mirror of https://github.com/axmolengine/axmol.git
minor fix for a comment.
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@ -36,7 +36,7 @@ void CCNodeLoader::parseProperties(CCNode * pNode, CCNode * pParent, CCBReader *
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setProp = true;
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}
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// Cocos2d-x is using touch event callback for all platforms,
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// It's different from cocos2d-iphone which uses mouse event for Mac port.
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// it's different from cocos2d-iphone which uses mouse event for Mac port.
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// So we just need to touch event by using kCCBPlatformIOS.
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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if(platform == kCCBPlatformIOS)
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