mirror of https://github.com/axmolengine/axmol.git
fixed #632. Update the visual studio template for lua supported.
This commit is contained in:
parent
ef02190b47
commit
d905e7d475
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@ -391,6 +391,12 @@ function GetTargetName(strName, strProjectName) {
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strTarget = strName.substring(0, nIndex) + strProjectName + strName.substring(nIndex + 4, strName.length);
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}
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var strTemp = "../../../../../lua";
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nIndex = strTarget.indexOf(strTemp);
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if (nIndex >= 0) {
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strTarget = "Classes" + strTarget.substring(nIndex + strTemp.length, strTarget.length);
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}
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return strTarget;
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}
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catch (e) {
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@ -1 +0,0 @@
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54a38d739f4411e0a35373d2a846d001e133d677
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@ -1,46 +0,0 @@
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/****************************************************************************
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Copyright (c) 2011 cocos2d-x.org
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Copyright (c) 2011 NetDragon.com
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef LUACOCOS2D_H
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#define LUACOCOS2D_H
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#include "cocos2d.h"
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#include "tolua++.h"
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#include <stdio.h>
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#include "CCKeypadDispatcher.h"
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#include "CCRibbon.h"
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#include "CCParallaxNode.h"
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#include "CCAutoreleasePool.h"
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#include "CCIMEDispatcher.h"
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#include "CCMutableArray.h"
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//#define TOLUA_RELEASE
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#if defined(_WIN32) && defined(_DEBUG)
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#pragma warning (disable:4800)
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#endif
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int tolua_Cocos2d_open(lua_State* tolua_S);
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#define TOLUA_RELEASE
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#endif//LUACOCOS2D_H
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@ -1,83 +0,0 @@
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/****************************************************************************
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Copyright (c) 2011 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "LuaEngine.h"
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#include "LuaEngineImpl.h"
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using namespace cocos2d;
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// functions for excute touch event
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bool LuaEngine::executeTouchEvent(const char *pszFuncName, CCTouch *pTouch)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeTouch(pszFuncName, pTouch);
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}
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bool LuaEngine::executeTouchesEvent(const char *pszFuncName, CCSet *pTouches)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeTouchesEvent(pszFuncName, pTouches);
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}
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// functions for CCCallFuncX
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bool LuaEngine::executeCallFunc(const char *pszFuncName)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFunc(pszFuncName);
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}
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bool LuaEngine::executeCallFuncN(const char *pszFuncName, CCNode *pNode)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFuncN(pszFuncName, pNode);
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}
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bool LuaEngine::executeCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFuncND(pszFuncName, pNode, pData);
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}
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bool LuaEngine::executeCallFunc0(const char *pszFuncName, CCObject *pObject)
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{
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// use executeCallFuncN() to implement it
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return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFuncO(pszFuncName, pObject);
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}
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// excute a script function without params
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int LuaEngine::executeFuction(const char *pszFuncName)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeScriptGlobal(pszFuncName);
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}
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// excute a script file
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bool LuaEngine::executeScriptFile(const char* pszFileName)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeScriptFile(pszFileName);
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}
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// excute script from string
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bool LuaEngine::executeString(const char* pszCodes)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeString(pszCodes);
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}
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bool LuaEngine::executeSchedule(const char* pszFuncName, ccTime t)
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{
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return CCLuaScriptModule::sharedLuaScriptModule()->executeSchedule(pszFuncName, t);
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}
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@ -1,54 +0,0 @@
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/****************************************************************************
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Copyright (c) 2011 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LUA_ENGINE_H__
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#define __LUA_ENGINE_H__
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#include "CCScriptSupport.h"
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#include "cocos2d.h"
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class LuaEngine : public cocos2d::CCScriptEngineProtocol
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{
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public:
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// functions for excute touch event
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virtual bool executeTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch);
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virtual bool executeTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches);
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// functions for CCCallFuncX
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virtual bool executeCallFunc(const char *pszFuncName);
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virtual bool executeCallFuncN(const char *pszFuncName, cocos2d::CCNode *pNode);
