mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1
This commit is contained in:
commit
dc765aee25
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@ -343,4 +343,12 @@ void MarchingSquare::optimize(float level)
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return;
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epsilon = level;
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points = rdp(points);
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auto last = points.back();
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if(last.y > points.front().y)
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points.front().y = last.y;
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points.pop_back();
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//delete the last point, because its almost the same as the starting point
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// CCLOG("%.1f, %.1f, %.1f, %.1f", points[0].x, points[0].y, points.back().x, points.back().y);
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}
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@ -49,7 +49,6 @@ public:
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void printPoints();
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//using Ramer–Douglas–Peucker algorithm
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void optimize(float level = 0);
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protected:
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unsigned int findFirstNoneTransparentPixel();
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void marchSquare(int startx, int starty);
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@ -70,6 +69,8 @@ protected:
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std::vector<cocos2d::Vec2> rdp(std::vector<cocos2d::Vec2> v);
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float perpendicularDistance(cocos2d::Vec2 i, cocos2d::Vec2 start, cocos2d::Vec2 end);
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float scaleFactor;
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};
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NS_CC_END
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@ -222,19 +222,24 @@ TrianglesCommand::Triangles SpritePolygon::triangulate(std::vector<cocos2d::Vec2
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delete cdt;
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return TrianglesCommand::Triangles{&(*_verts)[0], &(*_indices)[0], (ssize_t)_verts->size(), (ssize_t)_indices->size()};
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}
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bool SpritePolygon::initWithCache(const std::string &file, const SpritePolygonInfo *info)
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bool SpritePolygon::initWithCache(const std::string &file, SpritePolygonInfo *info)
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{
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CCASSERT(file.size()>0, "Invalid filename for sprite");
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Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
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if (texture)
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{
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CCASSERT(texture, "texture was not loaded properly");
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_polygonInfo = info;
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initWithTexture(texture);
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if(_polygonInfo->_rect.equals(Rect::ZERO))
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{
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setContentSize(Size(texture->getPixelsWide(), texture->getPixelsHigh())/Director::getInstance()->getContentScaleFactor());
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}
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else{
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throw "some error";
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else
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{
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setContentSize(_polygonInfo->_rect.size);
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}
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// _textureRect = info->_textureRect;
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// _triangles = info->_triangles;
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setAnchorPoint(Vec2(0.5,0.5));
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return true;
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}
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bool SpritePolygon::initWithMarching(const std::string &file, const cocos2d::Rect &rect, float optimization)
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@ -249,17 +254,17 @@ bool SpritePolygon::initWithMarching(const std::string &file, const cocos2d::Rec
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auto marcher = new MarchingSquare(file);
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marcher->trace();
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marcher->optimize(optimization);
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// marcher->test();
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auto p = marcher->getPoints();
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auto _triangles = triangulate(p);
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auto triangles = triangulate(p);
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delete marcher;
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//save result to cache
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SpritePolygonInfo info;
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info._rect = rect;
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info._triangles = _triangles;
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(file, info);
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(file, rect, triangles);
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setAnchorPoint(Vec2(0.5,0.5));
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calculateUVandContentSize();
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// SpritePolygonCache::printInfo(*_polygonInfo);
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#if CC_SPRITE_DEBUG_DRAW
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debugDraw();
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@ -270,15 +275,10 @@ bool SpritePolygon::initWithPoly2tri(const std::string &filename, std::vector<co
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{
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CCASSERT(filename.size()>0, "Invalid filename for sprite");
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Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
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if (texture)
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{
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CCASSERT(texture, "texture was not loaded properly");
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initWithTexture(texture);
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}
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else{
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throw "some error";
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}
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SpritePolygonInfo info = SpritePolygonInfo{Rect, triangulate(verts)};
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, info);
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, Rect, triangulate(verts));
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setAnchorPoint(Vec2(0.5,0.5));
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calculateUVandContentSize();
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#if CC_SPRITE_DEBUG_DRAW
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debugDraw();
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@ -328,11 +328,12 @@ bool SpritePolygon::initWithVerts(const std::string& filename,std::vector<cocos2
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initWithTexture(texture);
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auto _textureRect = getTextRectFromTriangles(verts);
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setContentSize(_textureRect.size);
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setContentSize(_textureRect.size/Director::getInstance()->getContentScaleFactor());
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setAnchorPoint(Vec2(0.5,0.5));
