mirror of https://github.com/axmolengine/axmol.git
ParticleSystem uses protected constructors
This commit is contained in:
parent
c52dc4ff5f
commit
dd68eb4796
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@ -53,22 +53,7 @@ class CC_DLL AtlasNode : public NodeRGBA, public TextureProtocol
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public:
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/** creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
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static AtlasNode * create(const std::string& filename, long tileWidth, long tileHeight, long itemsToRender);
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/**
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* @js ctor
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*/
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AtlasNode();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~AtlasNode();
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/** initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
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bool initWithTileFile(const std::string& tile, long tileWidth, long tileHeight, long itemsToRender);
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/** initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/
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bool initWithTexture(Texture2D* texture, long tileWidth, long tileHeight, long itemsToRender);
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/** updates the Atlas (indexed vertex array).
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* Shall be overridden in subclasses
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*/
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@ -104,15 +89,24 @@ public:
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*/
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virtual const BlendFunc& getBlendFunc() const override;
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private :
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protected:
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AtlasNode();
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virtual ~AtlasNode();
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/** initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/
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bool initWithTileFile(const std::string& tile, long tileWidth, long tileHeight, long itemsToRender);
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/** initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/
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bool initWithTexture(Texture2D* texture, long tileWidth, long tileHeight, long itemsToRender);
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void calculateMaxItems();
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void updateBlendFunc();
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void updateOpacityModifyRGB();
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friend class Director;
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void setIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor);
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protected:
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//! chars per row
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long _itemsPerRow;
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//! chars per column
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@ -136,6 +130,10 @@ protected:
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GLint _uniformColor;
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// This varible is only used for LabelAtlas FPS display. So plz don't modify its value.
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bool _ignoreContentScaleFactor;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(AtlasNode);
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};
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// end of base_node group
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@ -46,17 +46,6 @@ class CC_DLL DrawNode : public Node
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public:
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/** creates and initialize a DrawNode node */
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static DrawNode* create();
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/**
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* @js ctor
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*/
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DrawNode();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~DrawNode();
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virtual bool init();
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/** draw a dot at a position, with a given radius and color */
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void drawDot(const Point &pos, float radius, const Color4F &color);
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@ -99,6 +88,10 @@ public:
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virtual void draw() override;
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protected:
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DrawNode();
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virtual ~DrawNode();
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virtual bool init();
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void ensureCapacity(long count);
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void render();
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@ -112,6 +105,9 @@ protected:
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BlendFunc _blendFunc;
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bool _dirty;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(DrawNode);
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};
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NS_CC_END
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@ -148,7 +148,7 @@ ParticleSystem * ParticleSystem::create(const std::string& plistFile)
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return pRet;
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}
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ParticleSystem* ParticleSystem::createWithTotalParticles(unsigned int numberOfParticles)
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ParticleSystem* ParticleSystem::createWithTotalParticles(int numberOfParticles)
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{
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ParticleSystem *pRet = new ParticleSystem();
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if (pRet && pRet->initWithTotalParticles(numberOfParticles))
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@ -425,7 +425,7 @@ bool ParticleSystem::initWithDictionary(Dictionary *dictionary, const std::strin
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return bRet;
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}
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bool ParticleSystem::initWithTotalParticles(unsigned int numberOfParticles)
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bool ParticleSystem::initWithTotalParticles(int numberOfParticles)
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{
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_totalParticles = numberOfParticles;
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@ -170,38 +170,7 @@ public:
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static ParticleSystem * create(const std::string& plistFile);
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//! create a system with a fixed number of particles
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static ParticleSystem* createWithTotalParticles(unsigned int numberOfParticles);
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/**
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* @js ctor
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*/
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ParticleSystem();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSystem();
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/** initializes a ParticleSystem*/
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bool init();
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/** initializes a ParticleSystem from a plist file.
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This plist files can be created manually or with Particle Designer:
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http://particledesigner.71squared.com/
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@since v0.99.3
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*/
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bool initWithFile(const std::string& plistFile);
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/** initializes a QuadParticleSystem from a Dictionary.
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@since v0.99.3
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*/
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bool initWithDictionary(Dictionary *dictionary);
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/** initializes a particle system from a NSDictionary and the path from where to load the png
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@since v2.1
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*/
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bool initWithDictionary(Dictionary *dictionary, const std::string& dirname);
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//! Initializes a system with a fixed number of particles
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static ParticleSystem* createWithTotalParticles(int numberOfParticles);
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//! Add a particle to the emitter
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bool addParticle();
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@ -393,10 +362,42 @@ public:
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* @lua NA
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*/
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virtual const BlendFunc &getBlendFunc() const override;
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protected:
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virtual void updateBlendFunc();
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protected:
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/**
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* @js ctor
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*/
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ParticleSystem();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSystem();
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/** initializes a ParticleSystem*/
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bool init();
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/** initializes a ParticleSystem from a plist file.