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virtual bool executeCallFuncND(const char *pszFuncName, cocos2d::CCNode *pNode, void *pData);
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virtual bool executeCallFunc0(const char *pszFuncName, cocos2d::CCObject *pObject);
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// excute a script function without params
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virtual int executeFuction(const char *pszFuncName);
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// excute a script file
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virtual bool executeScriptFile(const char* pszFileName);
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// excute script from string
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virtual bool executeString(const char* pszCodes);
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// execute a schedule function
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virtual bool executeSchedule(const char* pszFuncName, cocos2d::ccTime t);
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};
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#endif // __LUA_ENGINE_H__
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@ -1,611 +0,0 @@
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/****************************************************************************
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Copyright (c) 2011 cocos2d-x.org
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Copyright (c) 2011 NetDragon.com
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "LuaEngineImpl.h"
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extern "C" {
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#include "lualib.h"
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#include "lauxlib.h"
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}
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#include "tolua++.h"
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#include "CCTouch.h"
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#include "CCNode.h"
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#include "CCObject.h"
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#include "LuaCocos2d.h"
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using namespace cocos2d;
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CCLuaScriptModule* CCLuaScriptModule::s_luaScriptModule = NULL;
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CCLuaScriptModule* CCLuaScriptModule::sharedLuaScriptModule(void)
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{
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if (s_luaScriptModule == NULL)
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{
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s_luaScriptModule = new CCLuaScriptModule();
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}
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return s_luaScriptModule;
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}
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void CCLuaScriptModule::purgeSharedLuaScriptModule()
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{
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s_luaScriptModule->release();
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s_luaScriptModule = NULL;
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}
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/*************************************************************************
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Constructor (creates Lua state)
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*************************************************************************/
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CCLuaScriptModule::CCLuaScriptModule()
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{
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d_ownsState = true;
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d_state = lua_open();
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luaL_openlibs(d_state);
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int nOpen = tolua_Cocos2d_open(d_state);
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CC_UNUSED_PARAM(nOpen);
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// init all standard libraries
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/*luaopen_base(d_state);
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luaopen_io(d_state);
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luaopen_string(d_state);
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luaopen_table(d_state);
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luaopen_math(d_state);
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*/
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//luaopen_debug(d_state);
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}
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/*************************************************************************
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Constructor (uses given Lua state)
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*************************************************************************/
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CCLuaScriptModule::CCLuaScriptModule(lua_State* state)
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{
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// just use the given state
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d_ownsState = false;
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d_state = state;
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}
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/*************************************************************************
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Destructor
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*************************************************************************/
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CCLuaScriptModule::~CCLuaScriptModule()
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{
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if ( d_ownsState && d_state )
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{
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lua_close( d_state );
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}
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s_luaScriptModule = NULL;
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}
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/*************************************************************************
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Execute script file
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*************************************************************************/
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bool CCLuaScriptModule::executeScriptFile(const std::string& filename)
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{
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int nRet = luaL_dofile(d_state,filename.c_str());
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if (nRet != 0)
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{
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CCLog("executeScriptFile Error nRet = %d", nRet);
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// print the error msg
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const char* strErrMsg = lua_tostring(d_state, -1);
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CCLog("%s", strErrMsg);
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return false;
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}
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return true;
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}
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/*************************************************************************
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Execute global script function
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*************************************************************************/
