mirror of https://github.com/axmolengine/axmol.git
issue #2771: add more joints
This commit is contained in:
parent
e4883fb105
commit
dba58f6a9b
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@ -97,46 +97,6 @@ void PhysicsJoint::setEnable(bool enable)
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}
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}
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PhysicsJointPin::PhysicsJointPin()
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{
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}
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PhysicsJointPin::~PhysicsJointPin()
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{
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}
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PhysicsJointFixed::PhysicsJointFixed()
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{
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}
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PhysicsJointFixed::~PhysicsJointFixed()
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{
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}
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PhysicsJointLimit::PhysicsJointLimit()
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{
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}
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PhysicsJointLimit::~PhysicsJointLimit()
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{
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}
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PhysicsJointDistance::PhysicsJointDistance()
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{
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}
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PhysicsJointDistance::~PhysicsJointDistance()
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{
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}
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PhysicsBodyInfo* PhysicsJoint::getBodyInfo(PhysicsBody* body) const
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{
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return body->_info;
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@ -147,7 +107,6 @@ Node* PhysicsJoint::getBodyNode(PhysicsBody* body) const
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return body->_node;
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}
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void PhysicsJoint::setCollisionEnable(bool enable)
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{
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if (_collisionEnable != enable)
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@ -190,6 +149,19 @@ void PhysicsJoint::destroy(PhysicsJoint* joint)
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}
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}
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void PhysicsJoint::setMaxForce(float force)
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{
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for (cpConstraint* joint : _info->getJoints())
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{
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joint->maxForce = PhysicsHelper::float2cpfloat(force);
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}
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}
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float PhysicsJoint::getMaxForce() const
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{
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return PhysicsHelper::cpfloat2float(_info->getJoints().front()->maxForce);
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}
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PhysicsJointFixed* PhysicsJointFixed::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
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{
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PhysicsJointFixed* joint = new PhysicsJointFixed();
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@ -262,16 +234,6 @@ bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
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return false;
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}
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void PhysicsJointPin::setMaxForce(float force)
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{
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_info->getJoints().front()->maxForce = PhysicsHelper::float2cpfloat(force);
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}
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float PhysicsJointPin::getMaxForce() const
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{
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return PhysicsHelper::cpfloat2float(_info->getJoints().front()->maxForce);
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}
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PhysicsJointLimit* PhysicsJointLimit::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
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{
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PhysicsJointLimit* joint = new PhysicsJointLimit();
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@ -295,7 +257,7 @@ bool PhysicsJointLimit::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1
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PhysicsHelper::point2cpv(anchr1),
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PhysicsHelper::point2cpv(anchr2),
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0,
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PhysicsHelper::float2cpfloat(_bodyA->local2World(anchr1).getDistance(_bodyB->local2World(anchr2))));
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PhysicsHelper::float2cpfloat(_bodyB->local2World(anchr1).getDistance(_bodyA->local2World(anchr2))));
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CC_BREAK_IF(joint == nullptr);
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@ -327,6 +289,26 @@ void PhysicsJointLimit::setMax(float max)
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cpSlideJointSetMax(_info->getJoints().front(), PhysicsHelper::float2cpfloat(max));
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}
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Point PhysicsJointLimit::getAnchr1() const
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{
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return PhysicsHelper::cpv2point(cpSlideJointGetAnchr1(_info->getJoints().front()));
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}
