mirror of https://github.com/axmolengine/axmol.git
Merge pull request #9 from fusijie/fix_spritepolygon2
fix memory leakage about operation=
This commit is contained in:
commit
db07e21a71
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@ -35,6 +35,8 @@ THE SOFTWARE.
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USING_NS_CC;
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static unsigned short quadIndices[]={0,1,2, 3,2,1};
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PolygonInfo::PolygonInfo(const PolygonInfo& other):
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triangles(),
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isVertsOwner(true),
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@ -51,28 +53,11 @@ rect()
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memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount*sizeof(unsigned short));
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};
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void PolygonInfo::setQuad(V3F_C4B_T2F_Quad *quad)
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{
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if(nullptr != triangles.verts && isVertsOwner)
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{
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CC_SAFE_DELETE_ARRAY(triangles.verts);
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}
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if(nullptr != triangles.indices)
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{
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CC_SAFE_DELETE_ARRAY(triangles.indices);
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}
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isVertsOwner = false;
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triangles.indices = new unsigned short[6]{0,1,2, 3,2,1};
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triangles.vertCount = 4;
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triangles.indexCount = 6;
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triangles.verts = (V3F_C4B_T2F*)quad;
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}
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PolygonInfo& PolygonInfo::operator= (const PolygonInfo& other)
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{
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if(this != &other)
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{
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releaseVertsAndIndices();
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filename = other.filename;
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isVertsOwner = other.isVertsOwner;
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rect = other.rect;
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@ -85,9 +70,27 @@ PolygonInfo& PolygonInfo::operator= (const PolygonInfo& other)
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}
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return *this;
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}
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PolygonInfo::~PolygonInfo()
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{
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if(nullptr != triangles.verts && isVertsOwner)
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releaseVertsAndIndices();
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}
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void PolygonInfo::setQuad(V3F_C4B_T2F_Quad *quad)
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{
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releaseVertsAndIndices();
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isVertsOwner = false;
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triangles.indices = quadIndices;
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triangles.vertCount = 4;
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triangles.indexCount = 6;
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triangles.verts = (V3F_C4B_T2F*)quad;
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}
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void PolygonInfo::releaseVertsAndIndices()
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{
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if(isVertsOwner)
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{
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if(nullptr != triangles.verts)
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{
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CC_SAFE_DELETE_ARRAY(triangles.verts);
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}
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@ -96,7 +99,9 @@ PolygonInfo::~PolygonInfo()
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{
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CC_SAFE_DELETE_ARRAY(triangles.indices);
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}
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}
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}
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const unsigned int PolygonInfo::getVertCount() const
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{
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return (unsigned int)triangles.vertCount;
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@ -117,8 +122,6 @@ const float PolygonInfo::getArea() const
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return area;
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}
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AutoPolygon::AutoPolygon(const std::string &filename)
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:_image(nullptr)
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,_data(nullptr)
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@ -150,7 +153,6 @@ std::vector<Vec2> AutoPolygon::trace(const Rect& rect, const float& threshold)
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Vec2 AutoPolygon::findFirstNoneTransparentPixel(const Rect& rect, const float& threshold)
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{
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Vec2 first(rect.origin);
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bool found = false;
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Vec2 i;
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for(i.y = rect.origin.y; i.y < rect.origin.y+rect.size.height; i.y++)
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@ -174,9 +176,9 @@ unsigned char AutoPolygon::getAlphaByIndex(const unsigned int& i)
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{
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return *(_data+i*4+3);
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}
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unsigned char AutoPolygon::getAlphaByPos(const Vec2& i)
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unsigned char AutoPolygon::getAlphaByPos(const Vec2& pos)
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{
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return *(_data+((int)i.y*_width+(int)i.x)*4+3);
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return *(_data+((int)pos.y*_width+(int)pos.x)*4+3);
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}
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unsigned int AutoPolygon::getSquareValue(const unsigned int& x, const unsigned int& y, const Rect& rect, const float& threshold)
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@ -193,9 +195,6 @@ unsigned int AutoPolygon::getSquareValue(const unsigned int& x, const unsigned i
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//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
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auto fixedRect = Rect(rect.origin, rect.size-Size(2,2));
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Vec2 tl = Vec2(x-1, y-1);
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sv += (fixedRect.containsPoint(tl) && getAlphaByPos(tl) > threshold)? 1 : 0;
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Vec2 tr = Vec2(x, y-1);
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@ -485,7 +484,6 @@ std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const coc
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co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
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co.Execute(solution, epsilon);
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ClipperLib::PolyNode* p = solution.GetFirst();
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if(!p)
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{
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@ -499,7 +497,7 @@ std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const coc
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//turn the result into simply polygon (AKA, fix overlap)
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//clamp into the specified rect
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ClipperLib::Clipper cl= ClipperLib::Clipper();
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ClipperLib::Clipper cl;
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cl.StrictlySimple(true);
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cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
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//create the clipping rect
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@ -524,11 +522,6 @@ std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const coc
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return outPoints;
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}
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bool AutoPolygon::isAConvexPoint(const cocos2d::Vec2& p1, const cocos2d::Vec2& p2)
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{
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return p1.cross(p2) >0 ? true : false;
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}
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TrianglesCommand::Triangles AutoPolygon::triangulate(const std::vector<Vec2>& points)
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{
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// if there are less than 3 points, then we can't triangulate
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@ -55,10 +55,14 @@ public:
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* @return PolygonInfo object
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*/
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PolygonInfo():
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triangles(),
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isVertsOwner(true),
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rect()
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rect(cocos2d::Rect::ZERO),
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filename("")
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{
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triangles.verts = nullptr;
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triangles.indices = nullptr;
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triangles.vertCount = 0;
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triangles.indexCount = 0;
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};
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/**
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@ -85,10 +89,6 @@ public:
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*/
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void setQuad(V3F_C4B_T2F_Quad *quad);
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Rect rect;
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std::string filename;
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TrianglesCommand::Triangles triangles;
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/**
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* get vertex count
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* @return number of vertices
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@ -101,8 +101,15 @@ public:
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*/
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const float getArea() const;
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Rect rect;
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std::string filename;
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TrianglesCommand::Triangles triangles;
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protected:
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bool isVertsOwner;
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private:
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void releaseVertsAndIndices();
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};
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@ -238,7 +245,7 @@ protected:
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unsigned int getSquareValue(const unsigned int& x, const unsigned int& y, const Rect& rect, const float& threshold);
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unsigned char getAlphaByIndex(const unsigned int& i);
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unsigned char getAlphaByPos(const Vec2& i);
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unsigned char getAlphaByPos(const Vec2& pos);
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int getIndexFromPos(const unsigned int& x, const unsigned int& y){return y*_width+x;};
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cocos2d::Vec2 getPosFromIndex(const unsigned int& i){return cocos2d::Vec2(i%_width, i/_width);};
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@ -246,7 +253,6 @@ protected:
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std::vector<cocos2d::Vec2> rdp(std::vector<cocos2d::Vec2> v, const float& optimization);
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float perpendicularDistance(const cocos2d::Vec2& i, const cocos2d::Vec2& start, const cocos2d::Vec2& end);
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bool isAConvexPoint(const cocos2d::Vec2& p1, const cocos2d::Vec2& p2);
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//real rect is the size that is in scale with the texture file
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Rect getRealRect(const Rect& rect);
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