mirror of https://github.com/axmolengine/axmol.git
Updates bindings config files.
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@ -27,7 +27,7 @@ headers = %(cocosdir)s/cocos/gui/CocosGUI.h
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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classes = UIHelper UILayout UIWidget UILayer UIButton UICheckBox UIImageView UILabel UILabelAtlas UILabelBMFont UILoadingBar UISlider UISwitch UITextField UIScrollView UIPageView UIListView UILayoutParameter UILinearLayoutParameter UIRelativeLayoutParameter
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classes = Helper Layout Widget Layer Button CheckBox ImageView Label LabelAtlas LabelBMFont LoadingBar Slider Switch TextField ScrollView PageView ListView LayoutParameter LinearLayoutParameter RelativeLayoutParameter
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# what should we skip? in the format ClassName::[function function]
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# what should we skip? in the format ClassName::[function function]
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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@ -37,10 +37,10 @@ classes = UIHelper UILayout UIWidget UILayer UIButton UICheckBox UIImageView UIL
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# functions from all classes.
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# functions from all classes.
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skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*HSV onTouch.* onAcc.* onKey.* onRegisterTouchListener (s|g)etBlendFunc ccTouch.*],
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skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*HSV onTouch.* onAcc.* onKey.* onRegisterTouchListener (s|g)etBlendFunc ccTouch.*],
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UIWidget::[(s|g)etUserObject],
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Widget::[(s|g)etUserObject],
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UILayer::[getInputManager],
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Layer::[getInputManager],
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UILayoutParameter::[(s|g)etMargin],
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LayoutParameter::[(s|g)etMargin],
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UIImageView::[doubleClickEvent checkDoubleClick]
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ImageView::[doubleClickEvent checkDoubleClick]
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rename_functions =
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rename_functions =
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@ -50,14 +50,14 @@ rename_classes =
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remove_prefix =
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remove_prefix =
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# classes for which there will be no "parent" lookup
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# classes for which there will be no "parent" lookup
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classes_have_no_parents = UIHelper
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classes_have_no_parents = Helper
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# base classes which will be skipped when their sub-classes found them.
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# base classes which will be skipped when their sub-classes found them.
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base_classes_to_skip = Object
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base_classes_to_skip = Object
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# classes that create no constructor
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# classes that create no constructor
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# Set is special and we will use a hand-written constructor
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# Set is special and we will use a hand-written constructor
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abstract_classes = UIHelper
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abstract_classes = Helper
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = no
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@ -27,7 +27,7 @@ headers = %(cocosdir)s/cocos/gui/CocosGUI.h %(cocosdir)s/cocos/editor-support/co
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ UIWidget UILayout UIRootWidget UIButton UICheckBox UIImageView UILabel UICCLabelAtlas UILabelAtlas UILoadingBar UIScrollView UISlider UICCTextField UITextField UIListView UILabelBMFont UIPageView UIHelper UILayer UILayoutParameter GUIReader UILinearLayoutParameter UIRelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
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classes = Armature ArmatureAnimation Skin Bone ArmatureDataManager \w+Data$ Widget Layout RootWidget Button CheckBox ImageView Label CCLabelAtlas LabelAtlas LoadingBar ScrollView Slider CCTextField TextField ListView LabelBMFont PageView Helper Layer LayoutParameter GReader LinearLayoutParameter RelativeLayoutParameter SceneReader ActionManagerEx ComAudio ComController ComAttribute ComRender BatchNode
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# what should we skip? in the format ClassName::[function function]
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# what should we skip? in the format ClassName::[function function]
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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@ -42,11 +42,11 @@ skip = *::[^visit$ copyWith.* onEnter.* onExit.* ^description$ getObjectType .*
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Skin::[(s|g)etSkinData],
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Skin::[(s|g)etSkinData],
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ArmatureAnimation::[updateHandler updateFrameData frameEvent setMovementEventCallFunc setFrameEventCallFunc],
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ArmatureAnimation::[updateHandler updateFrameData frameEvent setMovementEventCallFunc setFrameEventCallFunc],
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Bone::[(s|g)etIgnoreMovementBoneData],
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Bone::[(s|g)etIgnoreMovementBoneData],
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UILayer::[getInputManager],
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Layer::[getInputManager],
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UILayoutParameter::[(s|g)etMargin],
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LayoutParameter::[(s|g)etMargin],
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UIHelper::[init],
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Helper::[init],
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GUIReader::[setPropsForImageButtonFromJsonDictionary],
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GReader::[setPropsForImageButtonFromJsonDictionary],
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UIImageView::[doubleClickEvent]
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ImageView::[doubleClickEvent]
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rename_functions = GUIReader::[shareReader=getInstance purgeGUIReader=destroyInstance],
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rename_functions = GUIReader::[shareReader=getInstance purgeGUIReader=destroyInstance],
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ActionManagerEx::[shareManager=getInstance purgeActionManager=destroyInstance],
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ActionManagerEx::[shareManager=getInstance purgeActionManager=destroyInstance],
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