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This plist files can be created manually or with Particle Designer:
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http://particledesigner.71squared.com/
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@since v0.99.3
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*/
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bool initWithFile(const std::string& plistFile);
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/** initializes a QuadParticleSystem from a Dictionary.
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@since v0.99.3
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*/
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bool initWithDictionary(Dictionary *dictionary);
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/** initializes a particle system from a NSDictionary and the path from where to load the png
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@since v2.1
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*/
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bool initWithDictionary(Dictionary *dictionary, const std::string& dirname);
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//! Initializes a system with a fixed number of particles
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual void updateBlendFunc();
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/** whether or not the particles are using blend additive.
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If enabled, the following blending function will be used.
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@code
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@ -551,6 +552,9 @@ protected:
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@since v0.8
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*/
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PositionType _positionType;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystem);
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};
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// end of particle_nodes group
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@ -46,7 +46,7 @@ NS_CC_BEGIN
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//implementation ParticleSystemQuad
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// overriding the init method
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bool ParticleSystemQuad::initWithTotalParticles(unsigned int numberOfParticles)
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bool ParticleSystemQuad::initWithTotalParticles(int numberOfParticles)
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{
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// base initialization
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if( ParticleSystem::initWithTotalParticles(numberOfParticles) )
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@ -111,27 +111,27 @@ ParticleSystemQuad::~ParticleSystemQuad()
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// implementation ParticleSystemQuad
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ParticleSystemQuad * ParticleSystemQuad::create(const char *plistFile)
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ParticleSystemQuad * ParticleSystemQuad::create(const std::string& filename)
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{
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ParticleSystemQuad *pRet = new ParticleSystemQuad();
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if (pRet && pRet->initWithFile(plistFile))
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ParticleSystemQuad *ret = new ParticleSystemQuad();
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if (ret && ret->initWithFile(filename))
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{
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pRet->autorelease();
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return pRet;
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(pRet);
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return pRet;
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CC_SAFE_DELETE(ret);
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return ret;
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}
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ParticleSystemQuad * ParticleSystemQuad::createWithTotalParticles(unsigned int numberOfParticles) {
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ParticleSystemQuad *pRet = new ParticleSystemQuad();
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if (pRet && pRet->initWithTotalParticles(numberOfParticles))
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ParticleSystemQuad * ParticleSystemQuad::createWithTotalParticles(int numberOfParticles) {
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ParticleSystemQuad *ret = new ParticleSystemQuad();
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if (ret && ret->initWithTotalParticles(numberOfParticles))
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{
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pRet->autorelease();
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return pRet;
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(pRet);
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return pRet;
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CC_SAFE_DELETE(ret);
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return ret;
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}
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@ -57,26 +57,11 @@ public:
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/** creates a Particle Emitter */
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static ParticleSystemQuad * create();
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/** creates a Particle Emitter with a number of particles */
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static ParticleSystemQuad * createWithTotalParticles(unsigned int numberOfParticles);
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static ParticleSystemQuad * createWithTotalParticles(int numberOfParticles);
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/** creates an initializes a ParticleSystemQuad from a plist file.
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This plist files can be created manually or with Particle Designer:
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*/
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static ParticleSystemQuad * create(const char *plistFile);
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/**
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* @js ctor
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*/
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ParticleSystemQuad();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSystemQuad();
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/** initializes the indices for the vertices*/
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void initIndices();
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/** initializes the texture with a rectangle measured Points */
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void initTexCoordsWithRect(const Rect& rect);
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static ParticleSystemQuad * create(const std::string& filename);
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/** Sets a new SpriteFrame as particle.
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WARNING: this method is experimental. Use setTextureWithRect instead.
