issue #2771: add more joints

This commit is contained in:
boyu0 2013-12-02 18:29:04 +08:00
parent e4883fb105
commit dba58f6a9b
2 changed files with 592 additions and 63 deletions

View File

@ -97,46 +97,6 @@ void PhysicsJoint::setEnable(bool enable)
}
}
PhysicsJointPin::PhysicsJointPin()
{
}
PhysicsJointPin::~PhysicsJointPin()
{
}
PhysicsJointFixed::PhysicsJointFixed()
{
}
PhysicsJointFixed::~PhysicsJointFixed()
{
}
PhysicsJointLimit::PhysicsJointLimit()
{
}
PhysicsJointLimit::~PhysicsJointLimit()
{
}
PhysicsJointDistance::PhysicsJointDistance()
{
}
PhysicsJointDistance::~PhysicsJointDistance()
{
}
PhysicsBodyInfo* PhysicsJoint::getBodyInfo(PhysicsBody* body) const
{
return body->_info;
@ -147,7 +107,6 @@ Node* PhysicsJoint::getBodyNode(PhysicsBody* body) const
return body->_node;
}
void PhysicsJoint::setCollisionEnable(bool enable)
{
if (_collisionEnable != enable)
@ -190,6 +149,19 @@ void PhysicsJoint::destroy(PhysicsJoint* joint)
}
}
void PhysicsJoint::setMaxForce(float force)
{
for (cpConstraint* joint : _info->getJoints())
{
joint->maxForce = PhysicsHelper::float2cpfloat(force);
}
}
float PhysicsJoint::getMaxForce() const
{
return PhysicsHelper::cpfloat2float(_info->getJoints().front()->maxForce);
}
PhysicsJointFixed* PhysicsJointFixed::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
{
PhysicsJointFixed* joint = new PhysicsJointFixed();
@ -262,16 +234,6 @@ bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
return false;
}
void PhysicsJointPin::setMaxForce(float force)
{
_info->getJoints().front()->maxForce = PhysicsHelper::float2cpfloat(force);
}
float PhysicsJointPin::getMaxForce() const
{
return PhysicsHelper::cpfloat2float(_info->getJoints().front()->maxForce);
}
PhysicsJointLimit* PhysicsJointLimit::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
{
PhysicsJointLimit* joint = new PhysicsJointLimit();
@ -295,7 +257,7 @@ bool PhysicsJointLimit::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1
PhysicsHelper::point2cpv(anchr1),
PhysicsHelper::point2cpv(anchr2),
0,
PhysicsHelper::float2cpfloat(_bodyA->local2World(anchr1).getDistance(_bodyB->local2World(anchr2))));
PhysicsHelper::float2cpfloat(_bodyB->local2World(anchr1).getDistance(_bodyA->local2World(anchr2))));
CC_BREAK_IF(joint == nullptr);
@ -327,6 +289,26 @@ void PhysicsJointLimit::setMax(float max)
cpSlideJointSetMax(_info->getJoints().front(), PhysicsHelper::float2cpfloat(max));
}
Point PhysicsJointLimit::getAnchr1() const
{
return PhysicsHelper::cpv2point(cpSlideJointGetAnchr1(_info->getJoints().front()));
}
void PhysicsJointLimit::setAnchr1(const Point& anchr)
{
cpSlideJointSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
}
Point PhysicsJointLimit::getAnchr2() const
{
return PhysicsHelper::cpv2point(cpSlideJointGetAnchr2(_info->getJoints().front()));
}
void PhysicsJointLimit::setAnchr2(const Point& anchr)
{
cpSlideJointSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
}
PhysicsJointDistance* PhysicsJointDistance::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2)
{
PhysicsJointDistance* joint = new PhysicsJointDistance();
@ -361,5 +343,410 @@ bool PhysicsJointDistance::init(PhysicsBody* a, PhysicsBody* b, const Point& anc
return false;
}
float PhysicsJointDistance::getDistance() const
{
return PhysicsHelper::cpfloat2float(cpPinJointGetDist(_info->getJoints().front()));
}
void PhysicsJointDistance::setDistance(float distance)
{
cpPinJointSetDist(_info->getJoints().front(), PhysicsHelper::float2cpfloat(distance));
}
PhysicsJointSpring* PhysicsJointSpring::construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping)
{
PhysicsJointSpring* joint = new PhysicsJointSpring();
