mirror of https://github.com/axmolengine/axmol.git
improve template daily build scripts
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1b9b741068
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@ -0,0 +1,13 @@
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#put xctool.sh into your PATH
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tools/cocos2d-console/bin/cocos new -l $1
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# DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# COCOS2DX_ROOT="$DIR"/../../..
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# cd ${COCOS2DX_ROOT}
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# python build/android-build.py -p 10 cpp-tests lua-tests js-tests
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if [ $1 == "cpp" ];then
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cocos compile -p android -s MyCppGame --android-studio -j4 --ndk-mode release --compile-script 0
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elif [ $1 == "lua" ];then
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cocos compile -p android -s MyLuaGame --android-studio -j4 --ndk-mode release --compile-script 0
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elif [ $1 == "js" ];then
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cocos compile -p android -s MyJsGame --android-studio -j4 --ndk-mode release --compile-script 0
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fi
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#put xctool.sh into your PATH
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../..
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" clean | xcpretty
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build | xcpretty
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#the following commands must not be removed
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests iOS" -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" build
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#put xctool.sh into your PATH
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tools/cocos2d-console/bin/cocos new -l $1
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# DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# COCOS2DX_ROOT="$DIR"/../../..
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# cd ${COCOS2DX_ROOT}
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# python build/android-build.py -p 10 cpp-tests lua-tests js-tests
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if [ $1 == "cpp" ];then
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cocos compile -p linux -s MyCppGame -m release -j4 --compile-script 0
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elif [ $1 == "lua" ];then
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cocos compile -p linux -s MyLuaGame -m release -j4 --compile-script 0
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elif [ $1 == "js" ];then
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cocos compile -p linux -s MyJsGame -m release -j4 --compile-script 0
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fi
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#put xctool.sh into your PATH
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#######
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# Cmake build
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#######
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# DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# COCOS2DX_ROOT="$DIR"/../../..
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# cd ${COCOS2DX_ROOT}
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# mkdir mac-build
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# cd mac-build
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# cmake ..
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# make -j4
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#######
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# xcode build
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#######
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../..
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests Mac" clean | xcpretty
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests Mac" build | xcpretty
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#xcpretty has a bug, some xcodebuid fails return value would be treated as 0.
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests Mac" build
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild build\cocos2d-win32.sln /t:Build /p:Platform="Win32" /p:Configuration="Release" /m
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call "%VS120COMNTOOLS%vsvars32.bat"
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msbuild build\cocos2d-win8.1-universal.sln /t:Build /p:Platform="Win32" /p:Configuration="Release" /m
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@ -1,13 +1,9 @@
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#Cocos2D-X templates daily build scripts
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#Cocos2D-X template project daily build
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import os
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import os
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import sys
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import sys
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import traceback
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import traceback
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# for local debugging purpose, you could change the value to 0 and run
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# this scripts in your local machine
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remote_build = 1
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if('branch' in os.environ):
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if('branch' in os.environ):
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branch = os.environ['branch']
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branch = os.environ['branch']
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else:
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else:
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@ -21,93 +17,83 @@ else:
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if('NODE_NAME' in os.environ):
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if('NODE_NAME' in os.environ):
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node_name = os.environ['NODE_NAME']
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node_name = os.environ['NODE_NAME']
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else:
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else:
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node_name = 'mac'
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node_name = 'linux'
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# for local debugging purpose, you could change the value to 0 and run
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# this scripts in your local machine
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remote_build = 0
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if('build_mode' in os.environ):
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def download_3rd_library():
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build_mode = os.environ['build_mode']
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#run download-deps.py
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else:
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print("prepare to downloading ...")