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@ -102,7 +87,7 @@ public:
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* @js NA
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* @lua NA
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*/
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virtual bool initWithTotalParticles(unsigned int numberOfParticles) override;
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virtual bool initWithTotalParticles(int numberOfParticles) override;
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/**
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* @js NA
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* @lua NA
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@ -134,18 +119,36 @@ public:
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*/
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virtual void setTotalParticles(int tp) override;
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private:
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protected:
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/**
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* @js ctor
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*/
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ParticleSystemQuad();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSystemQuad();
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/** initializes the indices for the vertices*/
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void initIndices();
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/** initializes the texture with a rectangle measured Points */
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void initTexCoordsWithRect(const Rect& rect);
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void setupVBOandVAO();
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void setupVBO();
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bool allocMemory();
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protected:
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V3F_C4B_T2F_Quad *_quads; // quads to be rendered
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GLushort *_indices; // indices
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GLuint _VAOname;
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GLuint _buffersVBO[2]; //0: vertex 1: indices
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystemQuad);
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};
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// end of particle_nodes group
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@ -196,6 +196,7 @@ public:
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/** Sets a new texture (from a filename) to the sprite.
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It will call `setTextureRect()` with the texture's content size.
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TODO: The whole Sprite API needs to be reviewed.
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*/
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virtual void setTexture(const std::string &filename );
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@ -77,18 +77,6 @@ public:
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/** creates a base transition with duration and incoming scene */
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static TransitionScene * create(float t, Scene *scene);
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/**
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* @js ctor
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*/
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TransitionScene();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionScene();
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/** initializes a transition with duration and incoming scene */
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bool initWithDuration(float t,Scene* scene);
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/** called after the transition finishes */
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void finish(void);
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@ -113,17 +101,23 @@ public:
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virtual void cleanup() override;
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protected:
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virtual void sceneOrder();
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TransitionScene();
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virtual ~TransitionScene();
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private:
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/** initializes a transition with duration and incoming scene */
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bool initWithDuration(float t,Scene* scene);
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virtual void sceneOrder();
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void setNewScene(float dt);
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protected:
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Scene * _inScene;
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Scene * _outScene;
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float _duration;
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bool _isInSceneOnTop;
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bool _isSendCleanupToScene;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(TransitionScene);
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};
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/** @brief A Transition that supports orientation like.
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@ -134,21 +128,18 @@ class CC_DLL TransitionSceneOriented : public TransitionScene
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public:
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/** creates a base transition with duration and incoming scene */
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static TransitionSceneOriented * create(float t,Scene* scene, Orientation orientation);
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/**
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* @js ctor
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*/
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protected:
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TransitionSceneOriented();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionSceneOriented();
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/** initializes a transition with duration and incoming scene */
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bool initWithDuration(float t,Scene* scene,Orientation orientation);
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protected:
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Orientation _orientation;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(TransitionSceneOriented);
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};
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/** @brief TransitionRotoZoom:
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@ -159,12 +150,6 @@ class CC_DLL TransitionRotoZoom : public TransitionScene
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public:
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static TransitionRotoZoom* create(float t, Scene* scene);
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TransitionRotoZoom();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionRotoZoom();
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//
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// Overrides
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@ -174,6 +159,14 @@ public:
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* @lua NA