if (joint && joint->init(a, b, anchr1, anchr2, stiffness, damping))
{
return joint;
}
CC_SAFE_DELETE(joint);
return nullptr;
}
bool PhysicsJointSpring::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping)
{
do {
CC_BREAK_IF(!PhysicsJoint::init(a, b));
cpConstraint* joint = cpDampedSpringNew(getBodyInfo(a)->getBody(),
getBodyInfo(b)->getBody(),
PhysicsHelper::point2cpv(anchr1),
PhysicsHelper::point2cpv(anchr2),
PhysicsHelper::float2cpfloat(_bodyB->local2World(anchr1).getDistance(_bodyA->local2World(anchr2))),
PhysicsHelper::float2cpfloat(stiffness),
PhysicsHelper::float2cpfloat(damping));
CC_BREAK_IF(joint == nullptr);
_info->add(joint);
return true;
} while (false);
return false;
}
Point PhysicsJointSpring::getAnchr1() const
{
return PhysicsHelper::cpv2point(cpDampedSpringGetAnchr1(_info->getJoints().front()));
}
void PhysicsJointSpring::setAnchr1(const Point& anchr)
{
cpDampedSpringSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
}
Point PhysicsJointSpring::getAnchr2() const
{
return PhysicsHelper::cpv2point(cpDampedSpringGetAnchr2(_info->getJoints().front()));
}
void PhysicsJointSpring::setAnchr2(const Point& anchr)
{
cpDampedSpringSetAnchr1(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr));
}
float PhysicsJointSpring::getRestLength() const
{
return PhysicsHelper::cpfloat2float(cpDampedSpringGetRestLength(_info->getJoints().front()));
}
void PhysicsJointSpring::setRestLength(float restLength)
{
cpDampedSpringSetRestLength(_info->getJoints().front(), PhysicsHelper::float2cpfloat(restLength));
}
float PhysicsJointSpring::getStiffness() const
{
return PhysicsHelper::cpfloat2float(cpDampedSpringGetStiffness(_info->getJoints().front()));
}
void PhysicsJointSpring::setStiffness(float stiffness)
{
cpDampedSpringSetStiffness(_info->getJoints().front(), PhysicsHelper::float2cpfloat(stiffness));
}
float PhysicsJointSpring::getDamping() const
{
return PhysicsHelper::cpfloat2float(cpDampedSpringGetDamping(_info->getJoints().front()));
}
void PhysicsJointSpring::setDamping(float damping)
{
cpDampedSpringSetDamping(_info->getJoints().front(), PhysicsHelper::float2cpfloat(damping));
}
Point PhysicsJointGroove::getGrooveA() const
{
return PhysicsHelper::cpv2point(cpGrooveJointGetGrooveA(_info->getJoints().front()));
}
void PhysicsJointGroove::setGrooveA(const Point& grooveA)
{
cpGrooveJointSetGrooveA(_info->getJoints().front(), PhysicsHelper::point2cpv(grooveA));
}
Point PhysicsJointGroove::getGrooveB() const
{
return PhysicsHelper::cpv2point(cpGrooveJointGetGrooveB(_info->getJoints().front()));
}
void PhysicsJointGroove::setGrooveB(const Point& grooveB)
{
cpGrooveJointSetGrooveB(_info->getJoints().front(), PhysicsHelper::point2cpv(grooveB));
}
Point PhysicsJointGroove::getAnchr2() const
{
return PhysicsHelper::cpv2point(cpGrooveJointGetAnchr2(_info->getJoints().front()));
}
void PhysicsJointGroove::setAnchr2(const Point& anchr2)
{
cpGrooveJointSetAnchr2(_info->getJoints().front(), PhysicsHelper::point2cpv(anchr2));
}
PhysicsJointRotarySpring* PhysicsJointRotarySpring::construct(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping)
{
PhysicsJointRotarySpring* joint = new PhysicsJointRotarySpring();
if (joint && joint->init(a, b, stiffness, damping))
{
return joint;
}
CC_SAFE_DELETE(joint);
return nullptr;
}
bool PhysicsJointRotarySpring::init(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping)
{
do {
CC_BREAK_IF(!PhysicsJoint::init(a, b));
cpConstraint* joint = cpDampedRotarySpringNew(getBodyInfo(a)->getBody(),
getBodyInfo(b)->getBody(),
PhysicsHelper::float2cpfloat(_bodyB->getRotation() - _bodyA->getRotation()),
PhysicsHelper::float2cpfloat(stiffness),