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_transformDirty = true;
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auto _triangles = TrianglesCommand::Triangles{&verts[0], &indices[0], (ssize_t)verts.size(), (ssize_t)indices.size()};
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SpritePolygonInfo info = SpritePolygonInfo{_textureRect, _triangles};
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, info);
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, _textureRect, _triangles);
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#if CC_SPRITE_DEBUG_DRAW
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debugDraw();
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#endif
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@ -352,13 +353,12 @@ bool SpritePolygon::initWithRect(const std::string& filename, std::vector<cocos2
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auto c4b = Color4B::WHITE;
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auto t2f = Tex2F(0,0);
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_verts.push_back(V3F_C4B_T2F{v3,c4b,t2f});
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// _indices.push_back(idx);
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}
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auto _triangles = TrianglesCommand::Triangles{&_verts[0], &indices[0], (ssize_t)_verts.size(), (ssize_t)indices.size()};
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SpritePolygonInfo info = SpritePolygonInfo{rect, _triangles};
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, info);
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_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, rect, _triangles);
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calculateUVandContentSize();
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setAnchorPoint(Vec2(0.5,0.5));
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#if CC_SPRITE_DEBUG_DRAW
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debugDraw();
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#endif
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@ -370,24 +370,14 @@ bool SpritePolygon::initWithTexture(Texture2D *texture)
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Node::init();
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//init the triangles command
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setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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setTexture(texture);
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// _textureRect = (rect.equals(Rect::ZERO))? Rect(0,0,texture->getPixelsWide(), texture->getPixelsHigh()) : rect;
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setAnchorPoint(Vec2(0.5,0.5));
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return true;
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}
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void SpritePolygon::setTexture(const std::string &filename)
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{
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Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
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setTexture(texture);
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// Rect rect = Rect::ZERO;
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// if (texture)
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// rect.size = texture->getContentSize();
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// setTextureRect(rect);
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}
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static unsigned char cc_2x2_white_image[] = {
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// RGBA8888
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@ -425,7 +415,6 @@ void SpritePolygon::setTexture(Texture2D *texture)
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CC_SAFE_RETAIN(texture);
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CC_SAFE_RELEASE(_texture);
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_texture = texture;
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// updateBlendFunc();
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}
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}
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const float SpritePolygon::getArea(){
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@ -454,6 +443,9 @@ void SpritePolygon::debugDraw()
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_debugDrawNode = DrawNode::create();
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addChild(_debugDrawNode);
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}
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else{
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_debugDrawNode->clear();
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}
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//draw all points
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auto positions = new (std::nothrow) Vec2[_polygonInfo->_triangles.vertCount];
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Vec2 *pos = &positions[0];
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@ -58,7 +58,7 @@ public:
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//not recommended for production, its better to use the vec2 list for better performance
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static SpritePolygon *create(const std::string&, const cocos2d::Rect& rect = cocos2d::Rect::ZERO, float optimization = -1);
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bool initWithMarching(const std::string &file, const cocos2d::Rect &rect, float optimization);
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bool initWithCache(const std::string &file, const SpritePolygonInfo *info);
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bool initWithCache(const std::string &file, SpritePolygonInfo *info);
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bool initWithTexture(cocos2d::Texture2D *texture);
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@ -78,14 +78,9 @@ protected:
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void calculateUVandContentSize();
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bool _triangleDirty; //if triangle is dirty, then it needs to be recalculated from verts and indices
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// std::vector<cocos2d::V3F_C4B_T2F> _verts;
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// std::vector<unsigned short> _indices;
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cocos2d::TrianglesCommand _tcmd;
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cocos2d::BlendFunc _blendFunc;
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// cocos2d::TrianglesCommand::Triangles _triangles;
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cocos2d::Texture2D *_texture;
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// cocos2d::Rect _textureRect;
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SpritePolygonInfo *_polygonInfo;
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virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags);
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@ -73,7 +73,7 @@ void SpritePolygonCache::init()
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}
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SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string& filePath, const SpritePolygonInfo& spritePolygonInfo)
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SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect, const cocos2d::TrianglesCommand::Triangles trianglesCommand)
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{
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auto fullpath = filePath;
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@ -85,11 +85,18 @@ SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string&
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auto infoIt = vecInfo.begin();
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for (; infoIt != vecInfo.end(); infoIt++)
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{
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if ((*infoIt)->_rect.equals(spritePolygonInfo._rect))
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if ((*infoIt)->_rect.equals(rect))
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{
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(*infoIt)->_triangles = spritePolygonInfo._triangles;
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// (*infoIt)->_textureRect = SpritePolygonInfo._textureRect;
