mirror of https://github.com/axmolengine/axmol.git
Workaround for getting AL_STOPPTED state after alSourcePlay(sourceId). (#18228)
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@ -66,12 +66,14 @@ public:
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private:
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void _play2d(AudioCache *cache, int audioID);
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ALuint findValidSource();
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static ALvoid myAlSourceNotificationCallback(ALuint sid, ALuint notificationID, ALvoid* userData);
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ALuint _alSources[MAX_AUDIOINSTANCES];
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//source,used
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std::unordered_map<ALuint, bool> _alSourceUsed;
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std::list<ALuint> _unusedSourcesPool;
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//filePath,bufferInfo
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std::unordered_map<std::string, AudioCache> _audioCaches;
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@ -289,7 +289,7 @@ bool AudioEngineImpl::init()
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}
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for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
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_alSourceUsed[_alSources[i]] = false;
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_unusedSourcesPool.push_back(_alSources[i]);
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alSourceAddNotificationExt(_alSources[i], AL_BUFFERS_PROCESSED, myAlSourceNotificationCallback, nullptr);
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}
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@ -400,17 +400,9 @@ int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume
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return AudioEngine::INVALID_AUDIO_ID;
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}
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bool sourceFlag = false;
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ALuint alSource = 0;
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for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
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alSource = _alSources[i];
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if ( !_alSourceUsed[alSource]) {
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sourceFlag = true;
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break;
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}
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}
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if(!sourceFlag){
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ALuint alSource = findValidSource();
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if (alSource == AL_INVALID)
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{
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return AudioEngine::INVALID_AUDIO_ID;
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}
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@ -434,8 +426,6 @@ int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume
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_audioPlayers[_currentAudioID] = player;
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_threadMutex.unlock();
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_alSourceUsed[alSource] = true;
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audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d,this,audioCache,_currentAudioID));
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if (_lazyInitLoop) {
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@ -474,6 +464,18 @@ void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
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}
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}
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ALuint AudioEngineImpl::findValidSource()
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{
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ALuint sourceId = AL_INVALID;
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if (!_unusedSourcesPool.empty())
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{
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sourceId = _unusedSourcesPool.front();
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_unusedSourcesPool.pop_front();
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}
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return sourceId;
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}
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void AudioEngineImpl::setVolume(int audioID,float volume)
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{
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auto player = _audioPlayers[audioID];
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@ -546,9 +548,6 @@ void AudioEngineImpl::stop(int audioID)
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{
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auto player = _audioPlayers[audioID];
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player->destroy();
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//Note: Don't set the flag to false here, it should be set in 'update' function.
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// Otherwise, the state got from alSourceState may be wrong
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// _alSourceUsed[player->_alSource] = false;
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// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
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update(0.0f);
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@ -560,12 +559,6 @@ void AudioEngineImpl::stopAll()
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{
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player.second->destroy();
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}
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//Note: Don't set the flag to false here, it should be set in 'update' function.
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// Otherwise, the state got from alSourceState may be wrong
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// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
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// {
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// _alSourceUsed[_alSources[index]] = false;
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// }
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// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
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update(0.0f);
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@ -662,7 +655,7 @@ void AudioEngineImpl::update(float dt)
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it = _audioPlayers.erase(it);
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_threadMutex.unlock();
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delete player;
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_alSourceUsed[alSource] = false;
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_unusedSourcesPool.push_back(alSource);
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}
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else if (player->_ready && sourceState == AL_STOPPED) {
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@ -682,7 +675,7 @@ void AudioEngineImpl::update(float dt)
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}
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delete player;
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_alSourceUsed[alSource] = false;
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_unusedSourcesPool.push_back(alSource);
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}
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else{
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++it;
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