mirror of https://github.com/axmolengine/axmol.git
Enable texture cache on Emscripten. Not sure yet if this is the best balance, since we're both short on memory *and* compute time.
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@ -86,7 +86,7 @@ It's new in cocos2d-x since v0.99.5
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#define CC_ENABLE_CACHE_TEXTURE_DATA 0
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN)
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/* Application will crash in glDrawElements function on some win32 computers and some android devices.
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Indices should be bound again while drawing to avoid this bug.
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*/
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