mirror of https://github.com/axmolengine/axmol.git
Sprite fixes: color + polygon (#17135)
* fixes issue #17119 and sanitizes the code a little bit * more fixes * fixes issue #17116 * restore xcode "none" sign profile * code is cleaner add more documentation in CCSprite.h * missing assets * anchor point works with batchnodes again
This commit is contained in:
parent
5d41d3c65e
commit
e100d02dff
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@ -249,6 +249,7 @@ bool Sprite::initWithPolygon(const cocos2d::PolygonInfo &info)
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if(texture && initWithTexture(texture))
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{
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_polyInfo = info;
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_renderMode = RenderMode::POLYGON;
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Node::setContentSize(_polyInfo.getRect().size / _director->getContentScaleFactor());
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ret = true;
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}
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@ -312,7 +313,7 @@ Sprite::Sprite(void)
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, _spriteFrame(nullptr)
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, _insideBounds(true)
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, _centerRectNormalized(0,0,1,1)
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, _numberOfSlices(1)
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, _renderMode(Sprite::RenderMode::QUAD)
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, _trianglesVertex(nullptr)
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, _trianglesIndex(nullptr)
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, _strechFactor(Vec2::ONE)
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@ -395,7 +396,7 @@ void Sprite::setTexture(Texture2D *texture)
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}
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}
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if (!_batchNode && _texture != texture)
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if ((_renderMode != RenderMode::BATCHNODE) && (_texture != texture))
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{
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CC_SAFE_RETAIN(texture);
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CC_SAFE_RELEASE(_texture);
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@ -439,7 +440,7 @@ void Sprite::updatePoly()
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// the texture is streched to the content size
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// C) 9-sliced, streched
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// the sprite is 9-sliced and streched.
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if (_numberOfSlices == 1) {
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if (_renderMode == RenderMode::QUAD || _renderMode == RenderMode::BATCHNODE) {
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Rect copyRect;
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if (_strechEnabled) {
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// case B)
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@ -455,13 +456,10 @@ void Sprite::updatePoly()
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setTextureCoords(_rect, &_quad);
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setVertexCoords(copyRect, &_quad);
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_polyInfo.setQuad(&_quad);
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} else {
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} else if (_renderMode == RenderMode::SLICE9) {
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// case C)
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// in theory it can support 3 or 6 slices as well, but let's stick to 9 only
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CCASSERT(_numberOfSlices == 9, "Invalid number of slices");
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// How the texture is split
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//
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// u,v: are the texture coordinates
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@ -652,7 +650,7 @@ void Sprite::updatePoly()
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// needed in order to get color from "_quad"
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V3F_C4B_T2F_Quad tmpQuad = _quad;
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for (int i=0; i<_numberOfSlices; ++i) {
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for (int i=0; i<9; ++i) {
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setTextureCoords(texRects[i], &tmpQuad);
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setVertexCoords(verticesRects[i], &tmpQuad);
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populateTriangle(i, tmpQuad);
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@ -671,6 +669,8 @@ void Sprite::updatePoly()
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void Sprite::setCenterRectNormalized(const cocos2d::Rect &rectTopLeft)
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{
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CCASSERT(_renderMode == RenderMode::QUAD || _renderMode == RenderMode::SLICE9, "centerRect can only be used with SLICE9 or QUAD render modes");
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// FIMXE: Rect is has origin on top-left (like text coordinate).
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// but all the logic has been done using bottom-left as origin. So it is easier to invert Y
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// here, than in the rest of the places... but it is not as clean.
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@ -678,9 +678,9 @@ void Sprite::setCenterRectNormalized(const cocos2d::Rect &rectTopLeft)
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if (!_centerRectNormalized.equals(rect)) {
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_centerRectNormalized = rect;
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// convert it to 1-slice
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// convert it to 1-slice when the centerRect is not present.