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*/
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virtual void onEnter() override;
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protected:
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TransitionRotoZoom();
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virtual ~TransitionRotoZoom();
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(TransitionRotoZoom);
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};
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/** @brief TransitionJumpZoom:
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@ -183,15 +176,6 @@ class CC_DLL TransitionJumpZoom : public TransitionScene
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{
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public:
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static TransitionJumpZoom* create(float t, Scene* scene);
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/**
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* @js ctor
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*/
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TransitionJumpZoom();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionJumpZoom();
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//
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// Overrides
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@ -201,6 +185,13 @@ public:
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* @lua NA
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*/
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virtual void onEnter() override;
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protected:
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TransitionJumpZoom();
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virtual ~TransitionJumpZoom();
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(TransitionJumpZoom);
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};
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/** @brief TransitionMoveInL:
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@ -210,15 +201,7 @@ class CC_DLL TransitionMoveInL : public TransitionScene, public TransitionEaseSc
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{
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public:
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static TransitionMoveInL* create(float t, Scene* scene);
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/**
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* @js ctor
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*/
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TransitionMoveInL();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionMoveInL();
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/** initializes the scenes */
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virtual void initScenes(void);
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/** returns the action that will be performed */
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@ -234,6 +217,13 @@ public:
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* @lua NA
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*/
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virtual void onEnter() override;
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protected:
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TransitionMoveInL();
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virtual ~TransitionMoveInL();
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInL);
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};
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/** @brief TransitionMoveInR:
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@ -243,16 +233,14 @@ class CC_DLL TransitionMoveInR : public TransitionMoveInL
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{
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public:
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static TransitionMoveInR* create(float t, Scene* scene);
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/**
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* @js ctor
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*/
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TransitionMoveInR();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~TransitionMoveInR();
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virtual void initScenes();
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protected:
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TransitionMoveInR();
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virtual ~TransitionMoveInR();
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInR);
|
||||
};
|
||||
|
||||
/** @brief TransitionMoveInT:
|
||||
|
@ -262,16 +250,14 @@ class CC_DLL TransitionMoveInT : public TransitionMoveInL
|
|||
{
|
||||
public:
|
||||
static TransitionMoveInT* create(float t, Scene* scene);
|
||||
/**
|
||||
* @js ctor
|
||||
*/
|
||||
TransitionMoveInT();
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
virtual ~TransitionMoveInT();
|
||||
virtual void initScenes();
|
||||
|
||||
protected:
|
||||
TransitionMoveInT();
|
||||
virtual ~TransitionMoveInT();
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInT);
|
||||
};
|
||||
|
||||
/** @brief TransitionMoveInB:
|
||||
|
@ -281,6 +267,9 @@ class CC_DLL TransitionMoveInB : public TransitionMoveInL
|
|||
{
|
||||
public:
|
||||
static TransitionMoveInB* create(float t, Scene* scene);
|
||||
virtual void initScenes();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* @js ctor
|
||||
*/
|
||||
|
@ -290,7 +279,9 @@ public:
|
|||
* @lua NA
|
||||
*/
|
||||
virtual ~TransitionMoveInB();
|
||||
virtual void initScenes();
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInB);
|
||||
};
|
||||
|
||||
/** @brief TransitionSlideInL:
|
||||
|
@ -300,15 +291,6 @@ class CC_DLL TransitionSlideInL : public TransitionScene, public TransitionEaseS
|
|||
{
|
||||
public:
|
||||
static TransitionSlideInL* create(float t, Scene* scene);
|
||||
/**
|
||||
* @js ctor
|
||||
*/
|
||||
TransitionSlideInL();
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
virtual ~TransitionSlideInL();
|
||||
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action);
|
||||
|
||||
|
@ -325,9 +307,22 @@ public:
|
|||
* @lua NA
|
||||
*/
|
||||
virtual void onEnter() override;
|
||||
|
||||
|
||||
protected:
|
||||
/**
|
||||
* @js ctor
|
||||
*/
|
||||
TransitionSlideInL();
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
virtual ~TransitionSlideInL();
|
||||
|
||||
virtual void sceneOrder() override;
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(TransitionSlideInL);
|
||||
};
|
||||
|
||||
/** @brief TransitionSlideInR:
|
||||
|
|
|
@ -135,9 +135,8 @@ void DemoBigFlower::onEnter()
|
|||
{
|
||||
ParticleDemo::onEnter();
|
||||
|
||||
_emitter = new ParticleSystemQuad();
|
||||
_emitter->initWithTotalParticles(50);
|
||||
//_emitter->autorelease();
|
||||
_emitter = ParticleSystemQuad::createWithTotalParticles(50);
|
||||
_emitter->retain();
|
||||
|
||||
_background->addChild(_emitter, 10);
|
||||
////_emitter->release(); // win32 : use this line or remove this line and use autorelease()
|
||||
|
@ -219,9 +218,8 @@ void DemoRotFlower::onEnter()
|
|||
{
|
||||
ParticleDemo::onEnter();
|
||||
|
||||
_emitter = new ParticleSystemQuad();
|
||||
_emitter->initWithTotalParticles(300);
|
||||
//_emitter->autorelease();
|
||||
_emitter = ParticleSystemQuad::createWithTotalParticles(300);
|
||||
_emitter->retain();
|
||||
|
||||
_background->addChild(_emitter, 10);
|
||||
////_emitter->release(); // win32 : Remove this line
|
||||
|
@ -477,10 +475,8 @@ void DemoModernArt::onEnter()
|
|||
|
||||
//FIXME: If use ParticleSystemPoint, bada 1.0 device will crash.
