mirror of https://github.com/axmolengine/axmol.git
Merge pull request #607 from dualface/fix-xcode4-template
* fix Xcode 4 template, AppController.mm not call AppDelegate:applicationDidEnterBackground() & AppDelegate:applicationWillEnterForeground()
This commit is contained in:
commit
d97e1b705f
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@ -21,8 +21,8 @@
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// cocos2d application instance
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static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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@ -34,8 +34,8 @@ static AppDelegate s_sharedApplication;
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0 ];
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// Use RootViewController manage EAGLView
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// Use RootViewController manage EAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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viewController.wantsFullScreenLayout = YES;
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viewController.view = __glView;
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@ -45,7 +45,7 @@ static AppDelegate s_sharedApplication;
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden: YES];
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cocos2d::CCApplication::sharedApplication().run();
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return YES;
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}
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@ -68,17 +68,17 @@ static AppDelegate s_sharedApplication;
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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/*
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
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*/
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cocos2d::CCDirector::sharedDirector()->stopAnimation();
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cocos2d::CCApplication::sharedApplication().applicationDidEnterBackground();
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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/*
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Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
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*/
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cocos2d::CCDirector::sharedDirector()->startAnimation();
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cocos2d::CCApplication::sharedApplication().applicationWillEnterForeground();
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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@ -21,8 +21,8 @@
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// cocos2d application instance
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static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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@ -34,8 +34,8 @@ static AppDelegate s_sharedApplication;
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sharegroup: nil
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multiSampling: NO
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numberOfSamples:0 ];
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// Use RootViewController manage EAGLView
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// Use RootViewController manage EAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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viewController.wantsFullScreenLayout = YES;
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viewController.view = __glView;
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@ -45,7 +45,7 @@ static AppDelegate s_sharedApplication;
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden: YES];
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cocos2d::CCApplication::sharedApplication().run();
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return YES;
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}
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@ -68,17 +68,17 @@ static AppDelegate s_sharedApplication;
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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/*
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
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*/
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cocos2d::CCDirector::sharedDirector()->stopAnimation();
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cocos2d::CCApplication::sharedApplication().applicationDidEnterBackground();
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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/*
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Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
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*/
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cocos2d::CCDirector::sharedDirector()->startAnimation();
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cocos2d::CCApplication::sharedApplication().applicationWillEnterForeground();
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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@ -21,8 +21,8 @@
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// cocos2d application instance
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static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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@ -34,8 +34,8 @@ static AppDelegate s_sharedApplication;
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0 ];
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// Use RootViewController manage EAGLView
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// Use RootViewController manage EAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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viewController.wantsFullScreenLayout = YES;
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viewController.view = __glView;
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@ -45,7 +45,7 @@ static AppDelegate s_sharedApplication;
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden: YES];
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cocos2d::CCApplication::sharedApplication().run();
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return YES;
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}
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@ -68,17 +68,17 @@ static AppDelegate s_sharedApplication;
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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/*
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
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*/
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cocos2d::CCDirector::sharedDirector()->stopAnimation();
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cocos2d::CCApplication::sharedApplication().applicationDidEnterBackground();
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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/*
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Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
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*/
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cocos2d::CCDirector::sharedDirector()->startAnimation();
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cocos2d::CCApplication::sharedApplication().applicationWillEnterForeground();
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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@ -1,18 +1,18 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@ -37,8 +37,8 @@
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// cocos2d application instance
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static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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@ -50,8 +50,8 @@ static AppDelegate s_sharedApplication;
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0 ];
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// Use RootViewController manage EAGLView
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// Use RootViewController manage EAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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viewController.wantsFullScreenLayout = YES;
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viewController.view = __glView;
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@ -61,7 +61,7 @@ static AppDelegate s_sharedApplication;
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden: YES];
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cocos2d::CCApplication::sharedApplication().run();
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return YES;
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}
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@ -84,17 +84,17 @@ static AppDelegate s_sharedApplication;
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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/*
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
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*/
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cocos2d::CCDirector::sharedDirector()->stopAnimation();
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cocos2d::CCApplication::sharedApplication().applicationDidEnterBackground();
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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/*
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Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
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*/
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cocos2d::CCDirector::sharedDirector()->startAnimation();
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cocos2d::CCApplication::sharedApplication().applicationWillEnterForeground();
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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