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if (rect.equals(Rect(0,0,1,1))) {
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_numberOfSlices = 1;
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_renderMode = RenderMode::QUAD;
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free(_trianglesVertex);
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free(_trianglesIndex);
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_trianglesVertex = nullptr;
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@ -689,8 +689,8 @@ void Sprite::setCenterRectNormalized(const cocos2d::Rect &rectTopLeft)
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else
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{
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// convert it to 9-slice if it isn't already
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if (_numberOfSlices != 9) {
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_numberOfSlices = 9;
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if (_renderMode != RenderMode::SLICE9) {
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_renderMode = RenderMode::SLICE9;
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// 9 quads + 7 exterior points = 16
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_trianglesVertex = (V3F_C4B_T2F*) malloc(sizeof(*_trianglesVertex) * (9 + 3 + 4));
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// 9 quads, each needs 6 vertices = 54
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@ -716,6 +716,8 @@ void Sprite::setCenterRectNormalized(const cocos2d::Rect &rectTopLeft)
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void Sprite::setCenterRect(const cocos2d::Rect &rectInPoints)
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{
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CCASSERT(_renderMode == RenderMode::QUAD || _renderMode == RenderMode::SLICE9, "centerRect can only be used with SLICE9 or QUAD render modes");
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if (!_originalContentSize.equals(Size::ZERO))
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{
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Rect rect = rectInPoints;
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@ -761,7 +763,7 @@ void Sprite::setTextureCoords(const Rect& rectInPoints)
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void Sprite::setTextureCoords(const Rect& rectInPoints, V3F_C4B_T2F_Quad* outQuad)
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{
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Texture2D *tex = _batchNode ? _textureAtlas->getTexture() : _texture;
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Texture2D *tex = (_renderMode == RenderMode::BATCHNODE) ? _textureAtlas->getTexture() : _texture;
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if (tex == nullptr)
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{
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return;
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@ -855,13 +857,13 @@ void Sprite::setVertexCoords(const Rect& rect, V3F_C4B_T2F_Quad* outQuad)
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// FIXME: Streching should be applied to the "offset" as well
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// but probably it should be calculated in the caller function. It will be tidier
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if (_numberOfSlices == 1) {
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if (_renderMode == RenderMode::QUAD) {
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_offsetPosition.x *= _strechFactor.x;
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_offsetPosition.y *= _strechFactor.y;
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}
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// rendering using batch node
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if (_batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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// update dirty_, don't update recursiveDirty_
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setDirty(true);
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@ -944,7 +946,7 @@ void Sprite::populateTriangle(int quadIndex, const V3F_C4B_T2F_Quad& quad)
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void Sprite::updateTransform(void)
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{
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CCASSERT(_batchNode, "updateTransform is only valid when Sprite is being rendered using an SpriteBatchNode");
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CCASSERT(_renderMode == RenderMode::BATCHNODE, "updateTransform is only valid when Sprite is being rendered using an SpriteBatchNode");
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// recalculate matrix only if it is dirty
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if( isDirty() ) {
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@ -1102,7 +1104,7 @@ void Sprite::addChild(Node *child, int zOrder, int tag)
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return;
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}
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if (_batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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Sprite* childSprite = dynamic_cast<Sprite*>(child);
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CCASSERT( childSprite, "CCSprite only supports Sprites as children when using SpriteBatchNode");
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@ -1127,7 +1129,7 @@ void Sprite::addChild(Node *child, int zOrder, const std::string &name)
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return;
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}
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if (_batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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Sprite* childSprite = dynamic_cast<Sprite*>(child);
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CCASSERT( childSprite, "CCSprite only supports Sprites as children when using SpriteBatchNode");
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@ -1150,7 +1152,7 @@ void Sprite::reorderChild(Node *child, int zOrder)
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CCASSERT(child != nullptr, "child must be non null");
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CCASSERT(_children.contains(child), "child does not belong to this");
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if( _batchNode && ! _reorderChildDirty)
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if ((_renderMode == RenderMode::BATCHNODE) && ! _reorderChildDirty)
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{
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setReorderChildDirtyRecursively();
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_batchNode->reorderBatch(true);
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@ -1161,7 +1163,7 @@ void Sprite::reorderChild(Node *child, int zOrder)
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void Sprite::removeChild(Node *child, bool cleanup)
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{
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if (_batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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_batchNode->removeSpriteFromAtlas((Sprite*)(child));
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}
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@ -1171,7 +1173,7 @@ void Sprite::removeChild(Node *child, bool cleanup)
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void Sprite::removeAllChildrenWithCleanup(bool cleanup)
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{
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if (_batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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for(const auto &child : _children) {
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Sprite* sprite = dynamic_cast<Sprite*>(child);
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@ -1191,7 +1193,7 @@ void Sprite::sortAllChildren()
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{
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sortNodes(_children);
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if ( _batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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for(const auto &child : _children)
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child->sortAllChildren();
