mirror of https://github.com/axmolengine/axmol.git
CCLOG support for cocos2d-win32
This commit is contained in:
parent
efd69c7023
commit
de97900b6c
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@ -0,0 +1,29 @@
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#ignore thumbnails created by windows
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Thumbs.db
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#Ignore files build by Visual Studio
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*.obj
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*.exe
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*.pdb
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*.aps
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*.vcproj.*.user
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*.pch
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*.vspscc
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*_i.c
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*_p.c
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*.ncb
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*.suo
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*.tlb
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*.tlh
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*.bak
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*.cache
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*.ilk
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*.log
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[Bb]in
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[Dd]ebug*/
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*.lib
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*.sbr
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obj/
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[Rr]elease*/
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_ReSharper*/
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[Tt]est[Rr]esult*
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@ -13,18 +13,20 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests\proj.win32\t
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{929480E7-23C0-4DF6-8456-096D71547116} = {929480E7-23C0-4DF6-8456-096D71547116}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "box2d", "Box2D\proj.win32\Box2D.win32.vcproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libBox2D", "Box2D\proj.win32\Box2D.win32.vcproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk", "chipmunk\proj.win32\chipmunk.win32.vcproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "chipmunk\proj.win32\chipmunk.win32.vcproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocosdenshion", "CocosDenshion\proj.win32\CocosDenshion.win32.vcproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosDenshion", "CocosDenshion\proj.win32\CocosDenshion.win32.vcproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld.win32\HelloWorld.win32.vcproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
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ProjectSection(ProjectDependencies) = postProject
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocos2d-win32", "cocos2dx\proj.win32\cocos2d-win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "cocos2dx\proj.win32\cocos2d-win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestWin32Wizard.win32", "TestWin32Wizard\TestWin32Wizard.win32.vcproj", "{2CADAE24-E793-480C-883F-6D90244B1ABD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -60,6 +62,10 @@ Global
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32
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{2CADAE24-E793-480C-883F-6D90244B1ABD}.Debug|Win32.ActiveCfg = Debug|Win32
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{2CADAE24-E793-480C-883F-6D90244B1ABD}.Debug|Win32.Build.0 = Debug|Win32
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{2CADAE24-E793-480C-883F-6D90244B1ABD}.Release|Win32.ActiveCfg = Release|Win32
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{2CADAE24-E793-480C-883F-6D90244B1ABD}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -52,19 +52,21 @@ THE SOFTWARE.
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*/
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#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
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#define CCLOG(...) do {} while (0)
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#define CCLOGINFO(...) do {} while (0)
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#define CCLOGERROR(...) do {} while (0)
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#define CCLOG(...) do {} while (0)
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#define CCLOGINFO(...) do {} while (0)
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#define CCLOGERROR(...) do {} while (0)
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#elif COCOS2D_DEBUG == 1
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#define CCLOG(...) std::printf(__VA_ARGS__)
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#define CCLOGERROR(...) std::printf(__VA_ARGS__)
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#define CCLOGINFO(...) do {} while (0)
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#include "ccxCommon.h"
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#define CCLOG(format, ...) cocos2d::CCXLog(format, __VA_ARGS__)
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#define CCLOGERROR(format,...) cocos2d::CCXLog(format, __VA_ARGS__)
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#define CCLOGINFO(format,...) do {} while (0)
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#elif COCOS2D_DEBUG > 1
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#define CCLOG(...) std::printf(__VA_ARGS__)
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#define CCLOGERROR(...) std::printf(__VA_ARGS__)
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#define CCLOGINFO(...) std::printf(__VA_ARGS__)
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#include "ccxCommon.h"
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#define CCLOG(format, ...) cocos2d::CCXLog(format, __VA_ARGS__)
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#define CCLOGERROR(format,...) cocos2d::CCXLog(format, __VA_ARGS__)
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#define CCLOGINFO(format,...) cocos2d::CCXLog(format, __VA_ARGS__)
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#endif // COCOS2D_DEBUG
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/** @def CC_SWAP
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ccxCommon_win32.h"
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#include <Windows.h>
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#include <stdio.h>
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#include <stdarg.h>
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#define MAX_LEN 256
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namespace cocos2d {
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void CCXLog(const char * pszFormat, ...)
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{
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char szBuf[MAX_LEN];
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va_list ap;
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va_start(ap, pszFormat);
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vsprintf_s(szBuf, MAX_LEN, pszFormat, ap);
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va_end(ap);
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OutputDebugStringA(szBuf);
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}
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}//namespace cocos2d
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@ -31,4 +31,13 @@ THE SOFTWARE.
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#define CCX_DLL __declspec(dllimport)
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#endif
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namespace cocos2d{
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/**
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@brief Output Debug message to VS Output window.
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*/
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void CCX_DLL CCXLog(const char * pszFormat, ...);
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}//namespace cocos2d
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#endif // end of __CCX_COMMON_WIN32__
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RelativePath="..\platform\win32\CCXCocos2dDefine_win32.h"
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>
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</File>
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<File
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RelativePath="..\platform\win32\CCXCommon_win32.cpp"
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>
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</File>
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<File
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RelativePath="..\platform\win32\ccxCommon_win32.h"
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>
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