mirror of https://github.com/axmolengine/axmol.git
Fix minor typos in naming (#17280)
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@ -78,7 +78,7 @@ NS_CC_BEGIN
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//
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inline void nomalize_point(float x, float y, particle_point* out)
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inline void normalize_point(float x, float y, particle_point* out)
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{
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float n = x * x + y * y;
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// Already normalized.
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@ -904,7 +904,7 @@ void ParticleSystem::update(float dt)
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// radial acceleration
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if (_particleData.posx[i] || _particleData.posy[i])
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{
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nomalize_point(_particleData.posx[i], _particleData.posy[i], &radial);
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normalize_point(_particleData.posx[i], _particleData.posy[i], &radial);
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}
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tangential = radial;
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radial.x *= _particleData.modeA.radialAccel[i];
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@ -149,7 +149,7 @@ void Terrain::onDraw(const Mat4 &transform, uint32_t /*flags*/)
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_stateBlock->bind();
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GL::enableVertexAttribs(1<<_positionLocation | 1 << _texcordLocation | 1<<_normalLocation);
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GL::enableVertexAttribs(1<<_positionLocation | 1 << _texcoordLocation | 1<<_normalLocation);
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glProgram->setUniformsForBuiltins(transform);
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_glProgramState->applyUniforms();
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glUniform3f(_lightDirLocation,_lightDir.x,_lightDir.y,_lightDir.z);
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@ -815,7 +815,7 @@ void Terrain::cacheUniformAttribLocation()
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{
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_positionLocation = glGetAttribLocation(this->getGLProgram()->getProgram(),"a_position");
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_texcordLocation = glGetAttribLocation(this->getGLProgram()->getProgram(),"a_texCoord");
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_texcoordLocation = glGetAttribLocation(this->getGLProgram()->getProgram(),"a_texCoord");
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_normalLocation = glGetAttribLocation(this->getGLProgram()->getProgram(),"a_normal");
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_alphaMapLocation = -1;
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for(int i =0;i<4;++i)
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@ -508,7 +508,7 @@ protected:
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Mat4 _terrainModelMatrix;
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GLuint _normalLocation;
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GLuint _positionLocation;
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GLuint _texcordLocation;
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GLuint _texcoordLocation;
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float _maxHeight;
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float _minHeight;
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CrackFixedType _crackFixedType;
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@ -74,7 +74,7 @@ _clippingStencil(nullptr),
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_clippingRect(Rect::ZERO),
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_clippingParent(nullptr),
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_clippingRectDirty(true),
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_stencileStateManager(new StencilStateManager()),
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_stencilStateManager(new StencilStateManager()),
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_doLayoutDirty(true),
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_isInterceptTouch(false),
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_loopFocus(false),
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@ -87,7 +87,7 @@ _isFocusPassing(false)
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Layout::~Layout()
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{
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CC_SAFE_RELEASE(_clippingStencil);
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CC_SAFE_DELETE(_stencileStateManager);
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CC_SAFE_DELETE(_stencilStateManager);
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}
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void Layout::onEnter()
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@ -268,13 +268,13 @@ void Layout::stencilClippingVisit(Renderer *renderer, const Mat4& parentTransfor
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renderer->pushGroup(_groupCommand.getRenderQueueID());
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_beforeVisitCmdStencil.init(_globalZOrder);
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_beforeVisitCmdStencil.func = CC_CALLBACK_0(StencilStateManager::onBeforeVisit, _stencileStateManager);
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_beforeVisitCmdStencil.func = CC_CALLBACK_0(StencilStateManager::onBeforeVisit, _stencilStateManager);
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renderer->addCommand(&_beforeVisitCmdStencil);
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_clippingStencil->visit(renderer, _modelViewTransform, flags);
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_afterDrawStencilCmd.init(_globalZOrder);
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_afterDrawStencilCmd.func = CC_CALLBACK_0(StencilStateManager::onAfterDrawStencil, _stencileStateManager);
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_afterDrawStencilCmd.func = CC_CALLBACK_0(StencilStateManager::onAfterDrawStencil, _stencilStateManager);
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renderer->addCommand(&_afterDrawStencilCmd);
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int i = 0; // used by _children
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@ -322,7 +322,7 @@ void Layout::stencilClippingVisit(Renderer *renderer, const Mat4& parentTransfor
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_afterVisitCmdStencil.init(_globalZOrder);
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_afterVisitCmdStencil.func = CC_CALLBACK_0(StencilStateManager::onAfterVisit, _stencileStateManager);
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_afterVisitCmdStencil.func = CC_CALLBACK_0(StencilStateManager::onAfterVisit, _stencilStateManager);
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renderer->addCommand(&_afterVisitCmdStencil);
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renderer->popGroup();
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@ -634,7 +634,7 @@ protected:
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bool _clippingRectDirty;
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//clipping
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StencilStateManager *_stencileStateManager;
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StencilStateManager *_stencilStateManager;
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GroupCommand _groupCommand;
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CustomCommand _beforeVisitCmdStencil;
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