From dd68eb47966792e1724c666bb1e60c553dbd5f26 Mon Sep 17 00:00:00 2001 From: Ricardo Quesada Date: Thu, 14 Nov 2013 16:21:49 -0800 Subject: [PATCH] ParticleSystem uses protected constructors --- cocos/2d/CCAtlasNode.h | 34 ++-- cocos/2d/CCDrawNode.h | 18 +-- cocos/2d/CCParticleSystem.cpp | 4 +- cocos/2d/CCParticleSystem.h | 72 +++++---- cocos/2d/CCParticleSystemQuad.cpp | 30 ++-- cocos/2d/CCParticleSystemQuad.h | 45 +++--- cocos/2d/CCSprite.h | 1 + cocos/2d/CCTransition.h | 147 +++++++++--------- .../Classes/ParticleTest/ParticleTest.cpp | 45 +++--- .../Classes/ParticleTest/ParticleTest.h | 2 +- .../PerformanceParticleTest.cpp | 4 +- 11 files changed, 197 insertions(+), 205 deletions(-) diff --git a/cocos/2d/CCAtlasNode.h b/cocos/2d/CCAtlasNode.h index 8c31496d41..b196f45a1d 100644 --- a/cocos/2d/CCAtlasNode.h +++ b/cocos/2d/CCAtlasNode.h @@ -53,22 +53,7 @@ class CC_DLL AtlasNode : public NodeRGBA, public TextureProtocol public: /** creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ static AtlasNode * create(const std::string& filename, long tileWidth, long tileHeight, long itemsToRender); - /** - * @js ctor - */ - AtlasNode(); - /** - * @js NA - * @lua NA - */ - virtual ~AtlasNode(); - /** initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ - bool initWithTileFile(const std::string& tile, long tileWidth, long tileHeight, long itemsToRender); - - /** initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/ - bool initWithTexture(Texture2D* texture, long tileWidth, long tileHeight, long itemsToRender); - /** updates the Atlas (indexed vertex array). * Shall be overridden in subclasses */ @@ -104,15 +89,24 @@ public: */ virtual const BlendFunc& getBlendFunc() const override; -private : + +protected: + AtlasNode(); + virtual ~AtlasNode(); + + /** initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ + bool initWithTileFile(const std::string& tile, long tileWidth, long tileHeight, long itemsToRender); + + /** initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render*/ + bool initWithTexture(Texture2D* texture, long tileWidth, long tileHeight, long itemsToRender); + void calculateMaxItems(); void updateBlendFunc(); void updateOpacityModifyRGB(); - + friend class Director; void setIgnoreContentScaleFactor(bool bIgnoreContentScaleFactor); -protected: //! chars per row long _itemsPerRow; //! chars per column @@ -136,6 +130,10 @@ protected: GLint _uniformColor; // This varible is only used for LabelAtlas FPS display. So plz don't modify its value. bool _ignoreContentScaleFactor; + +private: + CC_DISALLOW_COPY_AND_ASSIGN(AtlasNode); + }; // end of base_node group diff --git a/cocos/2d/CCDrawNode.h b/cocos/2d/CCDrawNode.h index fe7312ade8..7636cf7326 100644 --- a/cocos/2d/CCDrawNode.h +++ b/cocos/2d/CCDrawNode.h @@ -46,17 +46,6 @@ class CC_DLL DrawNode : public Node public: /** creates and initialize a DrawNode node */ static DrawNode* create(); - /** - * @js ctor - */ - DrawNode(); - /** - * @js NA - * @lua NA - */ - virtual ~DrawNode(); - - virtual bool init(); /** draw a dot at a position, with a given radius and color */ void drawDot(const Point &pos, float radius, const Color4F &color); @@ -99,6 +88,10 @@ public: virtual void draw() override; protected: + DrawNode(); + virtual ~DrawNode(); + virtual bool init(); + void ensureCapacity(long count); void render(); @@ -112,6 +105,9 @@ protected: BlendFunc _blendFunc; bool _dirty; + +private: + CC_DISALLOW_COPY_AND_ASSIGN(DrawNode); }; NS_CC_END diff --git a/cocos/2d/CCParticleSystem.cpp b/cocos/2d/CCParticleSystem.cpp index ce34d18be1..19e0fb1cd0 100644 --- a/cocos/2d/CCParticleSystem.cpp +++ b/cocos/2d/CCParticleSystem.cpp @@ -148,7 +148,7 @@ ParticleSystem * ParticleSystem::create(const std::string& plistFile) return pRet; } -ParticleSystem* ParticleSystem::createWithTotalParticles(unsigned int numberOfParticles) +ParticleSystem* ParticleSystem::createWithTotalParticles(int numberOfParticles) { ParticleSystem *pRet = new ParticleSystem(); if (pRet && pRet->initWithTotalParticles(numberOfParticles)) @@ -425,7 +425,7 @@ bool ParticleSystem::initWithDictionary(Dictionary *dictionary, const std::strin return bRet; } -bool ParticleSystem::initWithTotalParticles(unsigned int numberOfParticles) +bool ParticleSystem::initWithTotalParticles(int numberOfParticles) { _totalParticles = numberOfParticles; diff --git a/cocos/2d/CCParticleSystem.h b/cocos/2d/CCParticleSystem.h index 1cd30b56c8..7300c90ca9 100644 --- a/cocos/2d/CCParticleSystem.h +++ b/cocos/2d/CCParticleSystem.h @@ -170,38 +170,7 @@ public: static ParticleSystem * create(const std::string& plistFile); //! create a system with a fixed number of particles - static ParticleSystem* createWithTotalParticles(unsigned int numberOfParticles); - /** - * @js ctor - */ - ParticleSystem(); - /** - * @js NA - * @lua NA - */ - virtual ~ParticleSystem(); - - /** initializes a ParticleSystem*/ - bool init(); - /** initializes a ParticleSystem from a plist file. - This plist files can be created manually or with Particle Designer: - http://particledesigner.71squared.com/ - @since v0.99.3 - */ - bool initWithFile(const std::string& plistFile); - - /** initializes a QuadParticleSystem from a Dictionary. - @since v0.99.3 - */ - bool initWithDictionary(Dictionary *dictionary); - - /** initializes a particle system from a NSDictionary and the path from where to load the png - @since v2.1 - */ - bool initWithDictionary(Dictionary *dictionary, const std::string& dirname); - - //! Initializes a system with a fixed number of particles - virtual bool initWithTotalParticles(unsigned int numberOfParticles); + static ParticleSystem* createWithTotalParticles(int numberOfParticles); //! Add a particle to the emitter bool addParticle(); @@ -393,10 +362,42 @@ public: * @lua NA */ virtual const BlendFunc &getBlendFunc() const override; -protected: - virtual void updateBlendFunc(); protected: + /** + * @js ctor + */ + ParticleSystem(); + /** + * @js NA + * @lua NA + */ + virtual ~ParticleSystem(); + + /** initializes a ParticleSystem*/ + bool init(); + /** initializes a ParticleSystem from a plist file. + This plist files can be created manually or with Particle Designer: + http://particledesigner.71squared.com/ + @since v0.99.3 + */ + bool initWithFile(const std::string& plistFile); + + /** initializes a QuadParticleSystem from a Dictionary. + @since v0.99.3 + */ + bool initWithDictionary(Dictionary *dictionary); + + /** initializes a particle system from a NSDictionary and the path from where to load the png + @since v2.1 + */ + bool initWithDictionary(Dictionary *dictionary, const std::string& dirname); + + //! Initializes a system with a fixed number of particles + virtual bool initWithTotalParticles(int numberOfParticles); + + virtual void updateBlendFunc(); + /** whether or not the particles are using blend additive. If enabled, the following blending function will be used. @code @@ -551,6 +552,9 @@ protected: @since v0.8 */ PositionType _positionType; + +private: + CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystem); }; // end of particle_nodes group diff --git a/cocos/2d/CCParticleSystemQuad.cpp b/cocos/2d/CCParticleSystemQuad.cpp index 36d2567809..89d287bf38 100644 --- a/cocos/2d/CCParticleSystemQuad.cpp +++ b/cocos/2d/CCParticleSystemQuad.cpp @@ -46,7 +46,7 @@ NS_CC_BEGIN //implementation ParticleSystemQuad // overriding the init method -bool