skip Node::set/getRotationQuat

This commit is contained in:
yangxiao 2014-12-25 14:55:43 +08:00
parent 04e273e245
commit de7b70f63e
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* M
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$ setContentSize setAnchorPoint enumerateChildren getonEnterTransitionDidFinishCallback getOnEnterCallback getOnExitCallback getonExitTransitionDidStartCallback setAdditionalTransform],
skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$ setContentSize setAnchorPoint enumerateChildren getonEnterTransitionDidFinishCallback getOnEnterCallback getOnExitCallback getonExitTransitionDidStartCallback setAdditionalTransform setRotationQuat getRotationQuat],
Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
MotionStreak::[getBlendFunc setBlendFunc draw update],