From db0c157f0954f617a4321d7894f47ad28ba530e1 Mon Sep 17 00:00:00 2001 From: aismann Date: Mon, 3 Oct 2022 16:57:36 +0200 Subject: [PATCH] Update README.md --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7a1837e115..7cc9c6b3f5 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ **[简体中文](README_CN.md)** ### Purpose Summary -* C++ 17/20 (C++20 VS2022 8=64bit Windows11 tested) +* C++ 17/20 (C++20 VS2022 64bit Windows 11 tested) * Focuses on native game dev (easy to use, fast deployment, intuitive) * Bugfixes ASAP @@ -53,7 +53,7 @@ * Implement all .wav formats supported by ```OpenAL Soft```, such as MS-ADPCM, ADPCM, ... * Use a modern GL loader ```Glad``` * Google [angle](https://github.com/google/angle) renderer backend support -* C++ 17/20 standard +* C++ 17/20 * IOS/TVOS SDK 9.0 as minimal deployment * Use fast pugixml * Use [curl](https://github.com/curl/curl) for transferring data with URL syntax @@ -104,6 +104,8 @@ Open [APPENDIX.md](APPENDIX.md) for additional information and see [Milestones]( Build excecutable in a command line (e.g. cpp-tests): ```msbuild .\build\axmol.sln -target:cpp_tests -maxCpuCount``` + Build with C++20 as standart + ```msbuild .\build_C++20\axmol.sln -target:cpp_tests -maxCpuCount``` #### Improve 'Visual Studio' workflow, support linking with engine prebuilt libs See [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)