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Fix warnings about implicit conversion loses integer precision (#17220)
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@ -436,7 +436,7 @@ void Terrain::calculateNormal()
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_indices.push_back (nLocIndex + _imageWidth+1);
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}
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}
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for (unsigned int i = 0, size = _indices.size(); i < size; i += 3) {
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for (size_t i = 0, size = _indices.size(); i < size; i += 3) {
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unsigned int Index0 = _indices[i];
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unsigned int Index1 = _indices[i + 1];
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unsigned int Index2 = _indices[i + 2];
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@ -450,8 +450,8 @@ void Terrain::calculateNormal()
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_vertices[Index2]._normal += Normal;
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}
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for (unsigned int i = 0, size = _vertices.size(); i < size; ++i) {
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_vertices[i]._normal.normalize();
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for (auto &vertex : _vertices) {
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vertex._normal.normalize();
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}
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//global indices no need at all
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_indices.clear();
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