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void PhysicsJointLimit::setAnchr1(const Point& anchr)
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{
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cpSlideJointSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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Point PhysicsJointLimit::getAnchr2() const
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{
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return PhysicsHelper::cpv2point(cpSlideJointGetAnchr2(_info->getJoints().front()));
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}
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void PhysicsJointLimit::setAnchr2(const Point& anchr)
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{
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cpSlideJointSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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PhysicsJointDistance* PhysicsJointDistance::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
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{
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PhysicsJointDistance* joint = new PhysicsJointDistance();
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@ -361,5 +343,410 @@ bool PhysicsJointDistance::init(PhysicsBody* a, PhysicsBody* b, const Point& anc
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return false;
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}
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float PhysicsJointDistance::getDistance() const
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{
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return PhysicsHelper::cpfloat2float(cpPinJointGetDist(_info->getJoints().front()));
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}
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void PhysicsJointDistance::setDistance(float distance)
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{
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cpPinJointSetDist(_info->getJoints().front(), PhysicsHelper::float2cpfloat(distance));
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}
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PhysicsJointSpring* PhysicsJointSpring::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping)
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{
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PhysicsJointSpring* joint = new PhysicsJointSpring();
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if (joint && joint->init(a, b, anchr1, anchr2, stiffness, damping))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointSpring::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping)
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{
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do {
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpDampedSpringNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::point2cpv(anchr1),
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PhysicsHelper::point2cpv(anchr2),
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PhysicsHelper::float2cpfloat(_bodyB->local2World(anchr1).getDistance(_bodyA->local2World(anchr2))),
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PhysicsHelper::float2cpfloat(stiffness),
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PhysicsHelper::float2cpfloat(damping));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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Point PhysicsJointSpring::getAnchr1() const
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{
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return PhysicsHelper::cpv2point(cpDampedSpringGetAnchr1(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setAnchr1(const Point& anchr)
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{
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cpDampedSpringSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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Point PhysicsJointSpring::getAnchr2() const
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{
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return PhysicsHelper::cpv2point(cpDampedSpringGetAnchr2(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setAnchr2(const Point& anchr)
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{
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cpDampedSpringSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
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}
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float PhysicsJointSpring::getRestLength() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedSpringGetRestLength(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setRestLength(float restLength)
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{
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cpDampedSpringSetRestLength(_info->getJoints().front(), PhysicsHelper::float2cpfloat(restLength));
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}
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float PhysicsJointSpring::getStiffness() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedSpringGetStiffness(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setStiffness(float stiffness)
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{
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cpDampedSpringSetStiffness(_info->getJoints().front(), PhysicsHelper::float2cpfloat(stiffness));
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}
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float PhysicsJointSpring::getDamping() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedSpringGetDamping(_info->getJoints().front()));
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}
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void PhysicsJointSpring::setDamping(float damping)
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{
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cpDampedSpringSetDamping(_info->getJoints().front(), PhysicsHelper::float2cpfloat(damping));
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}
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Point PhysicsJointGroove::getGrooveA() const
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{
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return PhysicsHelper::cpv2point(cpGrooveJointGetGrooveA(_info->getJoints().front()));
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}
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void PhysicsJointGroove::setGrooveA(const Point& grooveA)
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{
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cpGrooveJointSetGrooveA(_info->getJoints().front(), PhysicsHelper::point2cpv(grooveA));
