mirror of https://github.com/axmolengine/axmol.git
commit
dcea3b6134
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@ -102,6 +102,15 @@ public:
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*/
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virtual void setAnimationInterval(double interval) = 0;
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//subclass override the function to set OpenGL context attribution instead of use default value
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//and now can only set six attributions:redBits,greenBits,blueBits,alphaBits,depthBits,stencilBits
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//default value are(5,6,5,0,16,0), usually use as follows:
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/*void AppDelegate::initGLContextAttrs(){
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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GLView::setGLContextAttrs(glContextAttrs);
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}*/
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virtual void initGLContextAttrs() {}
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/**
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@brief Get current language config
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@return Current language config
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@ -70,6 +70,19 @@ namespace {
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}
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//default context attributions are setted as follows
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GLContextAttrs GLView::_glContextAttrs = {5, 6, 5, 0, 16, 0};
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void GLView::setGLContextAttrs(GLContextAttrs& glContextAttrs)
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{
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_glContextAttrs = glContextAttrs;
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}
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GLContextAttrs GLView::getGLContextAttrs()
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{
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return _glContextAttrs;
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}
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GLView::GLView()
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: _scaleX(1.0f)
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, _scaleY(1.0f)
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@ -64,6 +64,16 @@ enum class ResolutionPolicy
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UNKNOWN,
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};
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struct GLContextAttrs
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{
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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};
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NS_CC_BEGIN
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/**
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@ -98,6 +108,11 @@ public:
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virtual bool windowShouldClose() { return false; };
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//static method and member so that we can modify it on all platforms before create OpenGL context
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static void setGLContextAttrs(GLContextAttrs& glContextAttrs);
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static GLContextAttrs getGLContextAttrs();
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static GLContextAttrs _glContextAttrs;
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/**
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* Polls input events. Subclass must implement methods if platform
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* does not provide event callbacks.
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@ -30,13 +30,13 @@ THE SOFTWARE.
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#include "base/CCDirector.h"
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#include "base/ccMacros.h"
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#include "jni/IMEJni.h"
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#include "jni/JniHelper.h"
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#include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
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#include "CCGL.h"
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#include <stdlib.h>
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#include <android/log.h>
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// <EGL/egl.h> exists since android 2.3
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#include <EGL/egl.h>
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PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT = 0;
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@ -51,6 +51,7 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
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// ===========================================================
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private Cocos2dxGLSurfaceView mGLSurfaceView;
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private int[] glContextAttrs;
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private Cocos2dxHandler mHandler;
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private static Cocos2dxActivity sContext = null;
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private Cocos2dxVideoHelper mVideoHelper = null;
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@ -95,12 +96,17 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
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Cocos2dxHelper.init(this);
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this.glContextAttrs = getGLContextAttrs();
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this.init();
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if (mVideoHelper == null) {
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mVideoHelper = new Cocos2dxVideoHelper(this, mFrameLayout);
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}
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}
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//native method,call GLViewImpl::getGLContextAttrs() to get the OpenGL ES context attributions
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private static native int[] getGLContextAttrs();
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// ===========================================================
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// Getter & Setter
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// ===========================================================
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@ -193,7 +199,7 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
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// Switch to supported OpenGL (ARGB888) mode on emulator
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if (isAndroidEmulator())
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this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
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this.mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
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this.mGLSurfaceView.setCocos2dxRenderer(new Cocos2dxRenderer());
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this.mGLSurfaceView.setCocos2dxEditText(edittext);
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@ -203,7 +209,12 @@ public abstract class Cocos2dxActivity extends Activity implements Cocos2dxHelpe
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}
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public Cocos2dxGLSurfaceView onCreateView() {
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return new Cocos2dxGLSurfaceView(this);
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Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
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glSurfaceView.setEGLConfigChooser(this.glContextAttrs[0], this.glContextAttrs[1],this.glContextAttrs[2],
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this.glContextAttrs[3],this.glContextAttrs[4],this.glContextAttrs[5]);
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return glSurfaceView;
