mirror of https://github.com/axmolengine/axmol.git
fixed #3480 add search paths.
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parent
77dca5958f
commit
e08e4ce0f8
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@ -362,6 +362,10 @@ namespace cocostudio {
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pAudio->setFile(pPath.c_str());
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pAudio->setFile(pPath.c_str());
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const bool bLoop = (DICTOOL->getIntValue_json(subDict, "loop") != 0);
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const bool bLoop = (DICTOOL->getIntValue_json(subDict, "loop") != 0);
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pAudio->setLoop(bLoop);
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pAudio->setLoop(bLoop);
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if (pComName != NULL)
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{
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pAudio->setName(pComName);
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}
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gb->addComponent(pAudio);
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gb->addComponent(pAudio);
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if (pComName != NULL)
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if (pComName != NULL)
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{
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{
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@ -45,11 +45,30 @@ bool AppDelegate::applicationDidFinishLaunching()
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auto resourceSize = Size(960, 640);
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auto resourceSize = Size(960, 640);
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searchPaths.push_back("hd");
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searchPaths.push_back("hd");
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searchPaths.push_back("hd/scenetest");
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searchPaths.push_back("hd/scenetest");
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searchPaths.push_back("hd/scenetest/ArmatureComponentTest");
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searchPaths.push_back("hd/scenetest/AttributeComponentTest");
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searchPaths.push_back("hd/scenetest/BackgroundComponentTest");
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searchPaths.push_back("hd/scenetest/EffectComponentTest");
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searchPaths.push_back("hd/scenetest/loadSceneEdtiorFileTest");
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searchPaths.push_back("hd/scenetest/ParticleComponentTest");
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searchPaths.push_back("hd/scenetest/SpriteComponentTest");
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searchPaths.push_back("hd/scenetest/TmxMapComponentTest");
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searchPaths.push_back("hd/scenetest/UIComponentTest");
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searchPaths.push_back("hd/scenetest/TriggerTest");
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director->setContentScaleFactor(resourceSize.height/designSize.height);
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director->setContentScaleFactor(resourceSize.height/designSize.height);
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}
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}
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else
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else
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{
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{
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searchPaths.push_back("scenetest");
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searchPaths.push_back("scenetest/ArmatureComponentTest");
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searchPaths.push_back("scenetest/AttributeComponentTest");
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searchPaths.push_back("scenetest/BackgroundComponentTest");
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searchPaths.push_back("scenetest/EffectComponentTest");
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searchPaths.push_back("scenetest/loadSceneEdtiorFileTest");
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searchPaths.push_back("scenetest/ParticleComponentTest");
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searchPaths.push_back("scenetest/SpriteComponentTest");
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searchPaths.push_back("scenetest/TmxMapComponentTest");
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searchPaths.push_back("scenetest/UIComponentTest");
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searchPaths.push_back("scenetest/TriggerTest");
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}
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}
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pFileUtils->setSearchPaths(searchPaths);
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pFileUtils->setSearchPaths(searchPaths);
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@ -245,7 +245,6 @@ cocos2d::Node* loadSceneEdtiorFileTest::createGameScene()
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{
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{
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return nullptr;
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return nullptr;
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}
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}
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ActionManagerEx::getInstance()->playActionByName("startMenu_1.json","Animation1");
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return node;
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return node;
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}
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}
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@ -474,7 +473,7 @@ cocos2d::Node* TmxMapComponentTest::createGameScene()
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{
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{
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return nullptr;
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return nullptr;
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}
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}
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TMXTiledMap *tmxMap = static_cast<TMXTiledMap*>(node->getChildByTag(10015)->getComponent("TMXTiledMap")->getNode());
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TMXTiledMap *tmxMap = static_cast<TMXTiledMap*>(node->getChildByTag(10015)->getComponent("CCTMXTiledMap")->getNode());
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ActionInterval *actionTo = SkewTo::create(2, 0.f, 2.f);
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ActionInterval *actionTo = SkewTo::create(2, 0.f, 2.f);
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ActionInterval *rotateTo = RotateTo::create(2, 61.0f);
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ActionInterval *rotateTo = RotateTo::create(2, 61.0f);
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ActionInterval *actionScaleTo = ScaleTo::create(2, -0.44f, 0.47f);
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ActionInterval *actionScaleTo = ScaleTo::create(2, -0.44f, 0.47f);
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@ -586,7 +585,7 @@ cocos2d::Node* EffectComponentTest::createGameScene()
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return nullptr;
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return nullptr;
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}
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}
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_node = node;
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_node = node;
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Armature *pAr = static_cast<Armature*>(_node->getChildByTag(10015)->getComponent("Armature")->getNode());
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Armature *pAr = static_cast<Armature*>(_node->getChildByTag(10015)->getComponent("CCArmature")->getNode());
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pAr->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_0(EffectComponentTest::animationEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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pAr->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_0(EffectComponentTest::animationEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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return node;
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return node;
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}
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}
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@ -648,7 +647,6 @@ cocos2d::Node* BackgroundComponentTest::createGameScene()
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{
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{
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return nullptr;
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return nullptr;
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}
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}
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ActionManagerEx::getInstance()->playActionByName("startMenu_1.json","Animation1");
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ComAudio *Audio = static_cast<ComAudio*>(node->getComponent("CCBackgroundAudio"));
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ComAudio *Audio = static_cast<ComAudio*>(node->getComponent("CCBackgroundAudio"));
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Audio->playBackgroundMusic();
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Audio->playBackgroundMusic();
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