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build_mode = "debug"
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os.system('python download-deps.py -r no')
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#valide build_type are 'template' and 'runtime'
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if('build_type' in os.environ):
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build_type = os.environ['build_type']
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else:
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build_type = 'template'
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default_templates_types = ["cpp", "lua", "js"]
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runtime_templates_types = ["lua", "js"]
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default_templates_names = ["test_cpp", "test_lua", "test_js"]
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runtime_template_names = ["test_rt_lua", "test_rt_js"]
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def do_clean_up():
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for name in default_templates_names:
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commands = 'rm -rf ' + name
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os.system(commands)
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for name in runtime_template_names:
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commands = 'rm -rf ' + name
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os.system(commands)
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def build_templates(mode, templates, is_runtime):
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def sync_remote_repo():
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ret = 0
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#reset path to workspace root
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os.system("cd " + workspace)
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#pull latest code
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os.system("git fetch origin " + branch)
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os.system("git checkout " + branch)
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os.system("git merge origin/" + branch)
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#clean workspace
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print "Before checkout: git clean -xdf -f"
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os.system("git clean -xdf -f")
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#update submodule
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git_update_submodule = "git submodule update --init --force"
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ret = os.system(git_update_submodule)
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if(ret != 0):
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sys.exit(ret)
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def gen_scripting_bindings():
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# Generate binding glue codes
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if(branch == 'v3' or branch == 'v4-develop'):
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if(branch == 'v3' or branch == 'v4-develop'):
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do_clean_up()
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ret = os.system("python tools/jenkins-scripts/slave-scripts/gen_jsb.py")
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test_project_prefix = " test_"
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if(ret != 0):
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if is_runtime:
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sys.exit(ret)
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test_project_prefix = " test_rt_"
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#build for default templates
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for type in templates:
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#create project
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create_project_commands = "cocos new -l " + type
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if is_runtime:
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create_project_commands += " -t runtime " + test_project_prefix + type
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else:
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create_project_commands += test_project_prefix + type
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create_ret = os.system(create_project_commands)
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#create project failed
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def do_build_slaves():
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if create_ret != 0:
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jenkins_script_path = "tools" + os.sep + "jenkins-scripts" + os.sep + "slave-scripts" + os.sep + "templates" + os.sep
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return 1
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ret += create_ret
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if(branch == 'v3' or branch == 'v4-develop'):
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#compile
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slave_build_scripts = ""
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compile_project_commands = "cocos compile -p " + node_name + " -s " + test_project_prefix + type + " --compile-script 0"
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if(node_name == 'android') or (node_name == 'android_bak'):
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build_mode_args = " -m "
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slave_build_scripts = jenkins_script_path + "android-build.sh js"
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if node_name == "android":
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elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'):
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build_mode_args = " --ndk-mode "
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slave_build_scripts = jenkins_script_path + "win32-build.bat"
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build_mode_args += mode
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elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
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slave_build_scripts = jenkins_script_path + "windows-universal.bat"
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elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
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slave_build_scripts = jenkins_script_path + "ios-build.sh"
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elif(node_name == 'mac' or node_name == 'mac_bak'):
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slave_build_scripts = jenkins_script_path + "mac-build.sh"
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elif(node_name == 'linux_centos' or node_name == 'linux' or node_name == 'linux_bak'):
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slave_build_scripts = jenkins_script_path + "linux-build.sh cpp"
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elif(node_name == 'wp8'):
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if(branch != 'v4'):
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slave_build_scripts = jenkins_script_path + "wp8-v3.bat"
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if node_name == "windows-universal":
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ret = os.system(slave_build_scripts)
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#run wp8.1 and windows 8.1
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# lua & js don't have runtime template
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if is_runtime:
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continue
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wp_ret = os.system("cocos compile -p wp8_1 " + build_mode_args + " -s " + test_project_prefix + type + " --compile-script 0")
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winrt_ret = os.system("cocos compile -p metro " + build_mode_args + " -s " + test_project_prefix + type + " --compile-script 0")
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ret += wp_ret
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ret += winrt_ret
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else:
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if node_name == "android":
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compile_project_commands += " --app-abi armeabi:armeabi-v7a:x86 "
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if node_name == "linux" and is_runtime:
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continue
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compile_ret = os.system(compile_project_commands + build_mode_args)
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ret += compile_ret
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#get build result
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print "build finished and return " + str(ret)
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return ret
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return ret
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def main():
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def main():
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#start build jobs on each slave
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if remote_build == 1:
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default_build_type = default_templates_types
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#syntronize local git repository with remote and merge the PR
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default_flag = False
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sync_remote_repo()
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if build_type == "runtime":
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#copy check_current_3rd_libs
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default_build_type = runtime_templates_types
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download_3rd_library()
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default_flag = True
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#generate jsb and luabindings
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ret = build_templates(build_mode, default_build_type, default_flag)
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gen_scripting_bindings()
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print "build finished and return " + str(ret)
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#start build jobs on each slave
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ret = do_build_slaves()
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exit_code = 1
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exit_code = 1
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if ret == 0:
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if ret == 0:
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@ -115,6 +101,14 @@ def main():
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else:
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else:
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exit_code = 1
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exit_code = 1
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#clean workspace, we don't won't clean the repository
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if remote_build == 1:
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os.system("cd " + workspace)
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os.system("git reset --hard")
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os.system("git clean -xdf -f")
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else:
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print "local build, no need to cleanup"
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return(exit_code)
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return(exit_code)
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# -------------- main --------------
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# -------------- main --------------
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