mirror of https://github.com/axmolengine/axmol.git
Merge pull request #892 from dumganhar/iss1220_getstring
fixed #1220: Using CCString::stringWithContentsOfFile to get string from lua script files.
This commit is contained in:
commit
dcf7c9e053
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@ -1,23 +1,9 @@
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#include "cocos2d.h"
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#include "AppDelegate.h"
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#include "SimpleAudioEngine.h"
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#include "CCScriptSupport.h"
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#include "CCLuaEngine.h"
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#define IPAD 0
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#if IPAD
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#define CC_WIDTH 1024
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#define CC_HEIGHT 768
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#elif IPHONE_4
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#define CC_WIDTH 960
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#define CC_HEIGHT 640
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#else
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#define CC_WIDTH 480
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#define CC_HEIGHT 320
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#endif
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USING_NS_CC;
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using namespace CocosDenshion;
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@ -55,24 +41,13 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCScriptEngineProtocol* pEngine = CCLuaEngine::engine();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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unsigned long size;
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char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
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if (pFileContent)
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{
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// copy the file contents and add '\0' at the end, or the lua parser can not parse it
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char *pCodes = new char[size + 1];
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pCodes[size] = '\0';
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memcpy(pCodes, pFileContent, size);
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delete[] pFileContent;
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pEngine->executeString(pCodes);
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delete []pCodes;
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}
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
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if (pstrFileContent)
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{
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pEngine->executeString(pstrFileContent->getCString());
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}
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#else
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std::string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
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pEngine->executeScriptFile(path.c_str());
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@ -85,16 +60,12 @@ bool AppDelegate::applicationDidFinishLaunching()
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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@ -1,6 +1,6 @@
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# set params
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NDK_ROOT_LOCAL=/cygdrive/d/programe/android/ndk/android-ndk-r7b
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COCOS2DX_ROOT_LOCAL=/cygdrive/e/cocos2d-x
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NDK_ROOT_LOCAL=/cygdrive/e/android/android-ndk-r8
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COCOS2DX_ROOT_LOCAL=/cygdrive/f/Project/dumganhar/cocos2d-x
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buildexternalsfromsource=
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@ -1,2 +0,0 @@
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# Project target.
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target=android-10
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@ -1,26 +1,26 @@
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/* AUTO-GENERATED FILE. DO NOT MODIFY.
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*
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* This class was automatically generated by the
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* aapt tool from the resource data it found. It
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* should not be modified by hand.
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*/
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package org.cocos2dx.hellolua;
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public final class R {
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public static final class attr {
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}
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public static final class drawable {
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public static final int icon=0x7f020000;
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}
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public static final class id {
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public static final int test_demo_gl_surfaceview=0x7f050001;
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public static final int textField=0x7f050000;
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}
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public static final class layout {
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public static final int game_demo=0x7f030000;
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}
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public static final class string {
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public static final int app_name=0x7f040000;
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}
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}
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/* AUTO-GENERATED FILE. DO NOT MODIFY.
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*
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* This class was automatically generated by the
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* aapt tool from the resource data it found. It
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* should not be modified by hand.
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*/
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package org.cocos2dx.hellolua;
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public final class R {
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public static final class attr {
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}
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public static final class drawable {
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public static final int icon=0x7f020000;
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}
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public static final class id {
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public static final int test_demo_gl_surfaceview=0x7f050001;
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public static final int textField=0x7f050000;
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}
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public static final class layout {
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public static final int game_demo=0x7f030000;
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}
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public static final class string {
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public static final int app_name=0x7f040000;
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}
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}
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@ -34,6 +34,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
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}
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else
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{
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ccDrawInit();
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ccGLInvalidateStateCache();
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CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
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CCTextureCache::reloadAllTextures();
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CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
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@ -8,4 +8,4 @@
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# project structure.
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# Project target.
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target=android-8
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target=android-10
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@ -46,23 +46,12 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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unsigned long size;
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char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
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if (pFileContent)
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CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
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if (pstrFileContent)
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{
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// copy the file contents and add '\0' at the end, or the lua parser can not parse it
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char *pCodes = new char[size + 1];
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pCodes[size] = '\0';
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memcpy(pCodes, pFileContent, size);
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delete[] pFileContent;
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pEngine->executeString(pCodes);
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delete []pCodes;
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pEngine->executeString(pstrFileContent->getCString());
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}
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#else
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std::string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
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pEngine->executeScriptFile(path.c_str());
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@ -1,23 +1,9 @@
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#include "cocos2d.h"
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#include "AppDelegate.h"
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#include "SimpleAudioEngine.h"
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#include "CCScriptSupport.h"
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#include "CCLuaEngine.h"
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#define IPAD 0
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#if IPAD
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#define CC_WIDTH 1024
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#define CC_HEIGHT 768
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#elif IPHONE_4
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#define CC_WIDTH 960
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#define CC_HEIGHT 640
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#else
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#define CC_WIDTH 480
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#define CC_HEIGHT 320
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#endif
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USING_NS_CC;
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using namespace std;
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using namespace CocosDenshion;
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@ -56,24 +42,13 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCScriptEngineProtocol* pEngine = CCLuaEngine::engine();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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unsigned long size;
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char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
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if (pFileContent)
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{
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// copy the file contents and add '\0' at the end, or the lua parser can not parse it
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char *pCodes = new char[size + 1];
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pCodes[size] = '\0';
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memcpy(pCodes, pFileContent, size);
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delete[] pFileContent;
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pEngine->executeString(pCodes);
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delete []pCodes;
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}
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
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if (pstrFileContent)
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{
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pEngine->executeString(pstrFileContent->getCString());
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}
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#else
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string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
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pEngine->executeScriptFile(path.c_str());
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@ -26,6 +26,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
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}
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else
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{
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ccDrawInit();
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ccGLInvalidateStateCache();
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CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
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CCTextureCache::reloadAllTextures();
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CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
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