ParticleSystemQuad::initWithTotalParticles(unsigned int numberOfParticles) +bool ParticleSystemQuad::initWithTotalParticles(int numberOfParticles) { // base initialization if( ParticleSystem::initWithTotalParticles(numberOfParticles) ) @@ -111,27 +111,27 @@ ParticleSystemQuad::~ParticleSystemQuad() // implementation ParticleSystemQuad -ParticleSystemQuad * ParticleSystemQuad::create(const char *plistFile) +ParticleSystemQuad * ParticleSystemQuad::create(const std::string& filename) { - ParticleSystemQuad *pRet = new ParticleSystemQuad(); - if (pRet && pRet->initWithFile(plistFile)) + ParticleSystemQuad *ret = new ParticleSystemQuad(); + if (ret && ret->initWithFile(filename)) { - pRet->autorelease(); - return pRet; + ret->autorelease(); + return ret; } - CC_SAFE_DELETE(pRet); - return pRet; + CC_SAFE_DELETE(ret); + return ret; } -ParticleSystemQuad * ParticleSystemQuad::createWithTotalParticles(unsigned int numberOfParticles) { - ParticleSystemQuad *pRet = new ParticleSystemQuad(); - if (pRet && pRet->initWithTotalParticles(numberOfParticles)) +ParticleSystemQuad * ParticleSystemQuad::createWithTotalParticles(int numberOfParticles) { + ParticleSystemQuad *ret = new ParticleSystemQuad(); + if (ret && ret->initWithTotalParticles(numberOfParticles)) { - pRet->autorelease(); - return pRet; + ret->autorelease(); + return ret; } - CC_SAFE_DELETE(pRet); - return pRet; + CC_SAFE_DELETE(ret); + return ret; } diff --git a/cocos/2d/CCParticleSystemQuad.h b/cocos/2d/CCParticleSystemQuad.h index 594810cf96..5f11dd1533 100644 --- a/cocos/2d/CCParticleSystemQuad.h +++ b/cocos/2d/CCParticleSystemQuad.h @@ -57,26 +57,11 @@ public: /** creates a Particle Emitter */ static ParticleSystemQuad * create(); /** creates a Particle Emitter with a number of particles */ - static ParticleSystemQuad * createWithTotalParticles(unsigned int numberOfParticles); + static ParticleSystemQuad * createWithTotalParticles(int numberOfParticles); /** creates an initializes a ParticleSystemQuad from a plist file. This plist files can be created manually or with Particle Designer: */ - static ParticleSystemQuad * create(const char *plistFile); - /** - * @js ctor - */ - ParticleSystemQuad(); - /** - * @js NA - * @lua NA - */ - virtual ~ParticleSystemQuad(); - - /** initializes the indices for the vertices*/ - void initIndices(); - - /** initializes the texture with a rectangle measured Points */ - void initTexCoordsWithRect(const Rect& rect); + static ParticleSystemQuad * create(const std::string& filename); /** Sets a new SpriteFrame as particle. WARNING: this method is experimental. Use setTextureWithRect instead. @@ -102,7 +87,7 @@ public: * @js NA * @lua NA */ - virtual bool initWithTotalParticles(unsigned int numberOfParticles) override; + virtual bool initWithTotalParticles(int numberOfParticles) override; /** * @js NA * @lua NA @@ -134,18 +119,36 @@ public: */ virtual void setTotalParticles(int tp) override; -private: +protected: + /** + * @js ctor + */ + ParticleSystemQuad(); + /** + * @js NA + * @lua NA + */ + virtual ~ParticleSystemQuad(); + + /** initializes the indices for the vertices*/ + void initIndices(); + + /** initializes the texture with a rectangle measured Points */ + void initTexCoordsWithRect(const Rect& rect); + void setupVBOandVAO(); void setupVBO(); bool allocMemory(); - -protected: + V3F_C4B_T2F_Quad *_quads; // quads to be rendered GLushort *_indices; // indices GLuint _VAOname; GLuint _buffersVBO[2]; //0: vertex 1: indices + +private: + CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystemQuad); }; // end of particle_nodes group diff --git a/cocos/2d/CCSprite.h b/cocos/2d/CCSprite.h index ac70a17c6d..878ef94e51 100644 --- a/cocos/2d/CCSprite.h +++ b/cocos/2d/CCSprite.h @@ -196,6 +196,7 @@ public: /** Sets a new texture (from a filename) to the sprite. It will call `setTextureRect()` with the texture's content size. + TODO: The whole Sprite API needs to be reviewed. */ virtual void setTexture(const std::string &filename ); diff --git a/cocos/2d/CCTransition.h b/cocos/2d/CCTransition.h index bdcd8b58e7..74885302a6 100644 --- a/cocos/2d/CCTransition.h +++ b/cocos/2d/CCTransition.h @@ -77,18 +77,6 @@ public: /** creates a base transition with duration and incoming scene */ static TransitionScene * create(float t, Scene *scene); - /** - * @js ctor - */ - TransitionScene(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionScene(); - - /** initializes a transition with duration and incoming scene */ - bool initWithDuration(float t,Scene* scene); /** called after the transition finishes */ void finish(void); @@ -113,17 +101,23 @@ public: virtual void cleanup() override; protected: - virtual void sceneOrder(); + TransitionScene(); + virtual ~TransitionScene(); -private: + /** initializes a transition with duration and incoming scene */ + bool initWithDuration(float t,Scene* scene); + + virtual void sceneOrder(); void setNewScene(float dt); -protected: Scene * _inScene; Scene * _outScene; float _duration; bool _isInSceneOnTop; bool _isSendCleanupToScene; + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionScene); }; /** @brief A Transition that supports orientation like. @@ -134,21 +128,18 @@ class CC_DLL TransitionSceneOriented : public TransitionScene public: /** creates a base transition with duration and incoming scene */ static TransitionSceneOriented * create(float t,Scene* scene, Orientation orientation); - /** - * @js ctor - */ + +protected: TransitionSceneOriented(); - /** - * @js NA - * @lua NA - */ virtual ~TransitionSceneOriented(); /** initializes a transition with duration and incoming scene */ bool initWithDuration(float t,Scene* scene,Orientation orientation); -protected: Orientation _orientation; + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionSceneOriented); }; /** @brief TransitionRotoZoom: @@ -159,12 +150,6 @@ class CC_DLL TransitionRotoZoom : public TransitionScene public: static TransitionRotoZoom* create(float t, Scene* scene); - TransitionRotoZoom(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionRotoZoom(); // // Overrides @@ -174,6 +159,14 @@ public: * @lua NA */ virtual void onEnter() override; + +protected: + TransitionRotoZoom(); + virtual ~TransitionRotoZoom(); + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionRotoZoom); + }; /** @brief TransitionJumpZoom: @@ -183,15 +176,6 @@ class CC_DLL TransitionJumpZoom : public TransitionScene { public: static TransitionJumpZoom* create(float t, Scene* scene); - /** - * @js ctor - */ - TransitionJumpZoom(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionJumpZoom(); // // Overrides @@ -201,6 +185,13 @@ public: * @lua NA */ virtual void onEnter() override; + +protected: + TransitionJumpZoom(); + virtual ~TransitionJumpZoom(); + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionJumpZoom); }; /** @brief TransitionMoveInL: @@ -210,15 +201,7 @@ class CC_DLL TransitionMoveInL : public TransitionScene, public TransitionEaseSc { public: static TransitionMoveInL* create(float t, Scene* scene); - /** - * @js ctor - */ - TransitionMoveInL(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionMoveInL(); + /** initializes the scenes */ virtual void initScenes(void); /** returns the action that will be performed */ @@ -234,6 +217,13 @@ public: * @lua NA */ virtual void onEnter() override; + +protected: + TransitionMoveInL(); + virtual ~TransitionMoveInL(); + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInL); }; /** @brief TransitionMoveInR: @@ -243,16 +233,14 @@ class CC_DLL TransitionMoveInR : public TransitionMoveInL { public: static TransitionMoveInR* create(float t, Scene* scene); - /** - * @js ctor - */ - TransitionMoveInR(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionMoveInR(); virtual void initScenes(); + +protected: + TransitionMoveInR(); + virtual ~TransitionMoveInR(); + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInR); }; /** @brief TransitionMoveInT: @@ -262,16 +250,14 @@ class CC_DLL TransitionMoveInT : public TransitionMoveInL { public: static TransitionMoveInT* create(float t, Scene* scene); - /** - * @js ctor - */ - TransitionMoveInT(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionMoveInT(); virtual void initScenes(); + +protected: + TransitionMoveInT(); + virtual ~TransitionMoveInT(); + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInT); }; /** @brief TransitionMoveInB: @@ -281,6 +267,9 @@ class CC_DLL TransitionMoveInB : public TransitionMoveInL { public: static TransitionMoveInB* create(float t, Scene* scene); + virtual void initScenes(); + +protected: /** * @js ctor */ @@ -290,7 +279,9 @@ public: * @lua NA */ virtual ~TransitionMoveInB(); - virtual void initScenes(); + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionMoveInB); }; /** @brief TransitionSlideInL: @@ -300,15 +291,6 @@ class CC_DLL TransitionSlideInL : public TransitionScene, public TransitionEaseS { public: static TransitionSlideInL* create(float t, Scene* scene); - /** - * @js ctor - */ - TransitionSlideInL(); - /** - * @js NA - * @lua NA - */ - virtual ~TransitionSlideInL(); virtual ActionInterval* easeActionWithAction(ActionInterval * action); @@ -325,9 +307,22 @@ public: * @lua NA */ virtual void onEnter() override; - + protected: + /** + * @js ctor + */ + TransitionSlideInL(); + /** + * @js NA + * @lua NA + */ + virtual ~TransitionSlideInL(); + virtual void sceneOrder() override; + +private: + CC_DISALLOW_COPY_AND_ASSIGN(TransitionSlideInL); }; /** @brief TransitionSlideInR: diff --git a/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.cpp b/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.cpp index c4e3b15bad..88fd2cebd2 100644 --- a/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.cpp +++ b/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.cpp @@ -135,9 +135,8 @@ void DemoBigFlower::onEnter() { ParticleDemo::onEnter(); - _emitter = new ParticleSystemQuad(); - _emitter->initWithTotalParticles(50); - //_emitter->autorelease(); + _emitter = ParticleSystemQuad::createWithTotalParticles(50); + _emitter->retain(); _background->addChild(_emitter, 10); ////_emitter->release(); // win32 : use this line or remove this line and use autorelease() @@ -219,9 +218,8 @@ void DemoRotFlower::onEnter() { ParticleDemo::onEnter(); - _emitter = new ParticleSystemQuad(); - _emitter->initWithTotalParticles(300); - //_emitter->autorelease(); + _emitter = ParticleSystemQuad::createWithTotalParticles(300); + _emitter->retain(); _background->addChild(_emitter, 10); ////_emitter->release(); // win32 : Remove this line @@ -477,10 +475,8 @@ void DemoModernArt::onEnter() //FIXME: If use ParticleSystemPoint, bada 1.0 device will crash. // Crash place: ParticleSystemPoint.cpp Line 149, function: glDrawArrays(GL_POINTS, 0, _particleIdx); -// _emitter = new ParticleSystemPoint(); - _emitter = new ParticleSystemQuad(); - _emitter->initWithTotalParticles(1000); - //_emitter->autorelease(); + _emitter = ParticleSystemQuad::createWithTotalParticles(1000); + _emitter->retain(); _background->addChild(_emitter, 10); ////_emitter->release(); @@ -638,8 +634,8 @@ void