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@ -1326,7 +1328,7 @@ void Sprite::setAnchorPoint(const Vec2& anchor)
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void Sprite::setIgnoreAnchorPointForPosition(bool value)
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{
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CCASSERT(! _batchNode, "setIgnoreAnchorPointForPosition is invalid in Sprite");
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CCASSERT(_renderMode != RenderMode::BATCHNODE, "setIgnoreAnchorPointForPosition is invalid in Sprite");
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Node::setIgnoreAnchorPointForPosition(value);
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}
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@ -1338,6 +1340,9 @@ void Sprite::setVisible(bool bVisible)
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void Sprite::setContentSize(const Size& size)
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{
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if (_renderMode == RenderMode::BATCHNODE || _renderMode == RenderMode::POLYGON)
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CCLOGWARN("Sprite::setContentSize() doesn't strech the sprite when using BATCHNODE or POLYGON render modes");
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Node::setContentSize(size);
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updateStretchFactor();
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@ -1367,16 +1372,17 @@ void Sprite::updateStretchFactor()
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{
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const Size size = getContentSize();
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float x_factor, y_factor;
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if (_numberOfSlices == 1)
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if (_renderMode == RenderMode::QUAD)
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{
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// If strech is disabled, calculate the strech anyway
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// since it is needed to calculate the offset
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x_factor = size.width / _originalContentSize.width;
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y_factor = size.height / _originalContentSize.height;
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const float x_factor = size.width / _originalContentSize.width;
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const float y_factor = size.height / _originalContentSize.height;
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_strechFactor = Vec2(std::max(0.0f, x_factor),
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std::max(0.0f, y_factor));
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}
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else
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else if (_renderMode == RenderMode::SLICE9)
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{
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const float x1 = _rect.size.width * _centerRectNormalized.origin.x;
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const float x2 = _rect.size.width * _centerRectNormalized.size.width;
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@ -1390,14 +1396,15 @@ void Sprite::updateStretchFactor()
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const float adjustedWidth = size.width - (_originalContentSize.width - _rect.size.width);
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const float adjustedHeight = size.height - (_originalContentSize.height - _rect.size.height);
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x_factor = (adjustedWidth - x1 - x3) / x2;
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y_factor = (adjustedHeight - y1 - y3) / y2;
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const float x_factor = (adjustedWidth - x1 - x3) / x2;
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const float y_factor = (adjustedHeight - y1 - y3) / y2;
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_strechFactor = Vec2(std::max(0.0f, x_factor),
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std::max(0.0f, y_factor));
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}
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// sanity check:
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_strechFactor = Vec2(std::max(0.0f, x_factor),
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std::max(0.0f, y_factor));
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// else:
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// Do nothing if renderMode is Polygon
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}
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void Sprite::setFlippedX(bool flippedX)
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@ -1406,9 +1413,20 @@ void Sprite::setFlippedX(bool flippedX)
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{
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_flippedX = flippedX;
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if (_batchNode) {
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if (_renderMode == RenderMode::BATCHNODE)
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{
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setDirty(true);
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} else {
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}
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else if (_renderMode == RenderMode::POLYGON)
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{
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for (ssize_t i = 0; i < _polyInfo.triangles.vertCount; i++) {
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auto& v = _polyInfo.triangles.verts[i].vertices;
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v.x = _contentSize.width -v.x;
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}
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}
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else
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{
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// RenderMode:: Quad or Slice9
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updatePoly();
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}
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}
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@ -1425,9 +1443,20 @@ void Sprite::setFlippedY(bool flippedY)
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{
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_flippedY = flippedY;
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if (_batchNode) {
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if (_renderMode == RenderMode::BATCHNODE)
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{
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setDirty(true);
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} else {
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}
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else if (_renderMode == RenderMode::POLYGON)
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{
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for (ssize_t i = 0; i < _polyInfo.triangles.vertCount; i++) {
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auto& v = _polyInfo.triangles.verts[i].vertices;
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v.y = _contentSize.height -v.y;
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}
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}
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else
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{
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// RenderMode:: Quad or Slice9
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updatePoly();
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}
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}
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@ -1458,8 +1487,13 @@ void Sprite::updateColor(void)
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_polyInfo.triangles.verts[i].colors = color4;
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}
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// related to issue #17116
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// when switching from Quad to Slice9, the color will be obtained from _quad
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// so it is important to update _quad colors as well.
