diff --git a/cocos2dx/base_nodes/CCAtlasNode.cpp b/cocos2dx/base_nodes/CCAtlasNode.cpp index 0eb3c13bad..9a5e67fc79 100644 --- a/cocos2dx/base_nodes/CCAtlasNode.cpp +++ b/cocos2dx/base_nodes/CCAtlasNode.cpp @@ -25,44 +25,189 @@ THE SOFTWARE. #include "CCAtlasNode.h" using namespace std; - -ccColor3B CCAtlasNode::getColor(void) -{ - if(m_bOpacityModifyRGB) - { - return m_tColorUnmodified; - } + +// implementation CCAtlasNode + +// CCAtlasNode - Creation & Init + +CCAtlasNode::CCAtlasNode() +{ + /// @todo +} + +CCAtlasNode::~CCAtlasNode() +{ + /// @todo + m_pTextureAtlas->release(); +} + +CCAtlasNode * CCAtlasNode::atlasWithTileFile(std::string &tile, int tileWidth, int tileHeight, int itemsToRender) +{ + /// @todo + CCAtlasNode * pAtlasNode = new CCAtlasNode(); + pAtlasNode->initWithTileFile(tile, tileWidth, tileHeight, itemsToRender); + pAtlasNode->autorelease(); + return pAtlasNode; +} + +CCAtlasNode * CCAtlasNode::initWithTileFile(std::string &tile, int tileWidth, int tileHeight, int itemsToRender) +{ + + m_nItemWidth = tileWidth; + m_nItemHeight = tileHeight; + + m_cOpacity = 255; + m_tColor = m_tColorUnmodified = ccWHITE; + m_bOpacityModifyRGB = true; + + m_tBlendFunc.src = CC_BLEND_SRC; + m_tBlendFunc.dst = CC_BLEND_DST; + + // double retain to avoid the autorelease pool + // also, using: self.textureAtlas supports re-initialization without leaking + this->m_pTextureAtlas = new CCTextureAtlas(); + m_pTextureAtlas->initWithFile(tile, itemsToRender); + + this->updateBlendFunc(); + this->updateOpacityModifyRGB(); + + this->calculateMaxItems(); + this->calculateTexCoordsSteps(); + + return this; +} + + +// CCAtlasNode - Atlas generation + +void CCAtlasNode::calculateMaxItems() +{ + CGSize s = m_pTextureAtlas->getTexture()->getContentSize(); + m_nItemsPerColumn = (int)(s.height / m_nItemHeight); + m_nItemsPerRow = (int)(s.width / m_nItemWidth); +} + +void CCAtlasNode:: calculateTexCoordsSteps() +{ + CCTexture2D *tex = m_pTextureAtlas->getTexture(); + m_fTexStepX = m_nItemWidth / (float)tex->getPixelsWide(); + m_fTexStepY = m_nItemHeight / (float)tex->getPixelsHigh(); +} + +void CCAtlasNode::updateAtlasValues() +{ + NSAssert(false, "CCAtlasNode:Abstract updateAtlasValue not overriden"); + //[NSException raise:@"CCAtlasNode:Abstract" format:@"updateAtlasValue not overriden"]; +} + +// CCAtlasNode - draw +void CCAtlasNode::draw() +{ + // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY + // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY + // Unneeded states: GL_COLOR_ARRAY + glDisableClientState(GL_COLOR_ARRAY); + + glColor4ub( m_tColor.r, m_tColor.g, m_tColor.b, m_cOpacity); + + bool newBlend = false; + if( m_tBlendFunc.src != CC_BLEND_SRC || m_tBlendFunc.dst != CC_BLEND_DST ) + { + newBlend = true; + glBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst ); + } + + m_pTextureAtlas->drawQuads(); + + if( newBlend ) + glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); + + // is this chepear than saving/restoring color state ? + // XXX: There is no need to restore the color to (255,255,255,255). Objects should use the color + // XXX: that they need + // glColor4ub( 255, 255, 255, 255); + + // restore default GL state + glEnableClientState(GL_COLOR_ARRAY); + +} + +// CCAtlasNode - RGBA protocol + +ccColor3B CCAtlasNode:: color() +{ + if(m_bOpacityModifyRGB) + { + return m_tColorUnmodified; + } return m_tColor; } void CCAtlasNode::setColor(ccColor3B color3) { - m_tColor = m_tColorUnmodified = color3; - - if( m_bOpacityModifyRGB ) - { - m_tColor.r = color3.r * m_cOpacity/255; - m_tColor.g = color3.g * m_cOpacity/255; - m_tColor.b = color3.b * m_cOpacity/255; - } + m_tColor = m_tColorUnmodified = color3; + + if( m_bOpacityModifyRGB ) + { + m_tColor.r = color3.r * m_cOpacity/255; + m_tColor.g = color3.g * m_cOpacity/255; + m_tColor.b = color3.b * m_cOpacity/255; + } } -GLubyte CCAtlasNode::getOpacity() -{ - return m_cOpacity; -} +GLubyte CCAtlasNode::opacity() +{ + return m_cOpacity; +} void CCAtlasNode::setOpacity(GLubyte opacity) { - // special opacity for premultiplied textures m_cOpacity = opacity; - // special opacity for premultiplied textures - // special opacity for premultiplied textures - if( m_bOpacityModifyRGB ) //v0.99.1 - setColor( m_bOpacityModifyRGB ? m_tColorUnmodified : m_tColor ); //--> win32 : alwyas used m_colorUnmodified color. "if" state no required( issue ) -} + // special opacity for premultiplied textures + if( m_bOpacityModifyRGB ) + this->setColor(m_bOpacityModifyRGB ? m_tColorUnmodified : m_tColor); +} + +void CCAtlasNode::setOpacityModifyRGB(bool bValue) +{ + ccColor3B oldColor = this->m_tColor; + m_bOpacityModifyRGB = bValue; + this->m_tColor = oldColor; +} + +bool CCAtlasNode::doesOpacityModifyRGB() +{ + return m_bOpacityModifyRGB; +} + +void CCAtlasNode::updateOpacityModifyRGB() +{ + m_bOpacityModifyRGB = m_pTextureAtlas->getTexture()->getHasPremultipliedAlpha(); +} + +// CCAtlasNode - CocosNodeTexture protocol + +void CCAtlasNode::updateBlendFunc() +{ + if( ! m_pTextureAtlas->getTexture()->getHasPremultipliedAlpha() ) { + m_tBlendFunc.src = GL_SRC_ALPHA; + m_tBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA; + } +} + +void CCAtlasNode::setTexture(CCTexture2D *texture) +{ + m_pTextureAtlas->setTexture(texture); + this->updateBlendFunc(); + this->updateOpacityModifyRGB(); +} + +CCTexture2D * CCAtlasNode::texture() +{ + return m_pTextureAtlas->getTexture(); +} diff --git a/cocos2dx/base_nodes/CCNode.cpp b/cocos2dx/base_nodes/CCNode.cpp index ecb1c91189..c095dbd3e3 100644 --- a/cocos2dx/base_nodes/CCNode.cpp +++ b/cocos2dx/base_nodes/CCNode.cpp @@ -24,6 +24,7 @@ THE SOFTWARE. #include "CCNode.h" #include "../support/CGPointExtension.h" +#include "../cocoa/CGGeometry.h" using namespace std; @@ -600,44 +601,53 @@ void CCNode::draw() void CCNode::visit() { - /** @todo - if (!visible_) - return; - + if (!m_bIsVisible) + { + return; + } glPushMatrix(); - if ( grid_ && grid_.active) { - [grid_ beforeDraw]; - [self transformAncestors]; - } + if (m_pGrid && m_pGrid->isActive()) + { + m_pGrid->beforeDraw(); + this->transformAncestors(); + } + + this->transform(); + + if(m_pChildren && m_pChildren->count() > 0) + { + CCNode* pNode; + NSMutableArrayIterator it; + for( it = m_pChildren->begin(); it != m_pChildren->end(); it++) + { + pNode = static_cast(*it); - [self transform]; - - ccArray *arrayData; - int i = 0, nu; - if(children_){ - arrayData = children_->data; - nu = arrayData->num; - for(;iarr[i]; - if ( child.zOrder < 0 ) - [child visit]; + if ( pNode && pNode->m_nZOrder < 0 ) + { + pNode->visit(); + } else + { break; + } } + + this->draw(); + + for ( ; it!=m_pChildren->end(); it++ ) + { + pNode = static_cast(*it); + pNode->visit(); + } } - [self draw]; + if (m_pGrid && m_pGrid->isActive()) + { + m_pGrid->afterDraw(this); + } - if(children_) - for (;iarr[i] visit]; - - - if ( grid_ && grid_.active) - [grid_ afterDraw:self]; - - glPopMatrix();*/ + glPopMatrix(); } void CCNode::transformAncestors() @@ -842,83 +852,77 @@ void CCNode::pauseSchedulerAndActions() [[CCActionManager sharedManager] pauseTarget:self];*/ } -/** @todo CGAffineTransform CCNode::nodeToParentTransform(void) { - if ( isTransformDirty_ ) { + if ( m_bIsTransformDirty ) { - transform_ = CGAffineTransformIdentity; + m_tTransform = CGAffineTransformIdentity; - if ( !isRelativeAnchorPoint_ && !CGPointEqualToPoint(anchorPointInPixels_, CGPointZero) ) - transform_ = CGAffineTransformTranslate(transform_, anchorPointInPixels_.x, anchorPointInPixels_.y); + if( ! m_bIsRelativeAnchorPoint && ! CGPoint::CGPointEqualToPoint(m_tAnchorPointInPixels, CGPointZero) ) + m_tTransform = CGAffineTransformTranslate(m_tTransform, m_tAnchorPointInPixels.x, m_tAnchorPointInPixels.y); - if( ! CGPointEqualToPoint(position_, CGPointZero) ) - transform_ = CGAffineTransformTranslate(transform_, position_.x, position_.y); - if( rotation_ != 0 ) - transform_ = CGAffineTransformRotate(transform_, -CC_DEGREES_TO_RADIANS(rotation_)); - if( ! (scaleX_ == 1 && scaleY_ == 1) ) - transform_ = CGAffineTransformScale(transform_, scaleX_, scaleY_); + if( ! CGPoint::CGPointEqualToPoint(m_tPosition, CGPointZero) ) + m_tTransform = CGAffineTransformTranslate(m_tTransform, m_tPosition.x, m_tPosition.y); + if( m_fRotation != 0 ) + m_tTransform = CGAffineTransformRotate(m_tTransform, -CC_DEGREES_TO_RADIANS(m_fRotation)); + if( ! (m_fScaleX == 1 && m_fScaleY == 1) ) + m_tTransform = CGAffineTransformScale(m_tTransform, m_fScaleX, m_fScaleY); - if( ! CGPointEqualToPoint(anchorPointInPixels_, CGPointZero) ) - transform_ = CGAffineTransformTranslate(transform_, -anchorPointInPixels_.x, -anchorPointInPixels_.y); + if( ! CGPoint::CGPointEqualToPoint(m_tAnchorPointInPixels, CGPointZero) ) + m_tTransform = CGAffineTransformTranslate(m_tTransform, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y); - isTransformDirty_ = NO; + m_bIsTransformDirty = false; } - return transform_; -}*/ -/** @todo -- (CGAffineTransform)parentToNodeTransform + return m_tTransform; +} + +CGAffineTransform CCNode::parentToNodeTransform(void) { - if ( isInverseDirty_ ) { - inverse_ = CGAffineTransformInvert([self nodeToParentTransform]); - isInverseDirty_ = NO; + if ( m_bIsInverseDirty ) { + m_tInverse = CGAffineTransformInvert(this->nodeToParentTransform()); + m_bIsInverseDirty = false; } - return inverse_; -}*/ -/** @todo -- (CGAffineTransform)nodeToWorldTransform -{ - CGAffineTransform t = [self nodeToParentTransform]; + return m_tInverse; +} - for (CCNode *p = parent_; p != nil; p = p.parent) - t = CGAffineTransformConcat(t, [p nodeToParentTransform]); +CGAffineTransform CCNode::nodeToWorldTransform() +{ + CGAffineTransform t = this->nodeToParentTransform(); + + for (CCNode *p = m_pParent; p != NULL; p = p->getParent()) + t = CGAffineTransformConcat(t, p->nodeToParentTransform()); return t; -}*/ -/** @todo -- (CGAffineTransform)worldToNodeTransform +} +/** @todo*/ +CGAffineTransform CCNode::worldToNodeTransform(void) { - return CGAffineTransformInvert([self nodeToWorldTransform]); -}*/ + return CGAffineTransformInvert(this->nodeToWorldTransform()); +} CGPoint CCNode::convertToNodeSpace(CGPoint worldPoint) { - /// @todo return CGPointApplyAffineTransform(worldPoint, [self worldToNodeTransform]); - return CGPoint(0,0); + return CGPointApplyAffineTransform(worldPoint, this->worldToNodeTransform()); } CGPoint CCNode::convertToWorldSpace(CGPoint nodePoint) { - /// @todo return CGPointApplyAffineTransform(nodePoint, [self nodeToWorldTransform]); - return CGPoint(0,0); + return CGPointApplyAffineTransform(nodePoint, this->nodeToWorldTransform()); } CGPoint CCNode::convertToNodeSpaceAR(CGPoint worldPoint) { - /** @todo - CGPoint nodePoint = [self convertToNodeSpace:worldPoint]; - return ccpSub(nodePoint, anchorPointInPixels_);*/ - return CGPoint(0,0); + CGPoint nodePoint = this->convertToNodeSpace(worldPoint); + return