mirror of https://github.com/axmolengine/axmol.git
Fix the bugs that title and button disappeared because of camera setting
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@ -1032,7 +1032,6 @@ end
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----------------------------------------
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local Sprite3DCubeMapTest = class("Sprite3DCubeMapTest", function ()
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local layer = cc.Layer:create()
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Helper.initWithLayer(layer)
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return layer
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end)
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@ -1045,9 +1044,6 @@ function Sprite3DCubeMapTest:ctor()
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end
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function Sprite3DCubeMapTest:init()
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Helper.titleLabel:setString(self:title())
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Helper.subtitleLabel:setString(self:subtitle())
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self:registerScriptHandler(function (event)
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if event == "enter" then
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self:onEnter()
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@ -1068,6 +1064,9 @@ end
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function Sprite3DCubeMapTest:onEnter()
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local s = cc.Director:getInstance():getWinSize()
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self:addNewSpriteWithCoords(cc.p(s.width / 2, s.height / 2))
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Helper.initWithLayer(self)
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Helper.titleLabel:setString(self:title())
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Helper.subtitleLabel:setString(self:subtitle())
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end
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function Sprite3DCubeMapTest:onExit()
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@ -5,7 +5,7 @@ require "cocos.3d.3dConstants"
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----------------------------------------
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local TerrainSimple = class("TerrainSimple", function ()
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local layer = cc.Layer:create()
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Helper.initWithLayer(layer)
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return layer
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end)
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@ -15,8 +15,7 @@ function TerrainSimple:ctor()
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end
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function TerrainSimple:init()
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Helper.titleLabel:setString(self:title())
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Helper.subtitleLabel:setString(self:subtitle())
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local visibleSize = cc.Director:getInstance():getVisibleSize()
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@ -26,6 +25,10 @@ function TerrainSimple:init()
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self._camera:setPosition3D(cc.vec3(-1, 1.6, 4))
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self:addChild(self._camera)
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Helper.initWithLayer(self)
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Helper.titleLabel:setString(self:title())
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Helper.subtitleLabel:setString(self:subtitle())
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local detailMapR = { _detailMapSrc = "TerrainTest/dirt.jpg", _detailMapSize = 35}
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local detailMapG = { _detailMapSrc = "TerrainTest/Grass2.jpg", _detailMapSize = 35}
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local detailMapB = { _detailMapSrc = "TerrainTest/road.jpg", _detailMapSize = 35}
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