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}
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Point PhysicsJointGroove::getGrooveB() const
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{
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return PhysicsHelper::cpv2point(cpGrooveJointGetGrooveB(_info->getJoints().front()));
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}
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void PhysicsJointGroove::setGrooveB(const Point& grooveB)
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{
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cpGrooveJointSetGrooveB(_info->getJoints().front(), PhysicsHelper::point2cpv(grooveB));
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}
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Point PhysicsJointGroove::getAnchr2() const
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{
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return PhysicsHelper::cpv2point(cpGrooveJointGetAnchr2(_info->getJoints().front()));
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}
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void PhysicsJointGroove::setAnchr2(const Point& anchr2)
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{
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cpGrooveJointSetAnchr2(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr2));
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}
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PhysicsJointRotarySpring* PhysicsJointRotarySpring::construct(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping)
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{
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PhysicsJointRotarySpring* joint = new PhysicsJointRotarySpring();
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if (joint && joint->init(a, b, stiffness, damping))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointRotarySpring::init(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping)
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{
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do {
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpDampedRotarySpringNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::float2cpfloat(_bodyB->getRotation() - _bodyA->getRotation()),
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PhysicsHelper::float2cpfloat(stiffness),
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PhysicsHelper::float2cpfloat(damping));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointRotarySpring::getRestAngle() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetRestAngle(_info->getJoints().front()));
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}
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void PhysicsJointRotarySpring::setRestAngle(float restAngle)
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{
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cpDampedRotarySpringSetRestAngle(_info->getJoints().front(), PhysicsHelper::float2cpfloat(restAngle));
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}
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float PhysicsJointRotarySpring::getStiffness() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetStiffness(_info->getJoints().front()));
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}
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void PhysicsJointRotarySpring::setStiffness(float stiffness)
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{
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cpDampedRotarySpringSetStiffness(_info->getJoints().front(), PhysicsHelper::float2cpfloat(stiffness));
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}
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float PhysicsJointRotarySpring::getDamping() const
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{
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return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetDamping(_info->getJoints().front()));
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}
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void PhysicsJointRotarySpring::setDamping(float damping)
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{
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cpDampedRotarySpringSetDamping(_info->getJoints().front(), PhysicsHelper::float2cpfloat(damping));
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}
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PhysicsJointRotaryLimit* PhysicsJointRotaryLimit::construct(PhysicsBody* a, PhysicsBody* b)
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{
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PhysicsJointRotaryLimit* joint = new PhysicsJointRotaryLimit();
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if (joint && joint->init(a, b))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointRotaryLimit::init(PhysicsBody* a, PhysicsBody* b)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpRotaryLimitJointNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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0,
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PhysicsHelper::float2cpfloat(_bodyB->getRotation() - _bodyA->getRotation()));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointRotaryLimit::getMin() const
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{
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return PhysicsHelper::cpfloat2float(cpRotaryLimitJointGetMin(_info->getJoints().front()));
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}
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void PhysicsJointRotaryLimit::setMin(float min)
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{
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cpRotaryLimitJointSetMin(_info->getJoints().front(), PhysicsHelper::float2cpfloat(min));
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}
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float PhysicsJointRotaryLimit::getMax() const
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{
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return PhysicsHelper::cpfloat2float(cpRotaryLimitJointGetMax(_info->getJoints().front()));
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}
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void PhysicsJointRotaryLimit::setMax(float max)
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{
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cpRotaryLimitJointSetMax(_info->getJoints().front(), PhysicsHelper::float2cpfloat(max));
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}