PhysicsHelper::float2cpfloat(damping));
CC_BREAK_IF(joint == nullptr);
_info->add(joint);
return true;
} while (false);
return false;
}
float PhysicsJointRotarySpring::getRestAngle() const
{
return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetRestAngle(_info->getJoints().front()));
}
void PhysicsJointRotarySpring::setRestAngle(float restAngle)
{
cpDampedRotarySpringSetRestAngle(_info->getJoints().front(), PhysicsHelper::float2cpfloat(restAngle));
}
float PhysicsJointRotarySpring::getStiffness() const
{
return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetStiffness(_info->getJoints().front()));
}
void PhysicsJointRotarySpring::setStiffness(float stiffness)
{
cpDampedRotarySpringSetStiffness(_info->getJoints().front(), PhysicsHelper::float2cpfloat(stiffness));
}
float PhysicsJointRotarySpring::getDamping() const
{
return PhysicsHelper::cpfloat2float(cpDampedRotarySpringGetDamping(_info->getJoints().front()));
}
void PhysicsJointRotarySpring::setDamping(float damping)
{
cpDampedRotarySpringSetDamping(_info->getJoints().front(), PhysicsHelper::float2cpfloat(damping));
}
PhysicsJointRotaryLimit* PhysicsJointRotaryLimit::construct(PhysicsBody* a, PhysicsBody* b)
{
PhysicsJointRotaryLimit* joint = new PhysicsJointRotaryLimit();
if (joint && joint->init(a, b))
{
return joint;
}
CC_SAFE_DELETE(joint);
return nullptr;
}
bool PhysicsJointRotaryLimit::init(PhysicsBody* a, PhysicsBody* b)
{
do
{
CC_BREAK_IF(!PhysicsJoint::init(a, b));
cpConstraint* joint = cpRotaryLimitJointNew(getBodyInfo(a)->getBody(),
getBodyInfo(b)->getBody(),
0,
PhysicsHelper::float2cpfloat(_bodyB->getRotation() - _bodyA->getRotation()));
CC_BREAK_IF(joint == nullptr);
_info->add(joint);
return true;
} while (false);
return false;
}
float PhysicsJointRotaryLimit::getMin() const
{
return PhysicsHelper::cpfloat2float(cpRotaryLimitJointGetMin(_info->getJoints().front()));
}
void PhysicsJointRotaryLimit::setMin(float min)
{
cpRotaryLimitJointSetMin(_info->getJoints().front(), PhysicsHelper::float2cpfloat(min));
}
float PhysicsJointRotaryLimit::getMax() const
{
return PhysicsHelper::cpfloat2float(cpRotaryLimitJointGetMax(_info->getJoints().front()));
}
void PhysicsJointRotaryLimit::setMax(float max)
{
cpRotaryLimitJointSetMax(_info->getJoints().front(), PhysicsHelper::float2cpfloat(max));
}
PhysicsJointRatchet* PhysicsJointRatchet::construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
{
PhysicsJointRatchet* joint = new PhysicsJointRatchet();
if (joint && joint->init(a, b, phase, ratchet))
{
return joint;
}
CC_SAFE_DELETE(joint);
return nullptr;
}
bool PhysicsJointRatchet::init(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
{
do
{
CC_BREAK_IF(!PhysicsJoint::init(a, b));
cpConstraint* joint = cpRatchetJointNew(getBodyInfo(a)->getBody(),
getBodyInfo(b)->getBody(),
PhysicsHelper::float2cpfloat(phase),
PhysicsHelper::cpfloat2float(ratchet));
CC_BREAK_IF(joint == nullptr);
_info->add(joint);
return true;
} while (false);
return false;
}
float PhysicsJointRatchet::getAngle() const
{
return PhysicsHelper::cpfloat2float(cpRatchetJointGetAngle(_info->getJoints().front()));
}
void PhysicsJointRatchet::setAngle(float angle)
{
cpRatchetJointSetAngle(_info->getJoints().front(), PhysicsHelper::float2cpfloat(angle));
}
float PhysicsJointRatchet::getPhase() const
{
return PhysicsHelper::cpfloat2float(cpRatchetJointGetPhase(_info->getJoints().front()));
}
void PhysicsJointRatchet::setPhase(float phase)
{
cpRatchetJointSetPhase(_info->getJoints().front(), PhysicsHelper::float2cpfloat(phase));
}
float PhysicsJointRatchet::getRatchet() const
{
return PhysicsHelper::cpfloat2float(cpRatchetJointGetRatchet(_info->getJoints().front()));