ccpSub(nodePoint, m_tAnchorPointInPixels); } CGPoint CCNode::convertToWorldSpaceAR(CGPoint nodePoint) { - /** @todo - nodePoint = ccpAdd(nodePoint, anchorPointInPixels_); - return [self convertToWorldSpace:nodePoint];*/ - return CGPoint(0,0); + /** @todo*/ + nodePoint = ccpAdd(nodePoint, m_tAnchorPointInPixels); + return this->convertToWorldSpace(nodePoint); } /** @todo no declare in .h file CGPoint CCNode::convertToWindowSpace(CGPoint nodePoint) diff --git a/cocos2dx/include/CCAtlasNode.h b/cocos2dx/include/CCAtlasNode.h index 88a3a82440..aa085ebb3f 100644 --- a/cocos2dx/include/CCAtlasNode.h +++ b/cocos2dx/include/CCAtlasNode.h @@ -27,6 +27,7 @@ THE SOFTWARE. #include "CCNode.h" #include "CCProtocols.h" +#include "CCTextureAtlas.h" /** CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol @@ -57,66 +58,52 @@ protected: int m_nItemHeight; ccColor3B m_tColorUnmodified; + + // protocol variables bool m_bOpacityModifyRGB; - - /** conforms to CCTextureProtocol protocol */ - CCX_PROPERTY(CCTextureAtlas *, m_tTextureAtlas, TextureAtlas) - - /** conforms to CCTextureProtocol protocol */ - CCX_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc) - - /** conforms to CCRGBAProtocol protocol */ - CCX_PROPERTY(GLubyte, m_cOpacity, Opacity) - - /** conforms to CCRGBAProtocol protocol */ - CCX_PROPERTY(ccColor3B, m_tColor, Color) - -private: - - void calculateMaxItems(void); - void calculateTexCoordsSteps(void); - void updateBlendFunc(void); - void updateOpacityModifyRGB(void); + ccBlendFunc m_tBlendFunc; + GLubyte m_cOpacity; + ccColor3B m_tColor; + CCTextureAtlas * m_pTextureAtlas; public: - CCAtlasNode(); - - virtual ~CCAtlasNode(); + ~CCAtlasNode(); /** creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ - static CCAtlasNode* atlasWithTileFile(NSString* tile, int tileWidth, int tileHeight, int itemsToRender); + static CCAtlasNode * atlasWithTileFile(std::string & tile,int tileWidth, int tileHeight, int itemsToRender); /** initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ - CCAtlasNode* initWithTileFile(NSString* tile, int tileWidth, int tileHeight, int itemsToRender; + CCAtlasNode * initWithTileFile(std::string & tile, int tileWidth, int tileHeight, int itemsToRender); /** updates the Atlas (indexed vertex array). * Shall be overriden in subclasses */ - void updateAtlasValues(void); + void updateAtlasValues(); -public: //CCNode methods - virtual void draw(void); + virtual void draw(); -public: //CCRGBAProtocol methods +public: + // CC RGBA protocol + /** sets Color @since v0.8 */ - virtual void setColor(ccColor3B color) = 0; + virtual void setColor(ccColor3B color); /** returns the color @since v0.8 */ - virtual ccColor3B color(void) = 0; + virtual ccColor3B color(void); // returns the opacity - virtual GLubyte opacity(void) = 0; + virtual GLubyte opacity(void); /** sets the opacity. @warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed. Values goes from 0 to 255, where 255 means fully opaque. */ - virtual void setOpacity(GLubyte opacity) = 0; + virtual void setOpacity(GLubyte opacity); // optional @@ -126,19 +113,34 @@ public: //CCRGBAProtocol methods Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO @since v0.8 */ - virtual void setOpacityModifyRGB(bool bValue) {} + virtual void setOpacityModifyRGB(bool bValue); /** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); @since v0.8 */ - virtual bool doesOpacityModifyRGB(void) = { return false;} - -public: // CCTextureProtocol methods + virtual bool doesOpacityModifyRGB(void); + + // CC Blend protocol + + // set the source blending function for the texture + virtual void setBlendFunc(ccBlendFunc