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[![macOS Build Status](https://github.com/axmolengine/axmol/workflows/osx/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aosx)
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**这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++17...**
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**Axmol - X分子引擎,基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++17/20...**
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**[English](README.md)**
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### 关于预编译库
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- 所有预编译库均通过[buildware](https://github.com/axmolengine/buildware)使用GitHub Actions自动构建
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- 预编译库支持架构
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- windows: x86,x64
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- linux: x64
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- macos: x64, arm64(M1芯片)
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- android: armv7, arm64, x86, x64
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- ios: arm64, x64
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- tvos: arm64, x64
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### 宗旨:
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* C++17
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* Focus on native game dev only
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* C++17/20
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* 专注C++
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* Fix bugs ASAP
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* Review PR ASAP
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### 主要特性:
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* 增加tvos支持
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* 增强Windows下工作流,支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)
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* Windows 视频播放支持
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* Windows x64编译支持
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* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
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* 使用现代化的GL加载器glad代替glew
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* 增加google angle渲染后端支持
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* C++最低标准要求: C++17
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* C++最低标准要求: C++17/20
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* 设置ios下最低目标平台为ios9.0
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* 使用更快的xml解析库pugixml代替tinyxml2
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* Downloader全平台统一实现,均基于curl
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3. 执行```python setup.py```后重启控制台
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#### Windows
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1. 安装CMake,要求3.14以上
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2. 确保 Visual Studio 2019 已正确安装
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1. 安装CMake,要求3.22以上
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2. 确保 Visual Studio 2019/2022 已正确安装
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3. 执行下面的命令
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```bat
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cd axmol
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### 注意
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* ThreadLocalStorage线程本地存储
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- ios x86 simulator ios>=10 and axmol no longer provide x86 libraries
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- ios x64 or devices(armv7,arm64) ios sdk>=9.0
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- ios x64 or devices arm64 ios sdk>=9.0
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- the openal-soft maintained by kcat use TLS
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### QQ交流群
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