mirror of https://github.com/axmolengine/axmol.git
issue #62, debug
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0fd94875fb
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@ -35,6 +35,16 @@ namespace cocos2d {
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virtual ~CCParticleFire(){}
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virtual ~CCParticleFire(){}
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bool init(){ initWithTotalParticles(250); }
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bool init(){ initWithTotalParticles(250); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleFire * node()
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{
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CCParticleFire *pRet = new CCParticleFire();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! A fireworks particle system
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//! A fireworks particle system
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@ -44,6 +54,16 @@ namespace cocos2d {
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virtual ~CCParticleFireworks(){}
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virtual ~CCParticleFireworks(){}
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bool init(){ initWithTotalParticles(1500); }
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bool init(){ initWithTotalParticles(1500); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleFireworks * node()
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{
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CCParticleFireworks *pRet = new CCParticleFireworks();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! A sun particle system
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//! A sun particle system
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@ -53,6 +73,16 @@ namespace cocos2d {
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virtual ~CCParticleSun(){}
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virtual ~CCParticleSun(){}
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bool init(){ initWithTotalParticles(350); }
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bool init(){ initWithTotalParticles(350); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleSun * node()
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{
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CCParticleSun *pRet = new CCParticleSun();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! A galaxy particle system
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//! A galaxy particle system
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@ -62,6 +92,16 @@ namespace cocos2d {
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virtual ~CCParticleGalaxy(){}
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virtual ~CCParticleGalaxy(){}
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bool init(){ initWithTotalParticles(200); }
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bool init(){ initWithTotalParticles(200); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleGalaxy * node()
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{
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CCParticleGalaxy *pRet = new CCParticleGalaxy();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! A flower particle system
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//! A flower particle system
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@ -71,6 +111,16 @@ namespace cocos2d {
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virtual ~CCParticleFlower(){}
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virtual ~CCParticleFlower(){}
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bool init(){ initWithTotalParticles(250); }
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bool init(){ initWithTotalParticles(250); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleFlower * node()
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{
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CCParticleFlower *pRet = new CCParticleFlower();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! A meteor particle system
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//! A meteor particle system
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@ -80,6 +130,16 @@ namespace cocos2d {
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virtual ~CCParticleMeteor(){}
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virtual ~CCParticleMeteor(){}
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bool init(){ initWithTotalParticles(150); }
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bool init(){ initWithTotalParticles(150); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleMeteor * node()
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{
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CCParticleMeteor *pRet = new CCParticleMeteor();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! An spiral particle system
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//! An spiral particle system
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@ -89,6 +149,16 @@ namespace cocos2d {
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virtual ~CCParticleSpiral(){}
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virtual ~CCParticleSpiral(){}
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bool init(){ initWithTotalParticles(500); }
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bool init(){ initWithTotalParticles(500); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleSpiral * node()
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{
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CCParticleSpiral *pRet = new CCParticleSpiral();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! An explosion particle system
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//! An explosion particle system
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@ -98,6 +168,16 @@ namespace cocos2d {
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virtual ~CCParticleExplosion(){}
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virtual ~CCParticleExplosion(){}
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bool init(){ initWithTotalParticles(700); }
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bool init(){ initWithTotalParticles(700); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleExplosion * node()
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{
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CCParticleExplosion *pRet = new CCParticleExplosion();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! An smoke particle system
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//! An smoke particle system
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@ -107,6 +187,16 @@ namespace cocos2d {
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virtual ~CCParticleSmoke(){}
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virtual ~CCParticleSmoke(){}
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bool init(){ initWithTotalParticles(200); }
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bool init(){ initWithTotalParticles(200); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleSmoke * node()
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{
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CCParticleSmoke *pRet = new CCParticleSmoke();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! An snow particle system
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//! An snow particle system
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@ -116,6 +206,16 @@ namespace cocos2d {
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virtual ~CCParticleSnow(){}
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virtual ~CCParticleSnow(){}
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bool init(){ initWithTotalParticles(700); }
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bool init(){ initWithTotalParticles(700); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleSnow * node()
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{
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CCParticleSnow *pRet = new CCParticleSnow();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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//! A rain particle system
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//! A rain particle system
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@ -125,6 +225,16 @@ namespace cocos2d {
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virtual ~CCParticleRain(){}
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virtual ~CCParticleRain(){}
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bool init(){ initWithTotalParticles(1000); }
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bool init(){ initWithTotalParticles(1000); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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virtual bool initWithTotalParticles(int numberOfParticles);
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static CCParticleRain * node()
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{
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CCParticleRain *pRet = new CCParticleRain();
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if (pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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return NULL;
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}
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};
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};
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}// namespace cocos2d
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}// namespace cocos2d
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