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}
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private final static boolean isAndroidEmulator() {
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@ -64,7 +64,7 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
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glview->setFrameSize(w, h);
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director->setOpenGLView(glview);
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cocos_android_app_init(env, thiz);
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//cocos_android_app_init(env, thiz);
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cocos2d::Application::getInstance()->run();
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}
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@ -79,7 +79,22 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
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director->getEventDispatcher()->dispatchEvent(&recreatedEvent);
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director->setGLDefaultValues();
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}
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}
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jintArray Java_org_cocos2dx_lib_Cocos2dxActivity_getGLContextAttrs(JNIEnv* env, jobject thiz)
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{
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cocos_android_app_init(env, thiz);
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cocos2d::Application::getInstance()->initGLContextAttrs();
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GLContextAttrs _glContextAttrs = GLView::getGLContextAttrs();
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int tmp[6] = {_glContextAttrs.redBits, _glContextAttrs.greenBits, _glContextAttrs.blueBits,
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_glContextAttrs.alphaBits, _glContextAttrs.depthBits, _glContextAttrs.stencilBits};
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jintArray glContextAttrsJava = env->NewIntArray(6);
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env->SetIntArrayRegion(glContextAttrsJava, 0, 6, tmp);
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return glContextAttrsJava;
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}
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void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnSurfaceChanged(JNIEnv* env, jobject thiz, jint w, jint h)
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@ -337,7 +337,6 @@ GLViewImpl* GLViewImpl::createWithFullScreen(const std::string& viewName, const
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return nullptr;
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}
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bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
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{
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setViewName(viewName);
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@ -345,6 +344,12 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
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_frameZoomFactor = frameZoomFactor;
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glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
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glfwWindowHint(GLFW_RED_BITS,_glContextAttrs.redBits);
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glfwWindowHint(GLFW_GREEN_BITS,_glContextAttrs.greenBits);
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glfwWindowHint(GLFW_BLUE_BITS,_glContextAttrs.blueBits);
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glfwWindowHint(GLFW_ALPHA_BITS,_glContextAttrs.alphaBits);
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glfwWindowHint(GLFW_DEPTH_BITS,_glContextAttrs.depthBits);
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glfwWindowHint(GLFW_STENCIL_BITS,_glContextAttrs.stencilBits);
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_mainWindow = glfwCreateWindow(rect.size.width * _frameZoomFactor,
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rect.size.height * _frameZoomFactor,
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@ -53,6 +53,10 @@ public:
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/** creates a GLViewImpl with a name in fullscreen mode */
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static GLViewImpl* createWithFullScreen(const std::string& viewName);
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static void convertAttrs();
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static void* _pixelFormat;
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static int _depthFormat;
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/** sets the content scale factor */
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bool setContentScaleFactor(float contentScaleFactor);
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@ -36,6 +36,9 @@
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NS_CC_BEGIN
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void* GLViewImpl::_pixelFormat = kEAGLColorFormatRGB565;
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int GLViewImpl::_depthFormat = GL_DEPTH_COMPONENT16;
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GLViewImpl* GLViewImpl::createWithEAGLView(void *eaglview)
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{
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auto ret = new GLViewImpl;
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@ -80,6 +83,18 @@ GLViewImpl* GLViewImpl::createWithFullScreen(const std::string& viewName)
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return nullptr;
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}
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void GLViewImpl::convertAttrs()
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{
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if(_glContextAttrs.redBits==8 && _glContextAttrs.greenBits==8 && _glContextAttrs.blueBits==8 && _glContextAttrs.alphaBits==8)
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{
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_pixelFormat = kEAGLColorFormatRGBA8;
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}
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if(_glContextAttrs.depthBits==24 && _glContextAttrs.stencilBits==8)
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{
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_depthFormat = GL_DEPTH24_STENCIL8_OES;
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}
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}
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GLViewImpl::GLViewImpl()
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{
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}
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@ -105,13 +120,15 @@ bool GLViewImpl::initWithEAGLView(void *eaglview)
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bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
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{
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CGRect r = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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convertAttrs();
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CCEAGLView *eaglview = [CCEAGLView viewWithFrame: r
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pixelFormat: kEAGLColorFormatRGB565
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depthFormat: GL_DEPTH24_STENCIL8_OES
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pixelFormat: (NSString*)_pixelFormat
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depthFormat: _depthFormat
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preserveBackbuffer: NO
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0];
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[eaglview setMultipleTouchEnabled:YES];
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_screenSize.width = _designResolutionSize.width = [eaglview getWidth];
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@ -63,6 +63,7 @@ Application::~Application()
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int Application::run()
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{
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initGLContextAttrs();
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// Initialize instance and cocos2d.