}
void PhysicsJointRatchet::setRatchet(float ratchet)
{
cpRatchetJointSetRatchet(_info->getJoints().front(), PhysicsHelper::float2cpfloat(ratchet));
}
PhysicsJointGear* PhysicsJointGear::construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet)
{
PhysicsJointGear* joint = new PhysicsJointGear();
if (joint && joint->init(a, b, phase, ratchet))
{
return joint;
}
CC_SAFE_DELETE(joint);
return nullptr;
}
bool PhysicsJointGear::init(PhysicsBody* a, PhysicsBody* b, float phase, float ratio)
{
do
{
CC_BREAK_IF(!PhysicsJoint::init(a, b));
cpConstraint* joint = cpGearJointNew(getBodyInfo(a)->getBody(),
getBodyInfo(b)->getBody(),
PhysicsHelper::float2cpfloat(phase),
PhysicsHelper::cpfloat2float(ratio));
CC_BREAK_IF(joint == nullptr);
_info->add(joint);
return true;
} while (false);
return false;
}
float PhysicsJointGear::getPhase() const
{
return PhysicsHelper::cpfloat2float(cpGearJointGetPhase(_info->getJoints().front()));
}
void PhysicsJointGear::setPhase(float phase)
{
cpGearJointSetPhase(_info->getJoints().front(), PhysicsHelper::float2cpfloat(phase));
}
float PhysicsJointGear::getRatio() const
{
return PhysicsHelper::cpfloat2float(cpGearJointGetRatio(_info->getJoints().front()));
}
void PhysicsJointGear::setRatio(float ratio)
{
cpGearJointSetRatio(_info->getJoints().front(), PhysicsHelper::float2cpfloat(ratio));
}
PhysicsJointMotor* PhysicsJointMotor::construct(PhysicsBody* a, PhysicsBody* b, float rate)
{
PhysicsJointMotor* joint = new PhysicsJointMotor();
if (joint && joint->init(a, b, rate))
{
return joint;
}
CC_SAFE_DELETE(joint);
return nullptr;
}
bool PhysicsJointMotor::init(PhysicsBody* a, PhysicsBody* b, float rate)
{
do
{
CC_BREAK_IF(!PhysicsJoint::init(a, b));
cpConstraint* joint = cpSimpleMotorNew(getBodyInfo(a)->getBody(),
getBodyInfo(b)->getBody(),
PhysicsHelper::float2cpfloat(rate));
CC_BREAK_IF(joint == nullptr);
_info->add(joint);
return true;
} while (false);
return false;
}
float PhysicsJointMotor::getRate() const
{
return PhysicsHelper::cpfloat2float(cpSimpleMotorGetRate(_info->getJoints().front()));
}
void PhysicsJointMotor::setRate(float rate)
{
cpSimpleMotorSetRate(_info->getJoints().front(), PhysicsHelper::float2cpfloat(rate));
}
NS_CC_END
#endif // CC_USE_PHYSICS

View File

@ -59,6 +59,9 @@ public:
void removeFormWorld();
static void destroy(PhysicsJoint* joint);
void setMaxForce(float force);
float getMaxForce() const;
protected:
bool init(PhysicsBody* a, PhysicsBody* b);
@ -95,8 +98,8 @@ protected:
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
protected:
PhysicsJointFixed();
virtual ~PhysicsJointFixed();
PhysicsJointFixed() {}
virtual ~PhysicsJointFixed() {}
};
/*
@ -107,6 +110,10 @@ class PhysicsJointLimit : public PhysicsJoint
public:
static PhysicsJointLimit* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
Point getAnchr1() const;
void setAnchr1(const Point& anchr1);
Point getAnchr2() const;
void setAnchr2(const Point& anchr2);
float getMin() const;
void setMin(float min);
float getMax() const;
@ -116,8 +123,8 @@ protected:
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
protected:
PhysicsJointLimit();
virtual ~PhysicsJointLimit();
PhysicsJointLimit() {}
virtual ~PhysicsJointLimit() {}
};
/*
@ -128,15 +135,12 @@ class PhysicsJointPin : public PhysicsJoint
public:
static PhysicsJointPin* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
void setMaxForce(float force);
float getMaxForce() const;
protected:
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
protected:
PhysicsJointPin();
virtual ~PhysicsJointPin();
PhysicsJointPin() {}
virtual ~PhysicsJointPin() {}
};
class PhysicsJointDistance : public PhysicsJoint
