update changelog

This commit is contained in:
minggo 2014-01-07 12:48:55 +08:00
parent 9d22c55d35
commit e0b2d16a54
1 changed files with 41 additions and 10 deletions

View File

@ -1,14 +1,24 @@
cocos2d-x-3.0beta Jan.7 2014
[All]
[NEW] New label: shadow, outline, glow support
[NEW] AngelCode binary file format support for LabelBMFont
[NEW] New spine runtime support
[NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
[NEW] Added more CocoStudioSceneTest samples.
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
[NEW] AngelCode binary file format support for LabelBMFont.
[NEW] New renderer: Scene graph and Renderer are decoupled now.
[NEW] Upgrated Box2D to 2.3.0
[NEW] SChedule::performFunctionInCocosThread()
[NEW] Added tga format support again.
[NEW] Adds UnitTest for Template container and Value class
[FIX] A Logic error in ControlUtils::RectUnion.
[FIX] Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
[FIX] Removed most hungarian notations.
[FIX] Merged NodeRGBA to Node.
[NEW] New renderer: Scene graph and Renderer are decoupled now.
[FIX] Potential hash collision fix.
[FIX] Updates spine runtime to the latest version.
[FIX] Uses `const std::string&` instead of `const char*`.
@ -17,28 +27,49 @@ cocos2d-x-3.0beta Jan.7 2014
[FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
[FIX] String itself is also modified in `String::componentsSeparatedByString`.
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
[FIX] Crash if connection breaks during download using AssetManager.
[NEW] AngelCode binary file format support for LabelBMFont.
[FIX] Crash if connection breaks during download using AssetManager.
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
[FIX] Useless conversion in ScrollView::onTouchBegan.
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
[NEW] Added more CocoStudioSceneTest samples.
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
[FIX] Logical error in `CallFuncN::clone()`
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
[FIX] Disallow copy and assign for Scene Graph + Actions objects
[FIX] XMLHttpRequest receives wrong binary array
[FIX] XMLHttpRequest.status needs to be assigned even when connection fails
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
[FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
[FIX] Crash if connection breaks during download using AssetManager
[FIX] Project_creator supports creating project at any folder and supports UI
[Android]
[NEW] build/android-build.sh: add supporting to generate .apk file
[FIX] XMLHttpRequest receives wrong binary array.
[NEW] Bindings-generator supports to bind 'unsigned long'.
[FIX] XMLHttpRequest receives wrong binary array.
[FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
[iOS]
[FIX] Infinite loop in UserDefault's destructor
[Windows]
[NEW] CMake support for windows.
[Bindings]
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
[NEW] Support CocoStudio v1.2
[NEW] Adds spine JS binding support.
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
[FIX] The order of onEnter and onExit is wrong.
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
[FIX] Bindings-generator doesn't support 'unsigned long'
[FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
[Lua binding]
[NEW] New label support
[NEW] Physcis integrated support
[NEW] EventDispatcher support
[FIX] CallFuncND + auto remove lua test case have no effect
[FIX] Lua gc will cause correcsponding c++ object been released
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
[Javascript binding]
[FIX] `onEnter` event is triggered after children's `onEnter` event
cocos2d-x-3.0alpha1 Nov.19 2013
[all platforms]