Enable texture cache on Emscripten. Not sure yet if this is the best balance, since we're both short on memory *and* compute time.

This commit is contained in:
James Gregory 2013-04-29 20:53:38 -07:00
parent 9b68a65fee
commit de9df010c3
1 changed files with 1 additions and 1 deletions

View File

@ -86,7 +86,7 @@ It's new in cocos2d-x since v0.99.5
#define CC_ENABLE_CACHE_TEXTURE_DATA 0
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN)
/* Application will crash in glDrawElements function on some win32 computers and some android devices.
Indices should be bound again while drawing to avoid this bug.
*/