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PhysicsJointRatchet* PhysicsJointRatchet::construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
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{
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PhysicsJointRatchet* joint = new PhysicsJointRatchet();
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if (joint && joint->init(a, b, phase, ratchet))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointRatchet::init(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpRatchetJointNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::float2cpfloat(phase),
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PhysicsHelper::cpfloat2float(ratchet));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointRatchet::getAngle() const
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{
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return PhysicsHelper::cpfloat2float(cpRatchetJointGetAngle(_info->getJoints().front()));
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}
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void PhysicsJointRatchet::setAngle(float angle)
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{
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cpRatchetJointSetAngle(_info->getJoints().front(), PhysicsHelper::float2cpfloat(angle));
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}
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float PhysicsJointRatchet::getPhase() const
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{
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return PhysicsHelper::cpfloat2float(cpRatchetJointGetPhase(_info->getJoints().front()));
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}
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void PhysicsJointRatchet::setPhase(float phase)
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{
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cpRatchetJointSetPhase(_info->getJoints().front(), PhysicsHelper::float2cpfloat(phase));
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}
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float PhysicsJointRatchet::getRatchet() const
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{
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return PhysicsHelper::cpfloat2float(cpRatchetJointGetRatchet(_info->getJoints().front()));
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}
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void PhysicsJointRatchet::setRatchet(float ratchet)
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{
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cpRatchetJointSetRatchet(_info->getJoints().front(), PhysicsHelper::float2cpfloat(ratchet));
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}
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PhysicsJointGear* PhysicsJointGear::construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
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{
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PhysicsJointGear* joint = new PhysicsJointGear();
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if (joint && joint->init(a, b, phase, ratchet))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointGear::init(PhysicsBody* a, PhysicsBody* b, float phase, float ratio)
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{
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do
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{
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CC_BREAK_IF(!PhysicsJoint::init(a, b));
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cpConstraint* joint = cpGearJointNew(getBodyInfo(a)->getBody(),
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getBodyInfo(b)->getBody(),
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PhysicsHelper::float2cpfloat(phase),
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PhysicsHelper::cpfloat2float(ratio));
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CC_BREAK_IF(joint == nullptr);
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_info->add(joint);
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return true;
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} while (false);
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return false;
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}
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float PhysicsJointGear::getPhase() const
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{
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return PhysicsHelper::cpfloat2float(cpGearJointGetPhase(_info->getJoints().front()));
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}
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void PhysicsJointGear::setPhase(float phase)
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{
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cpGearJointSetPhase(_info->getJoints().front(), PhysicsHelper::float2cpfloat(phase));
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}
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float PhysicsJointGear::getRatio() const
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{
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return PhysicsHelper::cpfloat2float(cpGearJointGetRatio(_info->getJoints().front()));
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}
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void PhysicsJointGear::setRatio(float ratio)
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{
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cpGearJointSetRatio(_info->getJoints().front(), PhysicsHelper::float2cpfloat(ratio));
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}
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PhysicsJointMotor* PhysicsJointMotor::construct(PhysicsBody* a, PhysicsBody* b, float rate)
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{
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PhysicsJointMotor* joint = new PhysicsJointMotor();
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if (joint && joint->init(a, b, rate))
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{
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return joint;
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}
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CC_SAFE_DELETE(joint);
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return nullptr;
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}
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bool PhysicsJointMotor::init(PhysicsBody* a, PhysicsBody* b, float rate)
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{
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do
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{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