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if (! applicationDidFinishLaunching())
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{
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@ -64,6 +64,7 @@ Application::~Application()
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int Application::run()
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{
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initGLContextAttrs();
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if(!applicationDidFinishLaunching())
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{
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return 1;
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@ -69,6 +69,8 @@ int Application::run()
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QueryPerformanceFrequency(&nFreq);
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QueryPerformanceCounter(&nLast);
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initGLContextAttrs();
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// Initialize instance and cocos2d.
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if (!applicationDidFinishLaunching())
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{
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@ -38,6 +38,10 @@ static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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cocos2d::Application *app = cocos2d::Application::getInstance();
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app->initGLContextAttrs();
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cocos2d::GLViewImpl::convertAttrs();
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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@ -45,12 +49,12 @@ static AppDelegate s_sharedApplication;
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// Init the CCEAGLView
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CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
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pixelFormat: kEAGLColorFormatRGBA8
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depthFormat: GL_DEPTH24_STENCIL8_OES
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preserveBackbuffer: NO
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0];
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pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
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depthFormat: cocos2d::GLViewImpl::_depthFormat
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preserveBackbuffer: NO
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0 ];
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// Use RootViewController manage CCEAGLView
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_viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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@ -77,7 +81,7 @@ static AppDelegate s_sharedApplication;
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cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
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cocos2d::Director::getInstance()->setOpenGLView(glview);
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cocos2d::Application::getInstance()->run();
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app->run();
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return YES;
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}
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|
|
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@ -11,6 +11,17 @@ AppDelegate::~AppDelegate()
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{
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}
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//if you want a different context,just modify the value of glContextAttrs
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//it will takes effect on all platforms
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void AppDelegate::initGLContextAttrs()
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{
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//set OpenGL context attributions,now can only set six attributions:
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//red,green,blue,alpha,depth,stencil
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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GLView::setGLContextAttrs(glContextAttrs);
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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auto director = Director::getInstance();
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@ -14,6 +14,8 @@ public:
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AppDelegate();
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virtual ~AppDelegate();
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virtual void initGLContextAttrs();
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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|
|
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@ -17,6 +17,13 @@ AppDelegate::~AppDelegate()
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{
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}
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void AppDelegate::initGLContextAttrs()
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{
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GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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GLView::setGLContextAttrs(glContextAttrs);
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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auto director = Director::getInstance();
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|
|
|
@ -14,6 +14,8 @@ public:
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AppDelegate();
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virtual ~AppDelegate();
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virtual void initGLContextAttrs();
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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|
|
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@ -38,17 +38,23 @@ static AppDelegate s_sharedApplication;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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cocos2d::Application *app = cocos2d::Application::getInstance();
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app->initGLContextAttrs();
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cocos2d::GLViewImpl::convertAttrs();
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// Override point for customization after application launch.
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// Add the view controller's view to the window and display.
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window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
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CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
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pixelFormat: kEAGLColorFormatRGBA8
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depthFormat: GL_DEPTH_COMPONENT16
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pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
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depthFormat: cocos2d::GLViewImpl::_depthFormat
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preserveBackbuffer: NO
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sharegroup:nil
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multiSampling:NO
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numberOfSamples:0];
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sharegroup: nil
|
||||
multiSampling: NO
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numberOfSamples: 0];
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|
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|
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// Use RootViewController manage CCEAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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|
@ -75,7 +81,6 @@ static AppDelegate s_sharedApplication;
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cocos2d::GLViewImpl *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
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cocos2d::Director::getInstance()->setOpenGLView(glview);
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cocos2d::Application *app = cocos2d::Application::getInstance();
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app->run();
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return YES;
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}
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|
|
|
@ -43,6 +43,17 @@ AppDelegate::~AppDelegate()
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cocostudio::ArmatureDataManager::destroyInstance();
|
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}
|
||||
|
||||
//if you want a different context,just modify the value of glContextAttrs
|
||||
//it will takes effect on all platforms
|
||||
void AppDelegate::initGLContextAttrs()
|
||||
{
|
||||
//set OpenGL context attributions,now can only set six attributions:
|
||||
//red,green,blue,alpha,depth,stencil
|
||||
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
||||
|
||||
GLView::setGLContextAttrs(glContextAttrs);
|
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}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
// As an example, load config file
|
||||
|
|
|
@ -39,6 +39,8 @@ public:
|
|||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
virtual void initGLContextAttrs();
|
||||
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
|
|
|
@ -27,12 +27,4 @@ import org.cocos2dx.lib.Cocos2dxActivity;
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import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
|
||||
|
||||
public class AppActivity extends Cocos2dxActivity {
|
||||
|
||||
public Cocos2dxGLSurfaceView onCreateView() {
|
||||
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
|
||||
// TestCpp should create stencil buffer
|
||||
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
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||||
|
||||
return glSurfaceView;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,6 +42,8 @@ static AppDelegate s_sharedApplication;
|
|||
{
|
||||
|
||||
cocos2d::Application *app = cocos2d::Application::getInstance();
|
||||
app->initGLContextAttrs();
|
||||
cocos2d::GLViewImpl::convertAttrs();
|
||||
|
||||
// Override point for customization after application launch.
