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**[简体中文](README_CN.md)**
### Purpose Summary
* C++ 17/20 (C++20 VS2022 8=64bit Windows11 tested)
* C++ 17/20 (C++20 VS2022 64bit Windows 11 tested)
* Focuses on native game dev (easy to use, fast deployment, intuitive)
* Bugfixes ASAP
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* Implement all .wav formats supported by ```OpenAL Soft```, such as MS-ADPCM, ADPCM, ...
* Use a modern GL loader ```Glad```
* Google [angle](https://github.com/google/angle) renderer backend support
* C++ 17/20 standard
* C++ 17/20
* IOS/TVOS SDK 9.0 as minimal deployment
* Use fast pugixml
* Use [curl](https://github.com/curl/curl) for transferring data with URL syntax
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Build excecutable in a command line (e.g. cpp-tests):
```msbuild .\build\axmol.sln -target:cpp_tests -maxCpuCount```
Build with C++20 as standart
```msbuild .\build_C++20\axmol.sln -target:cpp_tests -maxCpuCount```
#### Improve 'Visual Studio' workflow, support linking with engine prebuilt libs
See [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)