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return nullptr;
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//Update
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CC_SAFE_DELETE((*infoIt)->_triangles.verts);
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CC_SAFE_DELETE((*infoIt)->_triangles.indices);
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(*infoIt)->_triangles.verts = new V3F_C4B_T2F[trianglesCommand.vertCount];
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(*infoIt)->_triangles.indices = new unsigned short[trianglesCommand.indexCount];
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(*infoIt)->_triangles.vertCount = trianglesCommand.vertCount;
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(*infoIt)->_triangles.indexCount = trianglesCommand.indexCount;
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memcpy((*infoIt)->_triangles.verts, trianglesCommand.verts, trianglesCommand.vertCount*sizeof(V3F_C4B_T2F));
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memcpy((*infoIt)->_triangles.indices, trianglesCommand.indices, trianglesCommand.indexCount*sizeof(unsigned short));
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return *infoIt;
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}
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}
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}
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@ -103,16 +110,16 @@ SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string&
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SpritePolygonInfo* info = new SpritePolygonInfo;
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if (nullptr != info)
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{
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info->_rect = spritePolygonInfo._rect;
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info->_rect = rect;
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info->_triangles.verts = new V3F_C4B_T2F[spritePolygonInfo._triangles.vertCount];
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info->_triangles.indices = new unsigned short[spritePolygonInfo._triangles.indexCount];
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info->_triangles.vertCount = spritePolygonInfo._triangles.vertCount;
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info->_triangles.indexCount = spritePolygonInfo._triangles.indexCount;
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info->_triangles.verts = new V3F_C4B_T2F[trianglesCommand.vertCount];
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info->_triangles.indices = new unsigned short[trianglesCommand.indexCount];
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info->_triangles.vertCount = trianglesCommand.vertCount;
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info->_triangles.indexCount = trianglesCommand.indexCount;
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memcpy(info->_triangles.verts, spritePolygonInfo._triangles.verts, spritePolygonInfo._triangles.vertCount*sizeof(V3F_C4B_T2F));
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memcpy(info->_triangles.indices, spritePolygonInfo._triangles.indices, spritePolygonInfo._triangles.indexCount*sizeof(unsigned short));
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// info->_textureRect = SpritePolygonInfo._textureRect;
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memcpy(info->_triangles.verts, trianglesCommand.verts, trianglesCommand.vertCount*sizeof(V3F_C4B_T2F));
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memcpy(info->_triangles.indices, trianglesCommand.indices, trianglesCommand.indexCount*sizeof(unsigned short));
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vecInfo.push_back(info);
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_SpritePolygonCacheMap[filePath] = vecInfo;
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@ -156,6 +163,7 @@ void SpritePolygonCache::removeSpritePolygonCache(const std::string& filePath,
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{
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if((*infoIter)->_rect.equals(*rect))
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{
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CC_SAFE_DELETE(*infoIter);
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it->second.erase(infoIter);
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break;
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}
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@ -168,6 +176,10 @@ void SpritePolygonCache::removeAllSpritePolygonCache()
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{
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for (std::unordered_map<std::string, VecSpritePolygonInfo>::iterator it = _SpritePolygonCacheMap.begin(); it != _SpritePolygonCacheMap.end(); ++it)
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{
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for (auto infoIter = it->second.begin(); infoIter != it->second.end(); infoIter++)
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{
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CC_SAFE_DELETE(*infoIter);
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}
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it->second.clear();
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}
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_SpritePolygonCacheMap.clear();
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@ -44,12 +44,12 @@ typedef struct CC_DLL _SpritePolygonInfo
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{
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if(nullptr != _triangles.verts)
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{
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CC_SAFE_DELETE(_triangles.verts);
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CC_SAFE_DELETE_ARRAY(_triangles.verts);
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}
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if(nullptr != _triangles.indices)
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{
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CC_SAFE_DELETE(_triangles.indices);
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CC_SAFE_DELETE_ARRAY(_triangles.indices);
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}
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}
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} SpritePolygonInfo;
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@ -63,7 +63,7 @@ public:
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virtual ~SpritePolygonCache();
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static SpritePolygonCache* getInstance();
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static void destroyInstance();
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SpritePolygonInfo* addSpritePolygonCache(const std::string& filePath, const SpritePolygonInfo& SpritePolygonInfo);
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SpritePolygonInfo* addSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect, const cocos2d::TrianglesCommand::Triangles trianglesCommand);
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SpritePolygonInfo* getSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect);
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void removeSpritePolygonCache(const std::string& filePath, const cocos2d::Rect* rect = nullptr);
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void removeAllSpritePolygonCache();
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@ -94,7 +94,11 @@ SpritePolygonTest1::SpritePolygonTest1()
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SpritePolygonCache::getInstance()->removeAllSpritePolygonCache();
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_title = "SpritePolygon Creation";
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_subtitle = "SpritePolygon::create(\"Images/grossini.png\")";
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auto s = experimental::SpritePolygon::create(s_pathGrossini);
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cocos2d::experimental::SpritePolygon *s;
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for(int i = 0; i < 10; i ++)
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{
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s= experimental::SpritePolygon::create(s_pathGrossini);
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}
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initDefaultSprite(s_pathGrossini, s);
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}
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