RadiusMode1::onEnter() removeChild(_background, true); _background = NULL; - _emitter = new ParticleSystemQuad(); - _emitter->initWithTotalParticles(200); + _emitter = ParticleSystemQuad::createWithTotalParticles(200); + _emitter->retain(); addChild(_emitter, 10); _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/stars-grayscale.png")); @@ -722,8 +718,8 @@ void RadiusMode2::onEnter() removeChild(_background, true); _background = NULL; - _emitter = new ParticleSystemQuad(); - _emitter->initWithTotalParticles(200); + _emitter = ParticleSystemQuad::createWithTotalParticles(200); + _emitter->retain(); addChild(_emitter, 10); _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/stars-grayscale.png")); @@ -806,8 +802,8 @@ void Issue704::onEnter() removeChild(_background, true); _background = NULL; - _emitter = new ParticleSystemQuad(); - _emitter->initWithTotalParticles(100); + _emitter = ParticleSystemQuad::createWithTotalParticles(100); + _emitter->retain(); addChild(_emitter, 10); _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png")); @@ -898,11 +894,10 @@ void Issue870::onEnter() removeChild(_background, true); _background = NULL; - auto system = new ParticleSystemQuad(); - system->initWithFile("Particles/SpinningPeas.plist"); - system->setTextureWithRect(Director::getInstance()->getTextureCache()->addImage("Images/particles.png"), Rect(0,0,32,32)); - addChild(system, 10); - _emitter = system; + _emitter = ParticleSystemQuad::create("Particles/SpinningPeas.plist"); + _emitter->setTextureWithRect(Director::getInstance()->getTextureCache()->addImage("Images/particles.png"), Rect(0,0,32,32)); + addChild(_emitter, 10); + _emitter->retain(); _index = 0; schedule(schedule_selector(Issue870::updateQuads), 2.0f); @@ -939,9 +934,9 @@ void DemoParticleFromFile::onEnter() removeChild(_background, true); _background = NULL; - _emitter = new ParticleSystemQuad(); std::string filename = "Particles/" + _title + ".plist"; - _emitter->initWithFile(filename.c_str()); + _emitter = ParticleSystemQuad::create(filename); + _emitter->retain(); addChild(_emitter, 10); setEmitterPosition(); @@ -1717,8 +1712,8 @@ void ReorderParticleSystems::onEnter() for (int i = 0; i<3; i++) { - auto particleSystem = new ParticleSystemQuad(); - particleSystem->initWithTotalParticles(200); + auto particleSystem = ParticleSystemQuad::createWithTotalParticles(200); + particleSystem->retain(); particleSystem->setTexture(_batchNode->getTexture()); // duration diff --git a/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.h b/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.h index 4c9e63047f..f5fe206faf 100644 --- a/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.h +++ b/samples/Cpp/TestCpp/Classes/ParticleTest/ParticleTest.h @@ -16,7 +16,7 @@ public: class ParticleDemo : public BaseTest { protected: - ParticleSystem* _emitter; + ParticleSystemQuad* _emitter; Sprite* _background; LayerColor* _color; diff --git a/samples/Cpp/TestCpp/Classes/PerformanceTest/PerformanceParticleTest.cpp b/samples/Cpp/TestCpp/Classes/PerformanceTest/PerformanceParticleTest.cpp index b6878a5b22..12cacb6421 100644 --- a/samples/Cpp/TestCpp/Classes/PerformanceTest/PerformanceParticleTest.cpp +++ b/samples/Cpp/TestCpp/Classes/PerformanceTest/PerformanceParticleTest.cpp @@ -170,7 +170,7 @@ void ParticleMainScene::step(float dt) void ParticleMainScene::createParticleSystem() { - ParticleSystem *particleSystem = NULL; + ParticleSystemQuad *particleSystem = nullptr; /* * Tests: @@ -196,7 +196,7 @@ void ParticleMainScene::createParticleSystem() // } // else { - particleSystem = new ParticleSystemQuad(); + particleSystem = ParticleSystemQuad::create(); } switch( subtestNumber)