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int CCLuaScriptModule::executeScriptGlobal(const std::string& function_name)
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{
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// get the function from lua
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lua_getglobal(d_state, function_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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CCLog("name does not represent a Lua function");
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lua_settop( d_state, 0 );
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return 0;
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}
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// call it
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int error = lua_pcall(d_state,0,1,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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CCLog("%s", msg.c_str());
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lua_settop( d_state, 0 );
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return 0;
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}
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// get return value
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if ( !lua_isnumber(d_state,-1) )
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{
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CCLog("return value is not a number %s", function_name.c_str());
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lua_settop( d_state, 0 );
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return 0;
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}
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int ret = (int)lua_tonumber(d_state,-1);
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lua_pop(d_state,1);
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// return it
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return ret;
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}
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/*************************************************************************
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Execute scripted event handler
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*************************************************************************/
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bool CCLuaScriptModule::executeSchedule(const std::string& handler_name, ccTime cc)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// get the function from lua
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = handler_name + "\n" + "name does not represent a Lua function" + "\n";
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CCLog("%s %d", msg.c_str(), __FILE__);
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return false;
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}
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// push EventArgs as the first parameter
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//tolua_pushusertype(d_state,(void*)&cc,"dFloat");
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lua_pushfstring(d_state, "%f", cc);
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = handler_name + "\n\n" + msg + "\n";
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CCLog("%s %d", msgerror.c_str(), __FILE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeCallFunc(const std::string& handler_name)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(LuaScriptModule) Unable to execute scripted event handler:handler_name == NULL\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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lua_getglobal(d_state, handler_name.c_str());
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = handler_name + "name does not represent a Lua function" + "\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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//tolua_pushusertype(d_state,(void*)&cc,"cocos2d::ccTime");
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// call it
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int error = lua_pcall(d_state,0,0,0);
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// handle errors
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if ( error )
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{
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std::string msg = lua_tostring(d_state,-1);
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lua_pop(d_state,1);
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lua_settop( d_state, 0 );
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std::string msgerror = handler_name + msg + "\n";
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CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
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return false;
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}
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// return it
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return true;
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}
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bool CCLuaScriptModule::executeCallFuncN(const std::string& handler_name, CCNode* pNode)
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{
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if (handler_name.size() == 0)
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{
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std::string msg = "(executeCallFuncN) Unable to execute scripted event handler: handler_name == NULL\n";
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CCLog("%s %d ", msg.c_str(), __LINE__);
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return false;
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}
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lua_getglobal(d_state, handler_name.c_str());
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|
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// is it a function
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if ( !lua_isfunction(d_state,-1) )
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{
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lua_settop( d_state, 0 );
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std::string msg = handler_name + "name does not represent a Lua function" + "\n";
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CCLog("%s %d", msg.c_str(), __LINE__);
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return false;
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}
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// push EventArgs as the first parameter
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tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode");
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// call it
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int error = lua_pcall(d_state,1,0,0);
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// handle errors
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||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = handler_name + msg + "\n";
|
||||
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool CCLuaScriptModule::executeCallFuncO(const std::string &handler_name, cocos2d::CCObject *pObject)
|
||||
{
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(executeCallFuncO) Unable to execute scripted event handler: handler_name == NULL\n";
|
||||
CCLog("%s %d ", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push EventArgs as the first parameter
|
||||
tolua_pushusertype(d_state,(void*)pObject,"cocos2d::CCObject");
|
||||
// call it
|
||||
int error = lua_pcall(d_state,1,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = handler_name + msg + "\n";
|
||||
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CCLuaScriptModule::executeCallFuncND(const std::string& handler_name, CCNode* pNode, void*pData)
|
||||
{
|
||||
|
||||
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(executeCallFuncND) Unable to execute scripted event handler: handler_name == NULL\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// get the function from lua
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push EventArgs as the first parameter
|
||||
