Merge pull request #2818 from dumganhar/develop

[develop] Minor fix for CCSprite::draw(), checking whether texture is valid, if it's invalid, don't set the attribute for it.
This commit is contained in:
James Chen 2013-06-07 20:12:19 -07:00
commit d85da8725e
1 changed files with 9 additions and 10 deletions

View File

@ -554,18 +554,14 @@ void CCSprite::draw(void)
if (m_pobTexture != NULL)
{
ccGLBindTexture2D( m_pobTexture->getName() );
ccGLEnableVertexAttribs( kCCVertexAttribFlag_PosColorTex );
}
else
{
ccGLBindTexture2D(0);
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_Color );
}
//
// Attributes
//
ccGLEnableVertexAttribs( kCCVertexAttribFlag_PosColorTex );
#define kQuadSize sizeof(m_sQuad.bl)
#ifdef EMSCRIPTEN
long offset = 0;
@ -578,9 +574,12 @@ void CCSprite::draw(void)
int diff = offsetof( ccV3F_C4B_T2F, vertices);
glVertexAttribPointer(kCCVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
if (m_pobTexture != NULL)
{
// texCoods
diff = offsetof( ccV3F_C4B_T2F, texCoords);
glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
}
// color
diff = offsetof( ccV3F_C4B_T2F, colors);