mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2087-new-event-dispatcher
This commit is contained in:
commit
e051903b38
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@ -30,7 +30,7 @@ NS_CC_BEGIN
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const char* cocos2dVersion()
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{
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return "3.0-pre-alpha0";
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return "3.0-alpha0";
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}
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NS_CC_END
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@ -28,8 +28,8 @@ THE SOFTWARE.
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#define __COCOS2D_H__
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// 0x00 HI ME LO
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// 00 02 01 00
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#define COCOS2D_VERSION 0x00020100
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// 00 03 00 00
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#define COCOS2D_VERSION 0x00030000
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//
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// all cocos2d include files
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@ -598,9 +598,9 @@ void android_main(struct android_app* state) {
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// ACONFIGURATION_ORIENTATION_PORT
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// ACONFIGURATION_ORIENTATION_SQUARE
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cocos2d::Acceleration acc;
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acc.x = event.acceleration.x;
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acc.y = event.acceleration.y;
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acc.z = event.acceleration.z;
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acc.x = event.acceleration.x/10;
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acc.y = -event.acceleration.y/10;
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acc.z = event.acceleration.z/10;
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acc.timestamp = 0;
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cocos2d::AccelerationEvent accEvent(acc);
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@ -609,9 +609,9 @@ void android_main(struct android_app* state) {
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// ACONFIGURATION_ORIENTATION_LAND
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// swap x and y parameters
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cocos2d::Acceleration acc;
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acc.x = -event.acceleration.y;
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acc.y = event.acceleration.x;
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acc.z = event.acceleration.z;
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acc.x = -event.acceleration.y/10;
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acc.y = -event.acceleration.x/10;
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acc.z = event.acceleration.z/10;
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acc.timestamp = 0;
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cocos2d::AccelerationEvent accEvent(acc);
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@ -66,14 +66,16 @@ void AccelerometerTest::onAcceleration(Acceleration* acc, Event* event)
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auto ballSize = _ball->getContentSize();
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auto ptNow = _ball->getPosition();
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auto ptNow = _ball->getPosition();
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auto ptTemp = pDir->convertToUI(ptNow);
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ptNow.x -= acc->x ;
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ptNow.y -= acc->y ;
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ptTemp.x -= acc->x * 9.81f;
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ptTemp.y -= acc->y * 9.81f;
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FIX_POS(ptNow.x, (VisibleRect::left().x+ballSize.width / 2.0), (VisibleRect::right().x - ballSize.width / 2.0));
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FIX_POS(ptNow.y, (VisibleRect::bottom().y+ballSize.height / 2.0), (VisibleRect::top().y - ballSize.height / 2.0));
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_ball->setPosition(ptNow);
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auto ptNext = pDir->convertToGL(ptTemp);
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FIX_POS(ptNext.x, (VisibleRect::left().x+ballSize.width / 2.0), (VisibleRect::right().x - ballSize.width / 2.0));
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FIX_POS(ptNext.y, (VisibleRect::bottom().y+ballSize.height / 2.0), (VisibleRect::top().y - ballSize.height / 2.0));
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_ball->setPosition(ptNext);
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}
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//------------------------------------------------------------------
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@ -242,7 +242,8 @@
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<UniqueIdentifier>{0b414789-7971-4a4c-86e3-40cc00936684}</UniqueIdentifier>
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</Filter>
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<Filter Include="Classes\PhysicsTest">
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<UniqueIdentifier>{a83cb042-e3d6-4d3b-a4f6-30a4b3fcb3e9}</UniqueIdentifier>
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<UniqueIdentifier>{a83cb042-e3d6-4d3b-a4f6-30a4b3fcb3e9}</UniqueIdentifier>
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</Filter>
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<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest">
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<UniqueIdentifier>{9daecd38-37c6-4216-a999-86077af83beb}</UniqueIdentifier>
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</Filter>
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@ -631,7 +632,8 @@
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<Filter>Classes\NewEventDispatcherTest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\PhysicsTest\PhysicsTest.cpp">
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<Filter>Classes\PhysicsTest</Filter>
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<Filter>Classes\PhysicsTest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest\UIButtonTest.cpp">
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<Filter>Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest</Filter>
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</ClCompile>
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@ -1203,7 +1205,8 @@
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<Filter>Classes\NewEventDispatcherTest</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\PhysicsTest\PhysicsTest.h">
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<Filter>Classes\PhysicsTest</Filter>
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<Filter>Classes\PhysicsTest</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest\UIButtonTest.h">
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<Filter>Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest</Filter>
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</ClInclude>
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@ -13,8 +13,8 @@ AppDelegate::~AppDelegate()
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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Director* director = Director::getInstance();
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EGLView* eglView = EGLView::getInstance();
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auto director = Director::getInstance();
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auto eglView = EGLView::getInstance();
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director->setOpenGLView(eglView);
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@ -25,7 +25,7 @@ bool AppDelegate::applicationDidFinishLaunching() {
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director->setAnimationInterval(1.0 / 60);
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// create a scene. it's an autorelease object
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Scene *scene = HelloWorld::scene();
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auto scene = HelloWorld::createScene();
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// run
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director->runWithScene(scene);
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@ -2,13 +2,13 @@
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USING_NS_CC;
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Scene* HelloWorld::scene()
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Scene* HelloWorld::createScene()
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{
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// 'scene' is an autorelease object
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Scene *scene = Scene::create();
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auto scene = Scene::create();
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// 'layer' is an autorelease object
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HelloWorld *layer = HelloWorld::create();
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auto layer = HelloWorld::create();
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// add layer as a child to scene
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scene->addChild(layer);
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@ -35,16 +35,16 @@ bool HelloWorld::init()
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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MenuItemImage *closeItem = MenuItemImage::create(
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"CloseNormal.png",
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"CloseSelected.png",
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CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
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auto closeItem = MenuItemImage::create(
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"CloseNormal.png",