tolua_pushusertype(d_state,(void*)pNode,"cocos2d::CCNode");
|
||||
tolua_pushusertype(d_state,(void*)pData,"void*");
|
||||
// call it
|
||||
int error = lua_pcall(d_state,2,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = handler_name + msg + "\n";
|
||||
CCLog("%s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
}
|
||||
bool CCLuaScriptModule::executeMenuHandler(const std::string& handler_name, CCObject* pobj)
|
||||
{
|
||||
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// get the function from lua
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name + "name does not represent a Lua function" + "\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push EventArgs as the first parameter
|
||||
tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject");
|
||||
// call it
|
||||
int error = lua_pcall(d_state,1,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
std::string msgerror = handler_name + msg + "\n";
|
||||
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool CCLuaScriptModule::executeTouchesEvent(const std::string& handler_name, CCSet *pobj)
|
||||
{
|
||||
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// get the function from lua
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name+" does not represent a Lua function"+"\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push array to lua
|
||||
lua_createtable(d_state, pobj->count(), 0);
|
||||
int newTable = lua_gettop(d_state);
|
||||
int index = 1;
|
||||
CCSetIterator iter = pobj->begin();
|
||||
for (; iter != pobj->end(); iter++)
|
||||
{
|
||||
tolua_pushusertype(d_state,(void*)(*iter),"cocos2d::CCTouch");
|
||||
lua_rawseti(d_state, newTable, index++);
|
||||
}
|
||||
|
||||
// call it
|
||||
int error = lua_pcall(d_state,1,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = handler_name + msg + "\n";
|
||||
CCLog("%s %d", msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CCLuaScriptModule::executeTouch(const std::string& handler_name, CCTouch *pobj)
|
||||
{
|
||||
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == null\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// get the function from lua
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name+"\n"+" does not represent a Lua function"+"\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push EventArgs as the first parameter
|
||||
tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCTouch");
|
||||
// call it
|
||||
int error = lua_pcall(d_state,1,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
std::string msgerror = handler_name + "\n" + msg + "\n";
|
||||
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
|
||||
}
|
||||
bool CCLuaScriptModule::executeEventHandler(const std::string& handler_name, CCEvent* pEvent)
|
||||
{
|
||||
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(LuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
||||
CCLog("%s ", msg.c_str());
|
||||
return false;
|
||||
}
|
||||
// get the function from lua
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name + "\n" + " does not represent a Lua function" + "\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push EventArgs as the first parameter
|
||||
tolua_pushusertype(d_state,(void*)pEvent,"cocos2d::CCEvent");
|
||||
// call it
|
||||
int error = lua_pcall(d_state,1,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = handler_name + "\n" + msg + "\n";
|
||||
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool CCLuaScriptModule::executeListItem(const std::string& handler_name, int index, CCObject* pobj)
|
||||
{
|
||||
|
||||
if (handler_name.size() == 0)
|
||||
{
|
||||
std::string msg = "(CCLuaScriptModule) Unable to execute scripted event handler: handler_name == NULL\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// get the function from lua
|
||||
lua_getglobal(d_state, handler_name.c_str());
|
||||
|
||||
// is it a function
|
||||
if ( !lua_isfunction(d_state,-1) )
|
||||
{
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msg = handler_name + " does not represent a Lua function" + "\n";
|
||||
CCLog("%s %d", msg.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// push EventArgs as the first parameter
|
||||
lua_pushfstring(d_state, "%d", index);
|
||||
tolua_pushusertype(d_state,(void*)pobj,"cocos2d::CCObject");
|
||||
// call it
|
||||
int error = lua_pcall(d_state,2,0,0);
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
std::string msg = lua_tostring(d_state,-1);
|
||||
lua_pop(d_state,1);
|
||||
lua_settop( d_state, 0 );
|
||||
std::string msgerror = handler_name + msg + "\n";
|
||||
CCLog("%s %s %d", __FILE__, msgerror.c_str(), __LINE__);
|
||||
return false;
|
||||
}
|
||||
// return it
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
Execute script code string
|
||||
*************************************************************************/
|
||||
bool CCLuaScriptModule::executeString(const std::string& str)
|
||||
{
|
||||
// load code into lua and call it
|
||||
int error = luaL_dostring(d_state, str.c_str());
|
||||
|
||||
// handle errors
|
||||
if ( error )
|
||||
{
|
||||
CCLog("executeString %d", error);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Create Lua bindings
|
||||
*************************************************************************/
|
||||
void CCLuaScriptModule::createBindings(void)
|
||||
{
|
||||
|
||||
//tolua_Cocos2d_open(d_state);
|
||||
}
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Destroy Lua bindings
|
||||
*************************************************************************/
|
||||
void CCLuaScriptModule::destroyBindings(void)
|
||||
{
|
||||
|
||||
lua_pushnil(d_state);
|
||||
lua_setglobal(d_state,"cocos2d");
|
||||
}
|
|
@ -1,169 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2011 cocos2d-x.org
|
||||
Copyright (c) 2011 NetDragon.com
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef _LUA_ENGINE_IMPL_H
|
||||
#define _LUA_ENGINE_IMPL_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
// include Lua
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
}
|
||||
|
||||
/**
|
||||
@brief invoke lua script from c++ code
|
||||
*/
|
||||
class CCLuaScriptModule : public cocos2d::CCObject
|
||||
{
|
||||
public:
|
||||
/*************************************************************************
|
||||
Construction and Destruction
|
||||
*************************************************************************/
|
||||
/**
|
||||
@brief Constructor for LuaScriptModule class which create a lua_State
|
||||
*/
|
||||
CCLuaScriptModule();
|
||||
|
||||
/**
|
||||
@brief Constructor for LuaScriptModule class which takes a lua_State
|
||||
@param state Pointer to the lua_State that the script module should attach to.
|
||||
*/
|
||||
CCLuaScriptModule(lua_State* state);
|
||||
|
||||
|
||||
/**
|
||||
@brief Destructor for LuaScriptModule class.
|
||||
*/
|
||||
virtual ~CCLuaScriptModule();
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Script Execution Functions
|
||||
*************************************************************************/
|
||||
/**
|
||||
@brief Execute a script file.
|
||||
@param filename String object holding the filename of the script file that is to be executed
|
||||
*/
|
||||
bool executeScriptFile(const std::string& filename);
|
||||
|
||||
/**
|
||||
@brief Execute a scripted global function.
|
||||
@brief The function should not take any parameters and should return an integer.
|
||||
@param function_name String object holding the name of the function, in the global script environment, that is to be executed.
|
||||
@return The integer value returned from the script function.
|
||||
*/
|
||||
int executeScriptGlobal(const std::string& function_name);
|
||||
|
||||
|
||||
/**
|
||||
@brief Execute a scripted global 'event handler' function.
|
||||
|
||||
The function should take some kind of EventArgs like parameter
|
||||
that the concrete implementation of this function can create from the passed EventArgs based object. The function
|
||||
should not return anything.
|
||||
|
||||
@param handler_name String object holding the name of the scripted handler function.
|
||||
@param e EventArgs based object that should be passed, by any appropriate means, to the scripted function.
|
||||
|
||||
@return true if the event was handled.
|
||||
@return false if the event was not handled.