blendFunc); + + // returns the blending function used for the texture + virtual ccBlendFunc blendFunc(void); + + // CC Texture protocol + // returns the used texture - virtual CCTexture2D* texture(void) = 0; + virtual CCTexture2D* texture(void); // sets a new texture. it will be retained - virtual void setTexture(CCTexture2D *texture) {} + virtual void setTexture(CCTexture2D *texture); + +private : + void calculateMaxItems(); + void calculateTexCoordsSteps(); + void updateBlendFunc(); + void updateOpacityModifyRGB(); }; diff --git a/cocos2dx/include/CCNode.h b/cocos2dx/include/CCNode.h index b2c238ec62..73d8c68630 100644 --- a/cocos2dx/include/CCNode.h +++ b/cocos2dx/include/CCNode.h @@ -32,6 +32,7 @@ THE SOFTWARE. #include "ccMacros.h" #include "../CCScheduler.h" #include "../cocoa/CGGeometry.h" +#include "../cocoa/CGAffineTransform.h" #include "../cocoa/NSMutableArray.h" #include "../cocoa/selector_protocol.h" #include "../effects/CCGrid.h" @@ -97,6 +98,7 @@ Camera: class CCNode : public NSObject, public SelectorProtocol { + // variable property /** The z order of the node relative to it's "brothers": children of the same parent */ @@ -180,6 +182,9 @@ class CCNode : public NSObject, public SelectorProtocol protected: + // transform + CGAffineTransform m_tTransform, m_tInverse; + #ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX GLfloat m_pTransformGL[16]; #endif @@ -438,22 +443,22 @@ public: /** Returns the local affine transform matrix @since v0.7.1 */ -/// @todo CGAffineTransform nodeToParentTransform(void); + CGAffineTransform nodeToParentTransform(void); /** Returns the inverse local affine transform matrix @since v0.7.1 */ -/// @todo CGAffineTransform parentToNodeTransform(void); + CGAffineTransform parentToNodeTransform(void); /** Retrusn the world affine transform matrix @since v0.7.1 */ -/// @todo CGAffineTransform nodeToWorldTransform(void); + CGAffineTransform nodeToWorldTransform(void); /** Returns the inverse world affine transform matrix @since v0.7.1 */ -/// @todo CGAffineTransform worldToNodeTransform(void); + CGAffineTransform worldToNodeTransform(void); /** converts a world coordinate to local coordinate @since v0.7.1 diff --git a/cocos2dx/include/CCPVRTexture.h b/cocos2dx/include/CCPVRTexture.h index b6dd31fc39..9486b75d2f 100644 --- a/cocos2dx/include/CCPVRTexture.h +++ b/cocos2dx/include/CCPVRTexture.h @@ -25,6 +25,8 @@ THE SOFTWARE. #ifndef __CCPVRTEXTURE_H__ #define __CCPVRTEXTURE_H__ +#include + //#import #include #include @@ -45,9 +47,9 @@ public: CCPVRTexture(); ~CCPVRTexture(); - CCPVRTexture * initWithContentsOfFile(NSString * path); + CCPVRTexture * initWithContentsOfFile(std::string & path); /// @todo CCPVRTexture * initWithContentsOfURL(NSURL *url); - static CCPVRTexture * pvrTextureWithContentsOfFile(NSString *path); + static CCPVRTexture * pvrTextureWithContentsOfFile(std::string & path); /// @todo static CCPVRTexture * pvrTextureWithContentsOfURL(NSURL *url); CCX_PROPERTY_READONLY(GLuint, m_uName, Name) diff --git a/cocos2dx/include/CCPageTurnTransition.h b/cocos2dx/include/CCPageTurnTransition.h index 5a44b5b2ef..6a10bcbcc2 100644 --- a/cocos2dx/include/CCPageTurnTransition.h +++ b/cocos2dx/include/CCPageTurnTransition.h @@ -59,7 +59,7 @@ public: * if back is TRUE then the effect is reversed to appear as if the incoming * scene is being turned from left over the outgoing scene */ - CCPageTurnTransition* initWithDurationAndScene(ccTime t,CCScene* scene,bool backwards); + virtual CCPageTurnTransition* initWithDurationAndScene(ccTime t,CCScene* scene,bool backwards); CCIntervalAction* actionWithSize(ccGridSize vector); diff --git a/cocos2dx/include/CCProtocols.h b/cocos2dx/include/CCProtocols.h index 69c362ea60..7087e76fb0 100644 --- a/cocos2dx/include/CCProtocols.h +++ b/cocos2dx/include/CCProtocols.h @@ -26,7 +26,7 @@ THE SOFTWARE. #define __CCPROTOCOLS_H__ #include "ccTypes.h" -#include "textures/CCTexture2D.h" +#include "CCTexture2D.h" #include diff --git a/cocos2dx/include/CCTexture2D.h b/cocos2dx/include/CCTexture2D.h index 96b0c188e6..d51f66403b 100644 --- a/cocos2dx/include/CCTexture2D.h +++ b/cocos2dx/include/CCTexture2D.h @@ -26,13 +26,12 @@ THE SOFTWARE. #define __CCTEXTURE2D_H__ #include +#include #include "Cocos2dDefine.h" #include "../cocoa/NSObject.h" #include "../cocoa/CGGeometry.h" -#include -using namespace std; //CONSTANTS: @@ -135,9 +134,9 @@ public: Note that the generated textures are of type A8 - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). */ /** Initializes a texture from a string with dimensions, alignment, font name and font size */ - /// @todo CCTexture2D * initWithString(NSString* str, CGSize dimensions, UITextAlignment alignment, NSString* fontName, CGFloat fontSize); + /// @todo CCTexture2D * initWithString(string & str, CGSize dimensions, UITextAlignment alignment, string & fontName, CGFloat fontSize); /** Initializes a texture from a string with font name and font size */ - CCTexture2D * initWithString(NSString* str, NSString* fontName, GLfloat fontSize); + CCTexture2D * initWithString(std::string & str, std::string & fontName, GLfloat fontSize); /** Extensions to make it easy to create a CCTexture2D object from a PVRTC file @@ -146,7 +145,7 @@ public: /** Initializes a texture from a PVRTC buffer */ CCTexture2D * initWithPVRTCData(const void* data, int level, int bpp, bool hasAlpha, int length); /** Initializes a texture from a PVRTC file */ - CCTexture2D * initWithPVRTCFile(NSString* file); + CCTexture2D * initWithPVRTCFile(std::string & file); /** sets the min filter, mag filter, wrap s and wrap t texture parameters. If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}. diff --git a/cocos2dx/include/CCTextureAtlas.h b/cocos2dx/include/CCTextureAtlas.h index 150ac67b30..d3cea12c0e 100644 --- a/cocos2dx/include/CCTextureAtlas.h +++ b/cocos2dx/include/CCTextureAtlas.h @@ -69,14 +69,14 @@ public: /** creates a TextureAtlas with an filename and with an initial capacity for Quads. * The TextureAtlas capacity can be increased in runtime. */ - static CCTextureAtlas * textureAtlasWithFile(NSString* file , UINT32 capacity); + static CCTextureAtlas * textureAtlasWithFile(std::string & file , UINT32 capacity); /** initializes a TextureAtlas with a filename and with a certain capacity for Quads. * The TextureAtlas capacity can be increased in runtime. * * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706) */ - CCTextureAtlas * initWithFile(NSString* file, UINT32 capacity); + CCTextureAtlas * initWithFile(std::string & file, UINT32 capacity); /** creates a TextureAtlas with a previously initialized Texture2D object, and * with an initial capacity for n Quads. diff --git a/cocos2dx/include/CCTextureCache.h b/cocos2dx/include/CCTextureCache.h index 4126ad508d..50f4ae68ba 100644 --- a/cocos2dx/include/CCTextureCache.h +++ b/cocos2dx/include/CCTextureCache.h @@ -25,11 +25,11 @@ THE SOFTWARE. #ifndef __CCTEXTURE_CACHE_H__ #define __CCTEXTURE_CACHE_H__ -#include #include "../cocoa/NSObject.h" -#include "../cocoa/NSString.h" /// @todo #import /// @todo #import +#include + class CCTexture2D; class CCAsyncObject; @@ -69,7 +69,7 @@ public: * Otherwise it will return a reference of a previosly loaded image. * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif */ - CCTexture2D* addImage(NSString* fileimage); + CCTexture2D* addImage(std::string &fileimage); /** Returns a Texture2D object given a file image * If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. @@ -78,7 +78,7 @@ public: * Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif * @since v0.8 */ - /// @todo -(void) addImageAsync:(NSString*) filename target:(id)target selector:(SEL)selector; + /// @todo -(void) addImageAsync:(string & ) filename target:(id)target selector:(SEL)selector; void addImageWithAsyncObject(CCAsyncObject* async); @@ -90,13 +90,13 @@ public: * bpp can only be 2 or 4. 2 means more compression but lower quality. * hasAlpha: whether or not the image contains alpha channel */ - CCTexture2D* addPVRTCImage(NSString* fileimage, int bpp, bool hasAlpha, int width); + CCTexture2D* addPVRTCImage(std::string &fileimage, int bpp, bool hasAlpha, int width); /** Returns a Texture2D object given an PVRTC filename * If the file image was not previously loaded, it will create a new CCTexture2D * object and it will return it. Otherwise it will return a reference of a previosly loaded image */ - CCTexture2D* addPVRTCImage(NSString* fileimage); + CCTexture2D* addPVRTCImage(std::string &fileimage); /** Returns a Texture2D object given an CGImageRef image * If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. @@ -105,7 +105,7 @@ public: * If "key" is nil, then a new texture will be created each time. * @since v0.8 */ - /// @todo CGImageRef CCTexture2D* addCGImage(CGImageRef image, NSString * key); + /// @todo CGImageRef CCTexture2D* addCGImage(CGImageRef image, string & key); /** Purges the dictionary of loaded textures. * Call this method if you receive the "Memory Warning" @@ -129,7 +129,7 @@ public: /** Deletes a texture from the cache given a its key name @since v0.99.4 */ - void removeTextureForKey(NSString* textureKeyName); + void removeTextureForKey(std::string & textureKeyName); }; diff --git a/cocos2dx/include/CCTransition.h b/cocos2dx/include/CCTransition.h index c3a9145969..4a164e8a97 100644 --- a/cocos2dx/include/CCTransition.h +++ b/cocos2dx/include/CCTransition.h @@ -81,7 +81,7 @@ public: static CCTransitionScene * transitionWithDurationAndScene(ccTime t, CCScene *scene); /** initializes a transition with duration and incoming scene */ - CCTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene); + virtual CCTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene); /** called after the transition finishes */ void finish(void); @@ -111,7 +111,7 @@ public: /** creates a base transition with duration and incoming scene */ static CCOrientedTransitionScene * transitionWithDurationAndScene(ccTime t,CCScene* scene, tOrientation orientation); /** initializes a transition with duration and incoming scene */ - CCOrientedTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene,tOrientation orientation); + virtual CCOrientedTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene,tOrientation orientation); }; /** CCRotoZoomTransition: @@ -368,9 +368,9 @@ public: */ static CCFadeTransition* transitionWithDurationAndColor(ccTime duration,CCScene* scene, ccColor3B color); /** initializes the transition with a duration and with an RGB color */ - CCFadeTransition* initWithDurationAndColor(ccTime t, CCScene*scene ,ccColor3B color); + virtual CCFadeTransition* initWithDurationAndColor(ccTime t, CCScene*scene ,ccColor3B color); - CCFadeTransition * initWithDurationAndScene(ccTime t,CCScene* scene); + virtual CCFadeTransition * initWithDurationAndScene(ccTime t,CCScene* scene); virtual void onEnter(); virtual void onExit(); };