cpConstraint* joint = cpSimpleMotorNew(getBodyInfo(a)->getBody(),
|
||||
getBodyInfo(b)->getBody(),
|
||||
PhysicsHelper::float2cpfloat(rate));
|
||||
|
||||
CC_BREAK_IF(joint == nullptr);
|
||||
|
||||
_info->add(joint);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float PhysicsJointMotor::getRate() const
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(cpSimpleMotorGetRate(_info->getJoints().front()));
|
||||
}
|
||||
|
||||
void PhysicsJointMotor::setRate(float rate)
|
||||
{
|
||||
cpSimpleMotorSetRate(_info->getJoints().front(), PhysicsHelper::float2cpfloat(rate));
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
#endif // CC_USE_PHYSICS
|
||||
|
|
|
@ -59,6 +59,9 @@ public:
|
|||
void removeFormWorld();
|
||||
static void destroy(PhysicsJoint* joint);
|
||||
|
||||
void setMaxForce(float force);
|
||||
float getMaxForce() const;
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b);
|
||||
|
||||
|
@ -95,8 +98,8 @@ protected:
|
|||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
protected:
|
||||
PhysicsJointFixed();
|
||||
virtual ~PhysicsJointFixed();
|
||||
PhysicsJointFixed() {}
|
||||
virtual ~PhysicsJointFixed() {}
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -107,6 +110,10 @@ class PhysicsJointLimit : public PhysicsJoint
|
|||
public:
|
||||
static PhysicsJointLimit* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
|
||||
Point getAnchr1() const;
|
||||
void setAnchr1(const Point& anchr1);
|
||||
Point getAnchr2() const;
|
||||
void setAnchr2(const Point& anchr2);
|
||||
float getMin() const;
|
||||
void setMin(float min);
|
||||
float getMax() const;
|
||||
|
@ -116,8 +123,8 @@ protected:
|
|||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
|
||||
protected:
|
||||
PhysicsJointLimit();
|
||||
virtual ~PhysicsJointLimit();
|
||||
PhysicsJointLimit() {}
|
||||
virtual ~PhysicsJointLimit() {}
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -128,15 +135,12 @@ class PhysicsJointPin : public PhysicsJoint
|
|||
public:
|
||||
static PhysicsJointPin* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
void setMaxForce(float force);
|
||||
float getMaxForce() const;
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
protected:
|
||||
PhysicsJointPin();
|
||||
virtual ~PhysicsJointPin();
|
||||
PhysicsJointPin() {}
|
||||
virtual ~PhysicsJointPin() {}
|
||||
};
|
||||
|
||||
class PhysicsJointDistance : public PhysicsJoint
|
||||
|
@ -144,12 +148,150 @@ class PhysicsJointDistance : public PhysicsJoint
|
|||
public:
|
||||
static PhysicsJointDistance* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
|
||||
float getDistance() const;
|
||||
void setDistance(float distance);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
|
||||
|
||||
protected:
|
||||
PhysicsJointDistance();
|
||||
virtual ~PhysicsJointDistance();
|
||||
PhysicsJointDistance() {}
|
||||
virtual ~PhysicsJointDistance() {}
|
||||
};
|
||||
|
||||
class PhysicsJointSpring : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointSpring* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping);
|
||||
Point getAnchr1() const;
|
||||
void setAnchr1(const Point& anchr1);
|
||||
Point getAnchr2() const;
|
||||
void setAnchr2(const Point& anchr2);
|
||||
float getRestLength() const;
|
||||
void setRestLength(float restLength);
|
||||
float getStiffness() const;
|
||||
void setStiffness(float stiffness);
|
||||
float getDamping() const;
|
||||
void setDamping(float damping);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping);
|
||||
|
||||
protected:
|
||||
PhysicsJointSpring() {}
|
||||
virtual ~PhysicsJointSpring() {}
|
||||
};
|
||||
|
||||
class PhysicsJointGroove : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointGroove* construct(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr2);
|
||||
|
||||
Point getGrooveA() const;
|
||||
void setGrooveA(const Point& grooveA);
|
||||
Point getGrooveB() const;
|
||||
void setGrooveB(const Point& grooveB);
|
||||
Point getAnchr2() const;
|
||||
void setAnchr2(const Point& anchr2);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr);
|
||||
|
||||
protected:
|
||||
PhysicsJointGroove() {}
|
||||
virtual ~PhysicsJointGroove() {}
|
||||
};
|
||||
|
||||
class PhysicsJointRotarySpring : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointRotarySpring* construct(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping);
|
||||
|
||||
float getRestAngle() const;
|
||||
void setRestAngle(float restAngle);
|
||||
float getStiffness() const;
|
||||
void setStiffness(float stiffness);
|
||||
float getDamping() const;
|
||||
void setDamping(float damping);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping);
|
||||
|
||||
protected:
|
||||
PhysicsJointRotarySpring() {}
|
||||
virtual ~PhysicsJointRotarySpring() {}
|
||||
};
|
||||
|
||||
class PhysicsJointRotaryLimit : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointRotaryLimit* construct(PhysicsBody* a, PhysicsBody* b);
|
||||
|
||||
float getMin() const;
|
||||
void setMin(float min);
|
||||
float getMax() const;
|
||||
void setMax(float max);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b);
|
||||
|
||||
protected:
|
||||
PhysicsJointRotaryLimit() {}
|
||||
virtual ~PhysicsJointRotaryLimit() {}
|
||||
};
|
||||
|
||||
class PhysicsJointRatchet : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointRatchet* construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet);
|
||||
|
||||
float getAngle() const;
|
||||
void setAngle(float angle);
|
||||
float getPhase() const;
|
||||
void setPhase(float phase);
|
||||
float getRatchet() const;
|
||||
void setRatchet(float ratchet);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet);
|
||||
|
||||
protected:
|
||||
PhysicsJointRatchet() {}
|
||||
virtual ~PhysicsJointRatchet() {}
|
||||
};
|
||||
|
||||
class PhysicsJointGear : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointGear* construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratio);
|
||||
|
||||
float getPhase() const;
|
||||
void setPhase(float phase);
|
||||
float getRatio() const;
|
||||
void setRatio(float ratchet);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, float phase, float ratio);
|
||||
|
||||
protected:
|
||||
PhysicsJointGear() {}
|
||||
virtual ~PhysicsJointGear() {}
|
||||
};
|
||||
|
||||
class PhysicsJointMotor : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
static PhysicsJointMotor* construct(PhysicsBody* a, PhysicsBody* b, float rate);
|
||||
|
||||
float getRate() const;
|
||||
void setRate(float rate);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, float rate);
|
||||
|
||||
protected:
|
||||
PhysicsJointMotor() {}
|
||||
virtual ~PhysicsJointMotor() {}
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
|
Loading…
Reference in New Issue