change TimelineAction to cocos/2d folder

This commit is contained in:
2youyou2 2014-06-13 13:36:01 +08:00
parent 75ff67c0ec
commit e0f6ae9db4
16 changed files with 173 additions and 190 deletions

View File

@ -22,14 +22,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCFrame.h"
#include "CCTimeLine.h"
#include "CCTimelineAction.h"
#include "2d/CCFrame.h"
#include "2d/CCTimeLine.h"
#include "2d/CCTimelineAction.h"
#include "2d/CCSprite.h"
#include "2d/CCSpriteFrameCache.h"
using namespace cocos2d;
namespace cocostudio {
namespace timeline{
NS_CC_BEGIN
// Frame
Frame::Frame()
@ -105,7 +104,7 @@ TextureFrame::TextureFrame()
{
}
void TextureFrame::setNode(cocos2d::Node* node)
void TextureFrame::setNode(Node* node)
{
Frame::setNode(node);
@ -526,7 +525,7 @@ void ColorFrame::onEnter(Frame *nextFrame)
{
_betweenAlpha = static_cast<ColorFrame*>(nextFrame)->_alpha - _alpha;
const cocos2d::Color3B& color = static_cast<ColorFrame*>(nextFrame)->_color;
const Color3B& color = static_cast<ColorFrame*>(nextFrame)->_color;
_betweenRed = color.r - _color.r;
_betweenGreen = color.g - _color.g;
_betweenBlue = color.b - _color.b;
@ -542,7 +541,7 @@ void ColorFrame::apply(float percent)
{
GLubyte alpha = _alpha + _betweenAlpha * percent;
cocos2d::Color3B color;
Color3B color;
color.r = _color.r+ _betweenRed * percent;
color.g = _color.g+ _betweenGreen * percent;
color.b = _color.b+ _betweenBlue * percent;
@ -637,5 +636,4 @@ Frame* ZOrderFrame::clone()
return frame;
}
}
}
NS_CC_END

