClInclude Include="..\..\Classes\TerrainTest\TerrainTest.h" />
<ClInclude Include="..\..\Classes\TexturePackerEncryptionTest\TextureAtlasEncryptionTest.h" />
<ClInclude Include="..\..\Classes\TileMapTest\TileMapTest2.h" />
<ClInclude Include="..\..\Classes\UITest\CocoStudioGUITest\CocosGUIScene.h" />

View File

@ -349,6 +349,9 @@
<Filter Include="Classes\CocosStudio3DTest">
<UniqueIdentifier>{65f104c8-5b02-4c44-ab8b-a8e7289e5c7a}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\TerrainTest">
<UniqueIdentifier>{57e5558c-86f8-4b8d-a8a4-c78f30b28479}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\Classes\AppDelegate.cpp">
@ -921,6 +924,9 @@
<ClCompile Include="..\..\Classes\PerformanceTest\PerformanceParticle3DTest.cpp">
<Filter>Classes\PerformanceTest</Filter>
</ClCompile>
<ClCompile Include="..\..\Classes\TerrainTest\TerrainTest.cpp">
<Filter>Classes\TerrainTest</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Classes\AppDelegate.h">
@ -1692,6 +1698,9 @@
<ClInclude Include="..\..\Classes\PerformanceTest\PerformanceParticle3DTest.h">
<Filter>Classes\PerformanceTest</Filter>
</ClInclude>
<ClInclude Include="..\..\Classes\TerrainTest\TerrainTest.h">
<Filter>Classes\TerrainTest</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="$(AngleBinPath)libEGL_phone.dll" />