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"CloseSelected.png",
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CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
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closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
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origin.y + closeItem->getContentSize().height/2));
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// create menu, it's an autorelease object
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Menu* menu = Menu::create(closeItem, NULL);
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auto menu = Menu::create(closeItem, NULL);
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menu->setPosition(Point::ZERO);
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this->addChild(menu, 1);
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@ -54,7 +54,7 @@ bool HelloWorld::init()
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// add a label shows "Hello World"
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// create and initialize a label
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LabelTTF* label = LabelTTF::create("Hello World", "Arial", 24);
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auto label = LabelTTF::create("Hello World", "Arial", 24);
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// position the label on the center of the screen
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label->setPosition(Point(origin.x + visibleSize.width/2,
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this->addChild(label, 1);
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// add "HelloWorld" splash screen"
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Sprite* sprite = Sprite::create("HelloWorld.png");
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auto sprite = Sprite::create("HelloWorld.png");
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// position the sprite on the center of the screen
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sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
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@ -6,16 +6,16 @@
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class HelloWorld : public cocos2d::Layer
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{
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public:
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// there's no 'id' in cpp, so we recommend returning the class instance pointer
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static cocos2d::Scene* createScene();
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// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
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virtual bool init();
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// there's no 'id' in cpp, so we recommend returning the class instance pointer
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static cocos2d::Scene* scene();
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// a selector callback
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void menuCloseCallback(Object* pSender);
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// implement the "static node()" method manually
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// implement the "static create()" method manually
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CREATE_FUNC(HelloWorld);
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};
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@ -372,7 +372,7 @@
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29B97313FDCFA39411CA2CEA /* Project object */ = {
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isa = PBXProject;
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attributes = {
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LastUpgradeCheck = 0430;
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LastUpgradeCheck = 0500;
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};
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buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "HelloCpp" */;
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compatibilityVersion = "Xcode 3.2";
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@ -572,7 +572,6 @@
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CLANG_CXX_LIBRARY = "libc++";
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CODE_SIGN_IDENTITY = "iPhone Developer";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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COMPRESS_PNG_FILES = NO;
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COPY_PHASE_STRIP = NO;
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
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@ -626,7 +625,6 @@
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CLANG_CXX_LIBRARY = "libc++";
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CODE_SIGN_IDENTITY = "iPhone Developer";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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COMPRESS_PNG_FILES = NO;
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COPY_PHASE_STRIP = YES;
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GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
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GCC_OPTIMIZATION_LEVEL = 0;
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@ -673,11 +671,12 @@
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C01FCF4F08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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COMPRESS_PNG_FILES = NO;
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GCC_C_LANGUAGE_STANDARD = c99;
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GCC_VERSION = "";
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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ONLY_ACTIVE_ARCH = YES;
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SDKROOT = iphoneos;
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VALID_ARCHS = "armv6 armv7 i386";
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};
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@ -686,7 +685,7 @@
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C01FCF5008A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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COMPRESS_PNG_FILES = NO;
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GCC_C_LANGUAGE_STANDARD = c99;
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GCC_VERSION = "";
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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@ -362,7 +362,7 @@
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29B97313FDCFA39411CA2CEA /* Project object */ = {
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isa = PBXProject;
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attributes = {
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LastUpgradeCheck = 0430;
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LastUpgradeCheck = 0500;
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};
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buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "HelloCpp" */;
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compatibilityVersion = "Xcode 3.2";
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@ -572,11 +572,11 @@
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isa = XCBuildConfiguration;
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buildSettings = {
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ALWAYS_SEARCH_USER_PATHS = NO;
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ARCHS = "$(ARCHS_STANDARD_64_BIT)";
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CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
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CLANG_CXX_LIBRARY = "libc++";
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CODE_SIGN_IDENTITY = "";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "";
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COMBINE_HIDPI_IMAGES = YES;
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COPY_PHASE_STRIP = NO;
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
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@ -620,11 +620,11 @@
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isa = XCBuildConfiguration;
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buildSettings = {
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ALWAYS_SEARCH_USER_PATHS = NO;
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ARCHS = "$(ARCHS_STANDARD_64_BIT)";
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CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
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CLANG_CXX_LIBRARY = "libc++";
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CODE_SIGN_IDENTITY = "";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "";
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COMBINE_HIDPI_IMAGES = YES;
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COPY_PHASE_STRIP = YES;
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GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
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GCC_OPTIMIZATION_LEVEL = 0;
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@ -664,11 +664,11 @@
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C01FCF4F08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_64_BIT)";
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GCC_C_LANGUAGE_STANDARD = c99;
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GCC_VERSION = "";
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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ONLY_ACTIVE_ARCH = YES;
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SDKROOT = macosx;
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VALID_ARCHS = "x86_64 i386";
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};
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|
@ -677,7 +677,6 @@
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C01FCF5008A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_64_BIT)";
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GCC_C_LANGUAGE_STANDARD = c99;
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GCC_VERSION = "";
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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|
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