View File

@ -27,11 +27,11 @@ THE SOFTWARE.
#include "CCTimeLine.h"
namespace cocostudio {
namespace timeline{
NS_CC_BEGIN
class Sprite;
class Frame : public cocos2d::Ref
class CC_DLL Frame : public Ref
{
public:
@ -41,8 +41,8 @@ public:
virtual void setTimeline(Timeline* timeline) { _timeline = timeline; }
virtual Timeline* getTimeline() { return _timeline; }
virtual void setNode(cocos2d::Node* node) { _node = node; }
virtual cocos2d::Node* getTimelineNode() const { return _node; }
virtual void setNode(Node* node) { _node = node; }
virtual Node* getTimelineNode() const { return _node; }
virtual void setTween(bool tween) { _tween = tween; }
virtual bool isTween()const { return _tween; }
@ -63,11 +63,11 @@ protected:
bool _tween;
Timeline* _timeline;
cocos2d::Node* _node;
Node* _node;
};
class VisibleFrame : public Frame
class CC_DLL VisibleFrame : public Frame
{
public:
static VisibleFrame* create();
@ -85,14 +85,14 @@ protected:
};
class TextureFrame : public Frame
class CC_DLL TextureFrame : public Frame
{
public:
static TextureFrame* create();
TextureFrame();
virtual void setNode(cocos2d::Node* node);
virtual void setNode(Node* node);
virtual void onEnter(Frame *nextFrame) override;
virtual Frame* clone() override;
@ -101,11 +101,11 @@ public:
inline std::string getTexture() const { return _texture; }
protected:
cocos2d::Sprite* _sprite;
Sprite* _sprite;
std::string _texture;
};
class RotationFrame : public Frame
class CC_DLL RotationFrame : public Frame
{
public:
static RotationFrame* create();
@ -124,7 +124,7 @@ protected:
float _betwennRotation;
};
class SkewFrame : public Frame
class CC_DLL SkewFrame : public Frame
{
public:
static SkewFrame* create();
@ -149,7 +149,7 @@ protected:
};
class RotationSkewFrame : public SkewFrame
class CC_DLL RotationSkewFrame : public SkewFrame
{
public:
static RotationSkewFrame* create();
@ -162,7 +162,7 @@ public:
};
class PositionFrame : public Frame
class CC_DLL PositionFrame : public Frame
{
public:
static PositionFrame* create();
@ -173,8 +173,8 @@ public:
virtual void apply(float percent) override;
virtual Frame* clone() override;
inline void setPosition(const cocos2d::Point& position) { _position = position; }
inline cocos2d::Point getPosition() const { return _position; }
inline void setPosition(const Point& position) { _position = position; }
inline Point getPosition() const { return _position; }
inline void setX(float x) { _position.x = x; }
inline void setY(float y) { _position.y = y; }
@ -182,13 +182,13 @@ public:
inline float getX() { return _position.x; }
inline float getY() { return _position.y; }
protected:
cocos2d::Point _position;
Point _position;
float _betweenX;
float _betweenY;
};
class ScaleFrame : public Frame
class CC_DLL ScaleFrame : public Frame
{
public:
static ScaleFrame* create();
@ -215,7 +215,7 @@ protected:
};
class AnchorPointFrame : public Frame
class CC_DLL AnchorPointFrame : public Frame
{
public:
static AnchorPointFrame* create();
@ -225,11 +225,11 @@ public:
virtual void onEnter(Frame *nextFrame) override;
virtual Frame* clone() override;
inline void setAnchorPoint(const cocos2d::Point& point) { _anchorPoint = point; }
inline cocos2d::Point getAnchorPoint() const { return _anchorPoint; }
inline void setAnchorPoint(const Point& point) { _anchorPoint = point; }
inline Point getAnchorPoint() const { return _anchorPoint; }
protected:
cocos2d::Point _anchorPoint;
Point _anchorPoint;
};
@ -241,7 +241,7 @@ enum InnerActionType
SingleFrame
};
class InnerActionFrame : public Frame
class CC_DLL InnerActionFrame : public Frame
{
public:
static InnerActionFrame* create();
@ -262,7 +262,7 @@ protected:
};
class ColorFrame : public Frame
class CC_DLL ColorFrame : public Frame
{
public:
static ColorFrame* create();
@ -275,12 +275,12 @@ public:
inline void setAlpha(GLubyte alpha) { _alpha = alpha; }
inline GLubyte getAlpha() const { return _alpha; }
inline void setColor(const cocos2d::Color3B& color) { _color = color; }
inline cocos2d::Color3B getColor() const { return _color; }
inline void setColor(const Color3B& color) { _color = color; }
inline Color3B getColor() const { return _color; }
protected:
GLubyte _alpha;
cocos2d::Color3B _color;
Color3B _color;
int _betweenAlpha;
int _betweenRed;
@ -289,7 +289,7 @@ protected:
};
class EventFrame : public Frame
class CC_DLL EventFrame : public Frame
{
public:
static EventFrame* create();
@ -306,7 +306,7 @@ protected:
std::string _event;
};
class ZOrderFrame : public Frame
class CC_DLL ZOrderFrame : public Frame
{
public:
static ZOrderFrame* create();
@ -323,8 +323,7 @@ protected:
int _zorder;
};
}
}
NS_CC_END
#endif /*__CCFRAME_H__*/

View File

@ -26,10 +26,7 @@ THE SOFTWARE.
#include "CCTimelineAction.h"
#include "CCFrame.h"
using namespace cocos2d;
namespace cocostudio {
namespace timeline{
NS_CC_BEGIN
Timeline* Timeline::create()
{
@ -109,7 +106,7 @@ void Timeline::removeFrame(Frame* frame)
frame->setTimeline(NULL);
}
void Timeline::setNode(cocos2d::Node* node)
void Timeline::setNode(Node* node)
{
for (auto frame : _frames)
{
@ -117,7 +114,7 @@ void Timeline::setNode(cocos2d::Node* node)
}
}
cocos2d::Node* Timeline::getNode()
Node* Timeline::getNode()
{
return _node;
}
@ -248,5 +245,4 @@ void Timeline::updateCurrentKeyFrame(int frameIndex)
}
}
}
}
NS_CC_END

View File

@ -25,15 +25,14 @@ THE SOFTWARE.
#ifndef __CCTIMELINE_H__
#define __CCTIMELINE_H__
#include "cocos2d.h"
#include "2d/CCNode.h"
namespace cocostudio {
namespace timeline{
NS_CC_BEGIN
class Frame;
class TimelineAction;
class Timeline : public cocos2d::Ref
class CC_DLL Timeline : public Ref
{
public:
static Timeline* create();
@ -44,8 +43,8 @@ public:
virtual void gotoFrame(int frameIndex);
virtual void stepToFrame(int frameIndex);
virtual cocos2d::Vector<Frame*>& getFrames() { return _frames; }
virtual const cocos2d::Vector<Frame*>& getFrames() const { return _frames; }
virtual Vector<Frame*>& getFrames() { return _frames; }
virtual const Vector<Frame*>& getFrames() const { return _frames; }
virtual void addFrame(Frame* frame);
virtual void insertFrame(Frame* frame, int index);
@ -54,8 +53,8 @@ public:
virtual void setActionTag(int tag) { _actionTag = tag; }
virtual int getActionTag() { return _actionTag; }
virtual void setNode(cocos2d::Node* node);
virtual cocos2d::Node* getNode();
virtual void setNode(Node* node);
virtual Node* getNode();
virtual void setTimelineAction(TimelineAction* action) { _timelineAction = action; }
virtual TimelineAction* getTimelineAction() { return _timelineAction; }
@ -69,7 +68,7 @@ protected:
virtual void binarySearchKeyFrame (int frameIndex);
virtual void updateCurrentKeyFrame(int frameIndex);
cocos2d::Vector<Frame*> _frames;
Vector<Frame*> _frames;
Frame* _currentKeyFrame;
int _currentKeyFrameIndex;
@ -79,11 +78,10 @@ protected:
int _actionTag;
TimelineAction* _timelineAction;
cocos2d::Node* _node;
Node* _node;
};
}
}
NS_CC_END
#endif /*__CCTIMELINE_H__*/

View File

@ -23,13 +23,38 @@ THE SOFTWARE.
****************************************************************************/
#include "CCTimelineAction.h"
#include "CCNodeReader.h"
using namespace cocos2d;
NS_CC_BEGIN
namespace cocostudio {
namespace timeline{
// TimelineActionData
TimelineActionData* TimelineActionData::create(int actionTag)
{
TimelineActionData * ret = new TimelineActionData();
if (ret && ret->init(actionTag))
{
ret->autorelease();
}
else
{
CC_SAFE_DELETE(ret);
}
return ret;
}
TimelineActionData::TimelineActionData()
: _actionTag(0)
{
}
bool TimelineActionData::init(int actionTag)
{
_actionTag = actionTag;
return true;
}
// TimelineAction
TimelineAction* TimelineAction::create()
{
TimelineAction* object = new TimelineAction();
@ -194,7 +219,7 @@ void TimelineAction::addTimeline(Timeline* timeline)
int tag = timeline->getActionTag();
if (_timelineMap.find(tag) == _timelineMap.end())
{
_timelineMap[tag] = cocos2d::Vector<Timeline*>();
_timelineMap[tag] = Vector<Timeline*>();
}
if (!_timelineMap[tag].contains(timeline))
@ -256,5 +281,4 @@ void TimelineAction::stepToFrame(int frameIndex)
}
}
}
}
NS_CC_END

View File

@ -25,17 +25,33 @@ THE SOFTWARE.
#ifndef __CCTIMELINE_ACTION_H__
#define __CCTIMELINE_ACTION_H__
#include "cocos2d.h"
#include "CCTimeLine.h"
#include "2d/CCNode.h"
#include "2d/CCAction.h"
#include "2d/CCTimeLine.h"
#include "base/CCRef.h"
#include "renderer/CCRenderer.h"
namespace cocostudio {
namespace timeline{
NS_CC_BEGIN
typedef void (cocos2d::Ref::*SEL_FrameEventCallFunc)(Frame *);
#define frameEvent_selector(_SELECTOR) (cocostudio::SEL_FrameEventCallFunc)(&_SELECTOR)
typedef void (Ref::*SEL_FrameEventCallFunc)(Frame *);
#define frameEvent_selector(_SELECTOR) (SEL_FrameEventCallFunc)(&_SELECTOR)
class TimelineAction : public cocos2d::Action
class CC_DLL TimelineActionData : public Ref
{
public:
static TimelineActionData* create(int actionTag);
virtual void setActionTag(int actionTag) { _actionTag = actionTag; }
virtual int getActionTag() { return _actionTag; }
protected:
TimelineActionData();
virtual bool init(int actionTag);
int _actionTag;
};
class CC_DLL TimelineAction : public Action
{
public:
static TimelineAction* create();
@ -105,7 +121,7 @@ public:
/** emit frame event, call it when enter a frame*/
void emitFrameEvent(Frame* frame);
/** Inherit from cocos2d::Action. */
/** Inherit from Action. */
/** Returns a clone of TimelineAction */
virtual TimelineAction* clone() const override;
@ -116,14 +132,14 @@ public:
virtual TimelineAction* reverse() const override { return nullptr; }
virtual void step(float delta) override;
virtual void startWithTarget(cocos2d::Node *target) override;
virtual void startWithTarget(Node *target) override;
virtual bool isDone() const override { return false; }
protected:
virtual void gotoFrame(int frameIndex);
virtual void stepToFrame(int frameIndex);
std::map<int, cocos2d::Vector<Timeline*>> _timelineMap;
cocos2d::Vector<Timeline*> _timelineList;
std::map<int, Vector<Timeline*>> _timelineMap;
Vector<Timeline*> _timelineList;
int _duration;
double _time;
@ -137,8 +153,7 @@ protected:
std::function<void(Frame*)> _frameEventListener;
};
}
}
NS_CC_END
#endif /*__CCTIMELINE_ACTION_H__*/

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@ -303,6 +303,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="CCFontCharMap.cpp" />
<ClCompile Include="CCFontFNT.cpp" />
<ClCompile Include="CCFontFreeType.cpp" />
<ClCompile Include="CCFrame.cpp" />
<ClCompile Include="CCGLBufferedNode.cpp" />
<ClCompile Include="CCGrabber.cpp" />
<ClCompile Include="CCGrid.cpp" />
@ -331,6 +332,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="CCSpriteFrameCache.cpp" />
<ClCompile Include="CCTextFieldTTF.cpp" />
<ClCompile Include="CCTileMapAtlas.cpp" />
<ClCompile Include="CCTimeLine.cpp" />
<ClCompile Include="CCTimelineAction.cpp" />
<ClCompile Include="CCTMXLayer.cpp" />
<ClCompile Include="CCTMXObjectGroup.cpp" />
<ClCompile Include="CCTMXTiledMap.cpp" />
@ -499,6 +502,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="CCFontCharMap.h" />
<ClInclude Include="CCFontFNT.h" />
<ClInclude Include="CCFontFreeType.h" />
<ClInclude Include="CCFrame.h" />
<ClInclude Include="CCGLBufferedNode.h" />
<ClInclude Include="CCGrabber.h" />
<ClInclude Include="CCGrid.h" />
@ -527,6 +531,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="CCSpriteFrameCache.h" />
<ClInclude Include="CCTextFieldTTF.h" />
<ClInclude Include="CCTileMapAtlas.h" />
<ClInclude Include="CCTimeLine.h" />
<ClInclude Include="CCTimelineAction.h" />
<ClInclude Include="CCTMXLayer.h" />
<ClInclude Include="CCTMXObjectGroup.h" />
<ClInclude Include="CCTMXTiledMap.h" />

View File

@ -568,6 +568,15 @@
<ClCompile Include="..\base\ObjectFactory.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="CCFrame.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTimeLine.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTimelineAction.cpp">
<Filter>2d</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1150,6 +1159,15 @@
<ClInclude Include="..\base\ObjectFactory.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="CCFrame.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTimeLine.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTimelineAction.h">
<Filter>2d</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">

View File

@ -104,6 +104,9 @@ THE SOFTWARE.
#include "2d/CCActionTween.h"
#include "2d/CCActionCatmullRom.h"
#include "2d/CCTweenFunction.h"
#include "2d/CCFrame.h"
#include "2d/CCTimeLine.h"
#include "2d/CCTimelineAction.h"
// 2d nodes
#include "2d/CCNode.h"

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@ -58,10 +58,7 @@ THE SOFTWARE.
#include "cocostudio/CCSGUIReader.h"
#include "cocostudio/CCSSceneReader.h"
#include "cocostudio/TriggerBase.h"
#include "cocostudio/TimelineAction/CCFrame.h"
#include "cocostudio/TimelineAction/CCNodeReader.h"
#include "cocostudio/TimelineAction/CCTimeLine.h"
#include "cocostudio/TimelineAction/CCTimelineAction.h"
#include "cocostudio/TimelineAction/CCTimelineActionCache.h"
#endif

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@ -24,12 +24,11 @@ THE SOFTWARE.
#include "CCNodeReader.h"
#include "CCTimelineActionCache.h"
#include "CCFrame.h"
#include "../CCSGUIReader.h"
using namespace cocos2d;
using namespace cocos2d::ui;
using namespace ui;
namespace cocostudio {
namespace timeline{
@ -40,7 +39,7 @@ static const char* ClassName_SubGraph = "SubGraph";
static const char* ClassName_Sprite = "Sprite";
static const char* ClassName_Particle = "Particle";
static const char* ClassName_Panel = "Panel";
static const char* ClassName_Panel = "Panel";
static const char* ClassName_Button = "Button";
static const char* ClassName_CheckBox = "CheckBox";
static const char* ClassName_ImageView = "ImageView";
@ -89,32 +88,6 @@ static const char* PARTICLE_NUM = "particleNum";
static const char* TEXTURES = "textures";
static const char* TEXTURES_PNG = "texturesPng";
// TimelineActionData
TimelineActionData* TimelineActionData::create(int actionTag)
{
TimelineActionData * ret = new TimelineActionData();
if (ret && ret->init(actionTag))
{
ret->autorelease();
}
else
{
CC_SAFE_DELETE(ret);
}
return ret;
}
TimelineActionData::TimelineActionData()
: _actionTag(0)
{
}
bool TimelineActionData::init(int actionTag)
{
_actionTag = actionTag;
return true;
}
// NodeReader
static NodeReader* _sharedNodeReader = nullptr;
@ -173,7 +146,7 @@ void NodeReader::init()
_guiReader = new WidgetPropertiesReader0300();
}
cocos2d::Node* NodeReader::createNode(const std::string& filename)
Node* NodeReader::createNode(const std::string& filename)
{
if(_recordJsonPath)
{
@ -188,17 +161,17 @@ cocos2d::Node* NodeReader::createNode(const std::string& filename)
_jsonPath = "";
}
cocos2d::Node* node = loadNodeWithFile(filename);
Node* node = loadNodeWithFile(filename);
return node;
}
cocos2d::Node* NodeReader::loadNodeWithFile(const std::string& fileName)
Node* NodeReader::loadNodeWithFile(const std::string& fileName)
{
// Read content from file
std::string contentStr = FileUtils::getInstance()->getStringFromFile(fileName);
cocos2d::Node* node = loadNodeWithContent(contentStr);
Node* node = loadNodeWithContent(contentStr);
// Load animation data from file
TimelineActionCache::getInstance()->loadAnimationActionWithContent(fileName, contentStr);
@ -206,7 +179,7 @@ cocos2d::Node* NodeReader::loadNodeWithFile(const std::string& fileName)
return node;
}
cocos2d::Node* NodeReader::loadNodeWithContent(const std::string& content)
Node* NodeReader::loadNodeWithContent(const std::string& content)
{
rapidjson::Document doc;
doc.Parse<0>(content.c_str());
@ -229,15 +202,15 @@ cocos2d::Node* NodeReader::loadNodeWithContent(const std::string& content)
// decode node tree
const rapidjson::Value& subJson = DICTOOL->getSubDictionary_json(doc, NODE);
cocos2d::Node* root = loadNode(subJson);
Node* root = loadNode(subJson);
root->release();
return root;
}
cocos2d::Node* NodeReader::loadNode(const rapidjson::Value& json)
Node* NodeReader::loadNode(const rapidjson::Value& json)
{
cocos2d::Node* node = nullptr;
Node* node = nullptr;
std::string nodeType = DICTOOL->getStringValue_json(json, CLASSNAME);
NodeCreateFunc func = _funcs.at(nodeType);
@ -253,7 +226,7 @@ cocos2d::Node* NodeReader::loadNode(const rapidjson::Value& json)
for (int i = 0; i<length; i++)
{
const rapidjson::Value &dic = DICTOOL->getSubDictionary_json(json, CHILDREN, i);
cocos2d::Node* child = loadNode(dic);
Node* child = loadNode(dic);
if (child)
{
node->addChild(child);
@ -269,7 +242,7 @@ cocos2d::Node* NodeReader::loadNode(const rapidjson::Value& json)
return node;
}
void NodeReader::initNode(cocos2d::Node* node, const rapidjson::Value& json)
void NodeReader::initNode(Node* node, const rapidjson::Value& json)
{
float width = DICTOOL->getFloatValue_json(json, WIDTH);
float height = DICTOOL->getFloatValue_json(json, HEIGHT);
@ -338,7 +311,7 @@ Node* NodeReader::loadSimpleNode(const rapidjson::Value& json)
return node;
}
cocos2d::Node* NodeReader::loadSubGraph(const rapidjson::Value& json)
Node* NodeReader::loadSubGraph(const rapidjson::Value& json)
{
const char* filePath = DICTOOL->getStringValue_json(json, FILE_PATH);
@ -411,7 +384,7 @@ Node* NodeReader::loadParticle(const rapidjson::Value& json)
return particle;
}
cocos2d::Node* NodeReader::loadWidget(const rapidjson::Value& json)
Node* NodeReader::loadWidget(const rapidjson::Value& json)
{
const char* str = DICTOOL->getStringValue_json(json, CLASSNAME);
if(str == nullptr)

View File

@ -25,9 +25,8 @@ THE SOFTWARE.
#ifndef __CC_NODE_CACHE_H__
#define __CC_NODE_CACHE_H__
#include "CCTimeLine.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocos2d.h"
namespace cocostudio {
@ -35,20 +34,6 @@ class WidgetPropertiesReader0300;
namespace timeline{
class TimelineActionData : public cocos2d::Ref
{
public:
static TimelineActionData* create(int actionTag);
virtual void setActionTag(int actionTag) { _actionTag = actionTag; }
virtual int getActionTag() { return _actionTag; }
protected:
TimelineActionData();
virtual bool init(int actionTag);
int _actionTag;
};
class NodeReader
{
public:

View File

@ -23,8 +23,6 @@ THE SOFTWARE.
****************************************************************************/
#include "CCTimelineActionCache.h"
#include "CCTimelineAction.h"
#include "CCFrame.h"
#include "CCNodeReader.h"
using namespace cocos2d;

View File

@ -28,12 +28,9 @@ THE SOFTWARE.
#include "cocos2d.h"
#include "cocostudio/DictionaryHelper.h"
#include "CCTimeLine.h"
namespace cocostudio {
namespace timeline{
class TimelineAction;
class TimelineActionCache
{
@ -52,34 +49,34 @@ public:
void removeAction(const std::string& fileName);
/** Clone a action with the specified name from the container. */
TimelineAction* createAction(const std::string& fileName);
cocos2d::TimelineAction* createAction(const std::string& fileName);
TimelineAction* loadAnimationActionWithFile(const std::string& fileName);
TimelineAction* loadAnimationActionWithContent(const std::string&fileName, const std::string& content);
cocos2d::TimelineAction* loadAnimationActionWithFile(const std::string& fileName);
cocos2d::TimelineAction* loadAnimationActionWithContent(const std::string&fileName, const std::string& content);
protected:
Timeline* loadTimeline(const rapidjson::Value& json);
cocos2d::Timeline* loadTimeline(const rapidjson::Value& json);
Frame* loadVisibleFrame (const rapidjson::Value& json);
Frame* loadPositionFrame (const rapidjson::Value& json);
Frame* loadScaleFrame (const rapidjson::Value& json);
Frame* loadSkewFrame (const rapidjson::Value& json);
Frame* loadRotationSkewFrame(const rapidjson::Value& json);
Frame* loadRotationFrame (const rapidjson::Value& json);
Frame* loadAnchorPointFrame (const rapidjson::Value& json);
Frame* loadInnerActionFrame (const rapidjson::Value& json);
Frame* loadColorFrame (const rapidjson::Value& json);
Frame* loadTextureFrame (const rapidjson::Value& json);
Frame* loadEventFrame (const rapidjson::Value& json);
Frame* loadZOrderFrame (const rapidjson::Value& json);
cocos2d::Frame* loadVisibleFrame (const rapidjson::Value& json);
cocos2d::Frame* loadPositionFrame (const rapidjson::Value& json);
cocos2d::Frame* loadScaleFrame (const rapidjson::Value& json);
cocos2d::Frame* loadSkewFrame (const rapidjson::Value& json);
cocos2d::Frame* loadRotationSkewFrame(const rapidjson::Value& json);
cocos2d::Frame* loadRotationFrame (const rapidjson::Value& json);
cocos2d::Frame* loadAnchorPointFrame (const rapidjson::Value& json);
cocos2d::Frame* loadInnerActionFrame (const rapidjson::Value& json);
cocos2d::Frame* loadColorFrame (const rapidjson::Value& json);
cocos2d::Frame* loadTextureFrame (const rapidjson::Value& json);
cocos2d::Frame* loadEventFrame (const rapidjson::Value& json);
cocos2d::Frame* loadZOrderFrame (const rapidjson::Value& json);
protected:
typedef std::function<Frame*(const rapidjson::Value& json)> FrameCreateFunc;
typedef std::function<cocos2d::Frame*(const rapidjson::Value& json)> FrameCreateFunc;
typedef std::pair<std::string, FrameCreateFunc> Pair;
std::unordered_map<std::string, FrameCreateFunc> _funcs;
cocos2d::Map<std::string, TimelineAction*> _animationActions;
cocos2d::Map<std::string, cocos2d::TimelineAction*> _animationActions;
};
}

View File

@ -42,10 +42,7 @@
<ClCompile Include="..\CCTween.cpp" />
<ClCompile Include="..\CCUtilMath.cpp" />
<ClCompile Include="..\DictionaryHelper.cpp" />
<ClCompile Include="..\TimelineAction\CCFrame.cpp" />
<ClCompile Include="..\TimelineAction\CCNodeReader.cpp" />
<ClCompile Include="..\TimelineAction\CCTimeLine.cpp" />
<ClCompile Include="..\TimelineAction\CCTimelineAction.cpp" />
<ClCompile Include="..\TimelineAction\CCTimelineActionCache.cpp" />
<ClCompile Include="..\TriggerBase.cpp" />
<ClCompile Include="..\TriggerMng.cpp" />
@ -108,10 +105,7 @@
<ClInclude Include="..\CCTween.h" />
<ClInclude Include="..\CCUtilMath.h" />
<ClInclude Include="..\DictionaryHelper.h" />
<ClInclude Include="..\TimelineAction\CCFrame.h" />
<ClInclude Include="..\TimelineAction\CCNodeReader.h" />
<ClInclude Include="..\TimelineAction\CCTimeLine.h" />
<ClInclude Include="..\TimelineAction\CCTimelineAction.h" />
<ClInclude Include="..\TimelineAction\CCTimelineActionCache.h" />
<ClInclude Include="..\TriggerBase.h" />
<ClInclude Include="..\TriggerMng.h" />

View File

@ -231,15 +231,6 @@
<ClCompile Include="..\WidgetReader\PageViewReader\PageViewReader.cpp">
<Filter>reader\WidgetReader\PageViewReader</Filter>
</ClCompile>
<ClCompile Include="..\TimelineAction\CCFrame.cpp">
<Filter>TimelineAction</Filter>
</ClCompile>
<ClCompile Include="..\TimelineAction\CCTimeLine.cpp">
<Filter>TimelineAction</Filter>
</ClCompile>
<ClCompile Include="..\TimelineAction\CCTimelineAction.cpp">
<Filter>TimelineAction</Filter>
</ClCompile>
<ClCompile Include="..\TimelineAction\CCTimelineActionCache.cpp">
<Filter>TimelineAction</Filter>
</ClCompile>
@ -428,15 +419,6 @@
<ClInclude Include="..\WidgetReader\PageViewReader\PageViewReader.h">
<Filter>reader\WidgetReader\PageViewReader</Filter>
</ClInclude>
<ClInclude Include="..\TimelineAction\CCFrame.h">
<Filter>TimelineAction</Filter>
</ClInclude>
<ClInclude Include="..\TimelineAction\CCTimeLine.h">
<Filter>TimelineAction</Filter>
</ClInclude>
<ClInclude Include="..\TimelineAction\CCTimelineAction.h">
<Filter>TimelineAction</Filter>
</ClInclude>
<ClInclude Include="..\TimelineAction\CCTimelineActionCache.h">
<Filter>TimelineAction</Filter>
</ClInclude>