mirror of https://github.com/axmolengine/axmol.git
Add index.html for SimpleGame and TestCpp. Set resolution on all canvases to 800x500 to match code.
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@ -20,7 +20,7 @@
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas width="800" height="600" class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<canvas width="800" height="500" class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<hr/>
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<div class="emscripten">
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@ -0,0 +1,93 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>SimpleGame</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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</style>
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</head>
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<body>
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<hr/>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas width="800" height="500" class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<script type='text/javascript'>
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// connect to canvas
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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element.value = ''; // clear browser cache
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return function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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element.value += text + "\n";
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element.scrollTop = 99999; // focus on bottom
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};
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})(),
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printErr: function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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console.log(text);
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}
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},
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canvas: document.getElementById('canvas'),
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setStatus: function(text) {
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if (Module.setStatus.interval) clearInterval(Module.setStatus.interval);
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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</script>
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<script type="text/javascript" src="SimpleGame.data.js"></script>
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<script type="text/javascript" src="SimpleGame.js"></script>
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</body>
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</html>
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@ -0,0 +1,93 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>TestCpp</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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</style>
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</head>
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<body>
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<hr/>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas width="800" height="500" class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<script type='text/javascript'>
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// connect to canvas
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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element.value = ''; // clear browser cache
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return function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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element.value += text + "\n";
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element.scrollTop = 99999; // focus on bottom
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};
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})(),
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printErr: function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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console.log(text);
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}
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},
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canvas: document.getElementById('canvas'),
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setStatus: function(text) {
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if (Module.setStatus.interval) clearInterval(Module.setStatus.interval);
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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</script>
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<script type="text/javascript" src="TestCpp.data.js"></script>
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<script type="text/javascript" src="TestCpp.js"></script>
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</body>
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</html>
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