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closed #4703, Solve the incorrect effect of test case : RenderTexture test issue 937.
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@ -232,14 +232,12 @@ RenderTextureIssue937::RenderTextureIssue937()
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auto background = LayerColor::create(Color4B(200,200,200,255));
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addChild(background);
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auto s = Director::getInstance()->getWinSize();
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auto spr_premulti = Sprite::create("Images/fire.png");
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spr_premulti->setPosition(Point(16,48));
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spr_premulti->setPosition(Point(s.width/2-16, s.height/2+16));
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auto spr_nonpremulti = Sprite::create("Images/fire.png");
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spr_nonpremulti->setPosition(Point(16,16));
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spr_nonpremulti->setPosition(Point(s.width/2-16, s.height/2-16));
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/* A2 & B2 setup */
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auto rend = RenderTexture::create(32, 64, Texture2D::PixelFormat::RGBA8888);
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@ -249,20 +247,17 @@ RenderTextureIssue937::RenderTextureIssue937()
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return;
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}
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auto spr_size = spr_premulti->getContentSize();
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rend->setKeepMatrix(true);
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Size pixelSize = Director::getInstance()->getWinSizeInPixels();
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rend->setVirtualViewport(Point(s.width/2-32, s.height/2-32),Rect(0,0,s.width,s.height),Rect(0,0,pixelSize.width,pixelSize.height));
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// It's possible to modify the RenderTexture blending function by
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// [[rend sprite] setBlendFunc:(BlendFunc) {GL_ONE, GL_ONE_MINUS_SRC_ALPHA}];
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rend->begin();
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spr_premulti->visit();
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spr_nonpremulti->visit();
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rend->end();
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auto s = Director::getInstance()->getWinSize();
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/* A1: setup */
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spr_premulti->setPosition(Point(s.width/2-16, s.height/2+16));
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/* B1: setup */
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spr_nonpremulti->setPosition(Point(s.width/2-16, s.height/2-16));
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rend->end();
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rend->setPosition(Point(s.width/2+16, s.height/2));
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