@ -144,12 +148,150 @@ class PhysicsJointDistance : public PhysicsJoint
public:
static PhysicsJointDistance* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
float getDistance() const;
void setDistance(float distance);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2);
protected:
PhysicsJointDistance();
virtual ~PhysicsJointDistance();
PhysicsJointDistance() {}
virtual ~PhysicsJointDistance() {}
};
class PhysicsJointSpring : public PhysicsJoint
{
public:
static PhysicsJointSpring* construct(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping);
Point getAnchr1() const;
void setAnchr1(const Point& anchr1);
Point getAnchr2() const;
void setAnchr2(const Point& anchr2);
float getRestLength() const;
void setRestLength(float restLength);
float getStiffness() const;
void setStiffness(float stiffness);
float getDamping() const;
void setDamping(float damping);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr1, const Point& anchr2, float stiffness, float damping);
protected:
PhysicsJointSpring() {}
virtual ~PhysicsJointSpring() {}
};
class PhysicsJointGroove : public PhysicsJoint
{
public:
static PhysicsJointGroove* construct(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr2);
Point getGrooveA() const;
void setGrooveA(const Point& grooveA);
Point getGrooveB() const;
void setGrooveB(const Point& grooveB);
Point getAnchr2() const;
void setAnchr2(const Point& anchr2);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr);
protected:
PhysicsJointGroove() {}
virtual ~PhysicsJointGroove() {}
};
class PhysicsJointRotarySpring : public PhysicsJoint
{
public:
static PhysicsJointRotarySpring* construct(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping);
float getRestAngle() const;
void setRestAngle(float restAngle);
float getStiffness() const;
void setStiffness(float stiffness);
float getDamping() const;
void setDamping(float damping);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, float stiffness, float damping);
protected:
PhysicsJointRotarySpring() {}
virtual ~PhysicsJointRotarySpring() {}
};
class PhysicsJointRotaryLimit : public PhysicsJoint
{
public:
static PhysicsJointRotaryLimit* construct(PhysicsBody* a, PhysicsBody* b);
float getMin() const;
void setMin(float min);
float getMax() const;
void setMax(float max);
protected:
bool init(PhysicsBody* a, PhysicsBody* b);
protected:
PhysicsJointRotaryLimit() {}
virtual ~PhysicsJointRotaryLimit() {}
};
class PhysicsJointRatchet : public PhysicsJoint
{
public:
static PhysicsJointRatchet* construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet);
float getAngle() const;
void setAngle(float angle);
float getPhase() const;
void setPhase(float phase);
float getRatchet() const;
void setRatchet(float ratchet);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, float phase, float ratchet);
protected:
PhysicsJointRatchet() {}
virtual ~PhysicsJointRatchet() {}
};
class PhysicsJointGear : public PhysicsJoint
{
public:
static PhysicsJointGear* construct(PhysicsBody* a, PhysicsBody* b, float phase, float ratio);
float getPhase() const;
void setPhase(float phase);
float getRatio() const;
void setRatio(float ratchet);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, float phase, float ratio);
protected:
PhysicsJointGear() {}
virtual ~PhysicsJointGear() {}
};
class PhysicsJointMotor : public PhysicsJoint
{
public:
static PhysicsJointMotor* construct(PhysicsBody* a, PhysicsBody* b, float rate);
float getRate() const;
void setRate(float rate);
protected:
bool init(PhysicsBody* a, PhysicsBody* b, float rate);
protected:
PhysicsJointMotor() {}
virtual ~PhysicsJointMotor() {}
};
NS_CC_END