mirror of https://github.com/axmolengine/axmol.git
add billboard to transparent queue
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@ -229,9 +229,10 @@ bool BillBoard::calculateBillbaordTransform()
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void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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{
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//FIXME: frustum culling here
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//FIXME: frustum culling here
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_quadCommand.init(_globalZOrder, _texture->getName(), getGLProgramState(), _blendFunc, &_quad, 1, _modelViewTransform, flags);
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flags |= Node::FLAGS_RENDER_AS_3D;
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_quadCommand.init(0, _texture->getName(), getGLProgramState(), _blendFunc, &_quad, 1, _modelViewTransform, flags);
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_quadCommand.setTransparent(true);
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_quadCommand.setTransparent(true);
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_quadCommand.setSkipBatching(true);
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_quadCommand.set3D(true);
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renderer->addCommand(&_quadCommand);
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renderer->addCommand(&_quadCommand);
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}
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}
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