|
||||
*/
|
||||
bool executeSchedule(const std::string& handler_name, cocos2d::ccTime cc);
|
||||
bool executeCallFunc(const std::string& handler_name);
|
||||
bool executeCallFuncN(const std::string& handler_name, cocos2d::CCNode* pNode);
|
||||
bool executeCallFuncND(const std::string& handler_name, cocos2d::CCNode* pNode, void*pData);
|
||||
bool executeCallFuncO(const std::string& handler_name, cocos2d::CCObject* pObject);
|
||||
bool executeMenuHandler(const std::string& handler_name, cocos2d::CCObject* pobj);
|
||||
bool executeEventHandler(const std::string& handler_name, cocos2d::CCEvent* pEvent);
|
||||
bool executeTouchesEvent(const std::string& handler_name, cocos2d::CCSet *pobj);
|
||||
bool executeTouch(const std::string& handler_name, cocos2d::CCTouch *pobj);
|
||||
bool executeListItem(const std::string& handler_name, int index, cocos2d::CCObject* pobj);
|
||||
|
||||
/**
|
||||
@brief Execute script code contained in the given CEGUI::String object.
|
||||
@param str String object holding the valid script code that should be executed.
|
||||
@return true if the string is excuted correctly.
|
||||
@return false if the string is excuted wrongly.
|
||||
*/
|
||||
bool executeString(const std::string& str);
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Bindings creation / destruction
|
||||
*************************************************************************/
|
||||
/**
|
||||
@brief Method called during system initialisation, prior to running any scripts via the ScriptModule,
|
||||
@brief to enable the ScriptModule to perform any operations required to complete initialisation or binding
|
||||
@brief of the script language to the gui system objects.
|
||||
@return Nothing.
|
||||
*/
|
||||
void createBindings(void);
|
||||
|
||||
|
||||
/**
|
||||
@brief Method called during system destruction, after all scripts have been run via the ScriptModule,
|
||||
@brief to enable the ScriptModule to perform any operations required to cleanup bindings of the script
|
||||
@brief language to the gui system objects, as set-up in the earlier createBindings call.
|
||||
@return Nothing.
|
||||
*/
|
||||
void destroyBindings(void);
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
Accessor type functions
|
||||
*************************************************************************/
|
||||
/**
|
||||
@brief Method used to get a pointer to the lua_State that the script module is attached to.
|
||||
@return A pointer to the lua_State that the script module is attached to.
|
||||
*/
|
||||
lua_State* getLuaState(void) const {return d_state;}
|
||||
|
||||
|
||||
/**
|
||||
@breif Get the instance of CCLuaScriptModule singleton
|
||||
*/
|
||||
static CCLuaScriptModule* sharedLuaScriptModule(void);
|
||||
|
||||
/**
|
||||
@brief Purge and release the CCLuaScriptModule singleton
|
||||
*/
|
||||
static void purgeSharedLuaScriptModule();
|
||||
|
||||
|
||||
private:
|
||||
static CCLuaScriptModule* s_luaScriptModule;
|
||||
/*************************************************************************
|
||||
Implementation Data
|
||||
*************************************************************************/
|
||||
bool d_ownsState; //!< true when the attached lua_State was created by this script module
|
||||
lua_State* d_state; //!< The lua_State that this script module uses.
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // end of guard _LUA_ENGINE_IMPL_H
|
|
@ -9,12 +9,12 @@ Classes/AppDelegate.h
|
|||
Classes/AppDelegate.cpp
|
||||
|
||||
[! if CC_USE_LUA]
|
||||
Classes/cocos2dx_support/LuaCocos2d.cpp
|
||||
Classes/cocos2dx_support/LuaEngine.cpp
|
||||
Classes/cocos2dx_support/LuaEngineImpl.cpp
|
||||
Classes/cocos2dx_support/LuaCocos2d.h
|
||||
Classes/cocos2dx_support/LuaEngine.h
|
||||
Classes/cocos2dx_support/LuaEngineImpl.h
|
||||
../../../../../lua/cocos2dx_support/LuaCocos2d.cpp
|
||||
../../../../../lua/cocos2dx_support/LuaEngine.cpp
|
||||
../../../../../lua/cocos2dx_support/LuaEngineImpl.cpp
|
||||
../../../../../lua/cocos2dx_support/LuaCocos2d.h
|
||||
../../../../../lua/cocos2dx_support/LuaEngine.h
|
||||
../../../../../lua/cocos2dx_support/LuaEngineImpl.h
|
||||
[! else]
|
||||
Classes/HelloWorldScene.h
|
||||
Classes/HelloWorldScene.cpp
|
||||
|
|
Loading…
Reference in New Issue