|
||||
// Crash place: ParticleSystemPoint.cpp Line 149, function: glDrawArrays(GL_POINTS, 0, _particleIdx);
|
||||
// _emitter = new ParticleSystemPoint();
|
||||
_emitter = new ParticleSystemQuad();
|
||||
_emitter->initWithTotalParticles(1000);
|
||||
//_emitter->autorelease();
|
||||
_emitter = ParticleSystemQuad::createWithTotalParticles(1000);
|
||||
_emitter->retain();
|
||||
|
||||
_background->addChild(_emitter, 10);
|
||||
////_emitter->release();
|
||||
|
@ -638,8 +634,8 @@ void RadiusMode1::onEnter()
|
|||
removeChild(_background, true);
|
||||
_background = NULL;
|
||||
|
||||
_emitter = new ParticleSystemQuad();
|
||||
_emitter->initWithTotalParticles(200);
|
||||
_emitter = ParticleSystemQuad::createWithTotalParticles(200);
|
||||
_emitter->retain();
|
||||
addChild(_emitter, 10);
|
||||
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/stars-grayscale.png"));
|
||||
|
||||
|
@ -722,8 +718,8 @@ void RadiusMode2::onEnter()
|
|||
removeChild(_background, true);
|
||||
_background = NULL;
|
||||
|
||||
_emitter = new ParticleSystemQuad();
|
||||
_emitter->initWithTotalParticles(200);
|
||||
_emitter = ParticleSystemQuad::createWithTotalParticles(200);
|
||||
_emitter->retain();
|
||||
addChild(_emitter, 10);
|
||||
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/stars-grayscale.png"));
|
||||
|
||||
|
@ -806,8 +802,8 @@ void Issue704::onEnter()
|
|||
removeChild(_background, true);
|
||||
_background = NULL;
|
||||
|
||||
_emitter = new ParticleSystemQuad();
|
||||
_emitter->initWithTotalParticles(100);
|
||||
_emitter = ParticleSystemQuad::createWithTotalParticles(100);
|
||||
_emitter->retain();
|
||||
addChild(_emitter, 10);
|
||||
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
|
||||
|
||||
|
@ -898,11 +894,10 @@ void Issue870::onEnter()
|
|||
removeChild(_background, true);
|
||||
_background = NULL;
|
||||
|
||||
auto system = new ParticleSystemQuad();
|
||||
system->initWithFile("Particles/SpinningPeas.plist");
|
||||
system->setTextureWithRect(Director::getInstance()->getTextureCache()->addImage("Images/particles.png"), Rect(0,0,32,32));
|
||||
addChild(system, 10);
|
||||
_emitter = system;
|
||||
_emitter = ParticleSystemQuad::create("Particles/SpinningPeas.plist");
|
||||
_emitter->setTextureWithRect(Director::getInstance()->getTextureCache()->addImage("Images/particles.png"), Rect(0,0,32,32));
|
||||
addChild(_emitter, 10);
|
||||
_emitter->retain();
|
||||
|
||||
_index = 0;
|
||||
schedule(schedule_selector(Issue870::updateQuads), 2.0f);
|
||||
|
@ -939,9 +934,9 @@ void DemoParticleFromFile::onEnter()
|
|||
removeChild(_background, true);
|
||||
_background = NULL;
|
||||
|
||||
_emitter = new ParticleSystemQuad();
|
||||
std::string filename = "Particles/" + _title + ".plist";
|
||||
_emitter->initWithFile(filename.c_str());
|
||||
_emitter = ParticleSystemQuad::create(filename);
|
||||
_emitter->retain();
|
||||
addChild(_emitter, 10);
|
||||
|
||||
setEmitterPosition();
|
||||
|
@ -1717,8 +1712,8 @@ void ReorderParticleSystems::onEnter()
|
|||
|
||||
for (int i = 0; i<3; i++) {
|
||||
|
||||
auto particleSystem = new ParticleSystemQuad();
|
||||
particleSystem->initWithTotalParticles(200);
|
||||
auto particleSystem = ParticleSystemQuad::createWithTotalParticles(200);
|
||||
particleSystem->retain();
|
||||
particleSystem->setTexture(_batchNode->getTexture());
|
||||
|
||||
// duration
|
||||
|
|
|
@ -16,7 +16,7 @@ public:
|
|||
class ParticleDemo : public BaseTest
|
||||
{
|
||||
protected:
|
||||
ParticleSystem* _emitter;
|
||||
ParticleSystemQuad* _emitter;
|
||||
Sprite* _background;
|
||||
LayerColor* _color;
|
||||
|
||||
|
|
|
@ -170,7 +170,7 @@ void ParticleMainScene::step(float dt)
|
|||
|
||||
void ParticleMainScene::createParticleSystem()
|
||||
{
|
||||
ParticleSystem *particleSystem = NULL;
|
||||
ParticleSystemQuad *particleSystem = nullptr;
|
||||
|
||||
/*
|
||||
* Tests:
|
||||
|
@ -196,7 +196,7 @@ void ParticleMainScene::createParticleSystem()
|
|||
// }
|
||||
// else
|
||||
{
|
||||
particleSystem = new ParticleSystemQuad();
|
||||
particleSystem = ParticleSystemQuad::create();
|
||||
}
|
||||
|
||||
switch( subtestNumber)
|
||||
|
|
Loading…
Reference in New Issue