|
||||
|
||||
|
@ -50,8 +52,8 @@ static AppDelegate s_sharedApplication;
|
|||
|
||||
// Init the CCEAGLView
|
||||
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH24_STENCIL8_OES
|
||||
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
|
||||
depthFormat: cocos2d::GLViewImpl::_depthFormat
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
|
|
|
@ -21,6 +21,13 @@ AppDelegate::~AppDelegate()
|
|||
//CCScriptEngineManager::destroyInstance();
|
||||
}
|
||||
|
||||
void AppDelegate::initGLContextAttrs()
|
||||
{
|
||||
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
||||
|
||||
GLView::setGLContextAttrs(glContextAttrs);
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
// register lua engine
|
||||
|
|
|
@ -14,6 +14,7 @@ public:
|
|||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
virtual void initGLContextAttrs();
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
|
|
|
@ -39,13 +39,16 @@ static AppDelegate s_sharedApplication;
|
|||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
|
||||
cocos2d::Application *app = cocos2d::Application::getInstance();
|
||||
app->initGLContextAttrs();
|
||||
cocos2d::GLViewImpl::convertAttrs();
|
||||
// Override point for customization after application launch.
|
||||
|
||||
// Add the view controller's view to the window and display.
|
||||
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH_COMPONENT16
|
||||
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
|
||||
depthFormat: cocos2d::GLViewImpl::_depthFormat
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
|
@ -76,7 +79,6 @@ static AppDelegate s_sharedApplication;
|
|||
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
|
||||
cocos2d::Director::getInstance()->setOpenGLView(glview);
|
||||
|
||||
cocos2d::Application *app = cocos2d::Application::getInstance();
|
||||
app->run();
|
||||
return YES;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,13 @@ AppDelegate::~AppDelegate()
|
|||
SimpleAudioEngine::end();
|
||||
}
|
||||
|
||||
void AppDelegate::initGLContextAttrs()
|
||||
{
|
||||
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
||||
|
||||
GLView::setGLContextAttrs(glContextAttrs);
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
// register lua engine
|
||||
|
|
|
@ -14,6 +14,7 @@ public:
|
|||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
void initGLContextAttrs();
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
|
|
|
@ -39,13 +39,16 @@ static AppDelegate s_sharedApplication;
|
|||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
|
||||
cocos2d::Application *app = cocos2d::Application::getInstance();
|
||||
app->initGLContextAttrs();
|
||||
cocos2d::GLViewImpl::convertAttrs();
|
||||
// Override point for customization after application launch.
|
||||
|
||||
// Add the view controller's view to the window and display.
|
||||
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH24_STENCIL8_OES
|
||||
pixelFormat: (NSString*)cocos2d::GLViewImpl::_pixelFormat
|
||||
depthFormat: cocos2d::GLViewImpl::_depthFormat
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
|
@ -79,7 +82,7 @@ static AppDelegate s_sharedApplication;
|
|||
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
|
||||
cocos2d::Director::getInstance()->setOpenGLView(glview);
|
||||
|
||||
cocos2d::Application::getInstance()->run();
|
||||
app->run();
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue