Merge pull request #7024 from pandamicro/SpriteFrame_Ctor

Issue #5533: Add SpriteFrame's constructor
This commit is contained in:
minggo 2014-06-10 13:38:27 +08:00
commit d7af5eccd4
3 changed files with 57 additions and 49 deletions

View File

@ -69,6 +69,13 @@ SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect,
return spriteFrame;
}
SpriteFrame::SpriteFrame(void)
: _rotated(false)
, _texture(nullptr)
{
}
bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
{
Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);

View File

@ -75,34 +75,6 @@ public:
The originalSize is the size in points of the frame before being trimmed.
*/
static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/**
* @js NA
* @lua NA
*/
virtual ~SpriteFrame(void);
/** Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** Initializes a SpriteFrame with a texture filename, rect in points;
It is assumed that the frame was not trimmed.
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
@since v1.1
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
// attributes
inline const Rect& getRectInPixels() const { return _rectInPixels; }
@ -142,6 +114,39 @@ public:
// Overrides
virtual SpriteFrame *clone() const override;
CC_CONSTRUCTOR_ACCESS:
/**
* @lua NA
*/
SpriteFrame(void);
/**
* @lua NA
*/
virtual ~SpriteFrame(void);
/** Initializes a SpriteFrame with a texture, rect in points.
It is assumed that the frame was not trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** Initializes a SpriteFrame with a texture filename, rect in points;
It is assumed that the frame was not trimmed.
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in points of the frame before being trimmed.
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
The originalSize is the size in pixels of the frame before being trimmed.
@since v1.1
*/
bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize);
protected:
Vec2 _offset;
Size _originalSize;

View File

@ -132,8 +132,7 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
ow = abs(ow);
oh = abs(oh);
// create frame
spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture,
spriteFrame = SpriteFrame::createWithTexture(texture,
Rect(x, y, w, h),
false,
Vec2(ox, oy),
@ -155,8 +154,7 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());
// create frame
spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture,
spriteFrame = SpriteFrame::createWithTexture(texture,
frame,
rotated,
offset,
@ -186,8 +184,7 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
}
// create frame
spriteFrame = new SpriteFrame();
spriteFrame->initWithTexture(texture,
spriteFrame = SpriteFrame::createWithTexture(texture,
Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
textureRotated,
spriteOffset,
@ -196,7 +193,6 @@ void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Textu
// add sprite frame
_spriteFrames.insert(spriteFrameName, spriteFrame);
spriteFrame->release();
}
}