mirror of https://github.com/axmolengine/axmol.git
Merge pull request #13990 from MSOpenTech/v3-win10-fix
V3 Win10 UWP fixes
This commit is contained in:
commit
deacab9222
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@ -565,7 +565,6 @@
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<ClCompile Include="..\..\physics3d\CCPhysics3DShape.cpp" />
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<ClCompile Include="..\..\physics3d\CCPhysics3DShape.cpp" />
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<ClCompile Include="..\..\physics3d\CCPhysics3DWorld.cpp" />
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<ClCompile Include="..\..\physics3d\CCPhysics3DWorld.cpp" />
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<ClCompile Include="..\..\physics3d\CCPhysicsSprite3D.cpp" />
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<ClCompile Include="..\..\physics3d\CCPhysicsSprite3D.cpp" />
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<ClCompile Include="..\..\physics\CCComponentPhysics2d.cpp" />
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<ClCompile Include="..\..\physics\CCPhysicsBody.cpp" />
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<ClCompile Include="..\..\physics\CCPhysicsBody.cpp" />
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<ClCompile Include="..\..\physics\CCPhysicsContact.cpp" />
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<ClCompile Include="..\..\physics\CCPhysicsContact.cpp" />
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<ClCompile Include="..\..\physics\CCPhysicsJoint.cpp" />
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<ClCompile Include="..\..\physics\CCPhysicsJoint.cpp" />
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@ -1181,7 +1180,6 @@
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<ClInclude Include="..\..\physics3d\CCPhysics3DShape.h" />
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<ClInclude Include="..\..\physics3d\CCPhysics3DShape.h" />
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<ClInclude Include="..\..\physics3d\CCPhysics3DWorld.h" />
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<ClInclude Include="..\..\physics3d\CCPhysics3DWorld.h" />
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<ClInclude Include="..\..\physics3d\CCPhysicsSprite3D.h" />
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<ClInclude Include="..\..\physics3d\CCPhysicsSprite3D.h" />
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<ClInclude Include="..\..\physics\CCComponentPhysics2d.h" />
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<ClInclude Include="..\..\physics\CCPhysicsBody.h" />
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<ClInclude Include="..\..\physics\CCPhysicsBody.h" />
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<ClInclude Include="..\..\physics\CCPhysicsContact.h" />
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<ClInclude Include="..\..\physics\CCPhysicsContact.h" />
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<ClInclude Include="..\..\physics\CCPhysicsHelper.h" />
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<ClInclude Include="..\..\physics\CCPhysicsHelper.h" />
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@ -1578,9 +1578,6 @@
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<ClCompile Include="..\..\network\WebSocket.cpp">
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<ClCompile Include="..\..\network\WebSocket.cpp">
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<Filter>network</Filter>
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<Filter>network</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\physics\CCComponentPhysics2d.cpp">
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<Filter>physics</Filter>
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</ClCompile>
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<ClCompile Include="..\..\physics\CCPhysicsBody.cpp">
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<ClCompile Include="..\..\physics\CCPhysicsBody.cpp">
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<Filter>physics</Filter>
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<Filter>physics</Filter>
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</ClCompile>
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</ClCompile>
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@ -3395,9 +3392,6 @@
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<ClInclude Include="..\..\network\WebSocket.h">
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<ClInclude Include="..\..\network\WebSocket.h">
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<Filter>network</Filter>
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<Filter>network</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\physics\CCComponentPhysics2d.h">
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<Filter>physics</Filter>
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</ClInclude>
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<ClInclude Include="..\..\physics\CCPhysicsBody.h">
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<ClInclude Include="..\..\physics\CCPhysicsBody.h">
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<Filter>physics</Filter>
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<Filter>physics</Filter>
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</ClInclude>
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</ClInclude>
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@ -59,6 +59,7 @@ bool isWindowsPhone()
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#else
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#else
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return false;
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return false;
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#endif
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#endif
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return false;
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}
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}
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CC_DEPRECATED_ATTRIBUTE std::wstring CC_DLL CCUtf8ToUnicode(const char * pszUtf8Str, unsigned len /*= -1*/)
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CC_DEPRECATED_ATTRIBUTE std::wstring CC_DLL CCUtf8ToUnicode(const char * pszUtf8Str, unsigned len /*= -1*/)
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