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_quad.bl.colors = _quad.tl.colors = _quad.br.colors = _quad.tr.colors = color4;
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// renders using batch node
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if (_batchNode)
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if (_renderMode == RenderMode::BATCHNODE)
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{
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if (_atlasIndex != INDEX_NOT_INITIALIZED)
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{
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@ -1535,6 +1569,7 @@ void Sprite::setSpriteFrame(SpriteFrame *spriteFrame)
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if (spriteFrame->hasPolygonInfo())
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{
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_polyInfo = spriteFrame->getPolygonInfo();
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_renderMode = RenderMode::POLYGON;
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}
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if (spriteFrame->hasAnchorPoint())
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{
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@ -1598,6 +1633,7 @@ void Sprite::setBatchNode(SpriteBatchNode *spriteBatchNode)
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// self render
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if( ! _batchNode ) {
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_renderMode = RenderMode::QUAD;
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_atlasIndex = INDEX_NOT_INITIALIZED;
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setTextureAtlas(nullptr);
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_recursiveDirty = false;
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@ -1613,8 +1649,8 @@ void Sprite::setBatchNode(SpriteBatchNode *spriteBatchNode)
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_quad.tr.vertices.set(x2, y2, 0);
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} else {
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// using batch
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_renderMode = RenderMode::BATCHNODE;
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_transformToBatch = Mat4::IDENTITY;
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setTextureAtlas(_batchNode->getTextureAtlas()); // weak ref
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}
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@ -1624,7 +1660,7 @@ void Sprite::setBatchNode(SpriteBatchNode *spriteBatchNode)
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void Sprite::updateBlendFunc(void)
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{
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CCASSERT(! _batchNode, "CCSprite: updateBlendFunc doesn't work when the sprite is rendered using a SpriteBatchNode");
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CCASSERT(_renderMode != RenderMode::BATCHNODE, "CCSprite: updateBlendFunc doesn't work when the sprite is rendered using a SpriteBatchNode");
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// it is possible to have an untextured sprite
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if (! _texture || ! _texture->hasPremultipliedAlpha())
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@ -1642,7 +1678,7 @@ void Sprite::updateBlendFunc(void)
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std::string Sprite::getDescription() const
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{
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int texture_id = -1;
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if( _batchNode )
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if (_renderMode == RenderMode::BATCHNODE)
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texture_id = _batchNode->getTextureAtlas()->getTexture()->getName();
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else
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texture_id = _texture->getName();
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@ -1657,6 +1693,7 @@ const PolygonInfo& Sprite::getPolygonInfo() const
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void Sprite::setPolygonInfo(const PolygonInfo& info)
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{
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_polyInfo = info;
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_renderMode = RenderMode::POLYGON;
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}
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NS_CC_END
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@ -72,8 +72,18 @@ struct transformValues_;
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* - Use the same blending function for all your sprites.
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* - ...and the Renderer will automatically "batch" your sprites (will draw all of them in one OpenGL call).
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*
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* To gain an additional 5% ~ 10% more in the rendering, you can parent your sprites into a `SpriteBatchNode`.
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* But doing so carries the following limitations:
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* Sprite has 4 types or rendering modes:
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*
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* - `QUAD`: Renders the sprite using 2 triangles: uses small memory, but renders empty pixels (slow)
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* - `POLYGON`: Renders the sprite using many triangles (depending on the setting). Uses more memory, but doesn't render so much empty pixels (faster)
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* - `SLICE9`: Renders the sprite using 9 quads (18 triangles). Useful to to scale buttons an other rectangular sprites
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* - `BATCHNODE`: Renders the sprite using an static batch, which has some limitations (see below):
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*
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* By default, the sprite uses `QUAD` mode. But can be changed to `POLYGON` when calling `setPolygonInfo()`. To use `SLICE9` call `setCenterRect()` or
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* `serCenterRectNormalized()`. To use `BATCHNODE` parent the sprite to a `SpriteBatchNode` object.
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*
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*
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* `BATCHNODE` limitations:
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*
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* - The Alias/Antialias property belongs to `SpriteBatchNode`, so you can't individually set the aliased property.
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* - The Blending function property belongs to `SpriteBatchNode`, so you can't individually set the blending function property.
