mirror of https://github.com/axmolengine/axmol.git
Merge pull request #9892 from yinjimmy/bugfix_runtime
Fix: can not load BYTECODE Lua project
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commit
e0625ad1db
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@ -54,7 +54,7 @@ void AppDelegate::initGLContextAttrs()
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bool AppDelegate::applicationDidFinishLaunching()
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{
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//
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#if ((CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) && (CC_TARGET_PLATFORM != CC_PLATFORM_MAC) && (CC_CODE_IDE_DEBUG_SUPPORT > 0))
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#if ((CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) && (CC_TARGET_PLATFORM != CC_PLATFORM_MAC) && (CC_CODE_IDE_DEBUG_SUPPORT > 0) && (COCOS2D_DEBUG > 0))
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_project.setDebuggerType(kCCRuntimeDebuggerCodeIDE);
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#endif
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@ -188,25 +188,18 @@ void StartupCall::startup()
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}
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updateConfigParser(project);
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if (FileUtils::getInstance()->isFileExist(path))
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updatePreviewFuncForPath(path);
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// launch
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if (project.getDebuggerType() == kCCRuntimeDebuggerNone)
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{
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updatePreviewFuncForPath(path);
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// launch
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if (project.getDebuggerType() == kCCRuntimeDebuggerNone)
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{
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_previewFunc(path);
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}
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else
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{
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// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
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initRuntime(project.getProjectDir());
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startRuntime();
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}
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_previewFunc(path);
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}
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else
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{
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CCLOG("[ERROR]: %s is not exist.", path.c_str());
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// NOTE:Please don't remove this call if you want to debug with Cocos Code IDE
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initRuntime(project.getProjectDir());
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startRuntime();
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}
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// track start event
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@ -358,12 +351,6 @@ void StartupCall::updatePreviewFuncForPath(const std::string &path)
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// set loader
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_previewFunc = [](const std::string &path) { CCLOG("[WARNING]: unsupport %s", path.c_str()); };
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if (!FileUtils::getInstance()->isFileExist(path))
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{
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CCLOG("[ERROR]: %s is not exist.", path.c_str());
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return ;
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}
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if (endWithString(path, ".lua"))
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{
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_launchEvent = "lua";
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