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@ -85,6 +95,12 @@ struct transformValues_;
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class CC_DLL Sprite : public Node, public TextureProtocol
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{
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public:
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enum class RenderMode {
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QUAD,
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POLYGON,
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SLICE9,
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BATCHNODE
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};
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/** Sprite invalid index on the SpriteBatchNode. */
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static const int INDEX_NOT_INITIALIZED = -1;
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@ -670,7 +686,7 @@ protected:
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bool _rectRotated; /// Whether the texture is rotated
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Rect _centerRectNormalized; /// Rectangle to implement "slice 9"
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int _numberOfSlices; /// how many sprite slices: 1 or 9
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RenderMode _renderMode; /// how many sprite slices: 1 or 9
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Vec2 _strechFactor; /// strech factor to match the contentSize. for 1- and 9- slice sprites
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Size _originalContentSize; /// original content size
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||||
|
||||
|
|
|
@ -135,6 +135,7 @@ SpriteTests::SpriteTests()
|
|||
ADD_TEST_CASE(SpriteSlice9Test8);
|
||||
ADD_TEST_CASE(SpriteSlice9Test9);
|
||||
ADD_TEST_CASE(SpriteSlice9Test10);
|
||||
ADD_TEST_CASE(Issue17119);
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------
|
||||
|
@ -1975,7 +1976,7 @@ void SpriteFramesFromFileContent::onEnter()
|
|||
// Animation using Sprite BatchNode
|
||||
//
|
||||
Sprite * sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
|
||||
sprite->setPosition( Vec2( s.width/2-80, s.height/2) );
|
||||
sprite->setPosition( Vec2( s.width/2, s.height/2) );
|
||||
addChild(sprite);
|
||||
|
||||
Vector<SpriteFrame*> animFrames(15);
|
||||
|
@ -5725,3 +5726,77 @@ SpriteSlice9Test10::SpriteSlice9Test10()
|
|||
s3->setContentSize(s3->getContentSize()*1.5);
|
||||
s3->setFlippedY(true);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
//
|
||||
// Issue 17119
|
||||
//
|
||||
//------------------------------------------------------------------
|
||||
Issue17119::Issue17119()
|
||||
: _accum(0)
|
||||
{
|
||||
Size s = Director::getInstance()->getVisibleSize();
|
||||
|
||||
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/issue_17119.plist");
|
||||
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/blocks9ss.plist");
|
||||
|
||||
|
||||
auto s1 = Sprite::createWithSpriteFrameName("firstPic.png");
|
||||
addChild(s1);
|
||||
s1->setPosition(s.width/2-s.width/3, s.height/2);
|
||||
s1->setScale(0.25f);
|
||||
auto p1 = Sprite::create("Images/r1.png");
|
||||
p1->setScale(0.25f);
|
||||
p1->setPosition(s1->getPosition());
|
||||
addChild(p1, 10);
|
||||
|
||||
auto s2 = Sprite::createWithSpriteFrameName("blocks9r.png");
|
||||
addChild(s2);
|
||||
s2->setPosition(s.width/2, s.height/2);
|
||||
s2->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
|
||||
s2->setContentSize(s2->getContentSize()*1.5);
|
||||
auto p2 = Sprite::create("Images/r1.png");
|
||||
p2->setScale(0.25f);
|
||||
p2->setPosition(s2->getPosition());
|
||||
addChild(p2, 10);
|
||||
|
||||
auto s3 = Sprite::create("Images/grossini.png");
|
||||
addChild(s3);
|
||||
s3->setPosition(s.width/2+s.width/3, s.height/2+s.height/3);
|
||||
s3->setContentSize(s3->getContentSize()*1.5);
|
||||
auto p3 = Sprite::create("Images/r1.png");
|
||||
p3->setScale(0.25f);
|
||||
p3->setPosition(s3->getPosition());
|
||||
addChild(p3, 10);
|
||||
|
||||
auto s4 = Sprite::create("Images/grossini.png");
|
||||
addChild(s4);
|
||||
s4->setPosition(s.width/2+s.width/3, s.height/2-s.height/3);
|
||||
s4->setContentSize(s2->getContentSize()*1.5);
|
||||
s4->setStrechEnabled(false);
|
||||
auto p4 = Sprite::create("Images/r1.png");
|
||||
p4->setScale(0.25f);
|
||||
p4->setPosition(s3->getPosition());
|
||||
addChild(p4, 10);
|
||||
|
||||
_s1 = s1;
|
||||
_s2 = s2;
|
||||
_s3 = s3;
|
||||
_s4 = s4;
|
||||
scheduleUpdate();
|
||||
}
|
||||
|
||||
void Issue17119::update(float dt)
|
||||
{
|
||||
_accum += dt;
|
||||
if (_accum > 0.5) {
|
||||
_accum = 0;
|
||||
auto flipped = _s1->isFlippedX();
|
||||
_s1->setFlippedX(!flipped);
|
||||
_s2->setFlippedX(!flipped);
|
||||
_s3->setFlippedX(!flipped);
|
||||
_s4->setFlippedX(!flipped);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -915,4 +915,21 @@ public:
|
|||
virtual std::string subtitle() const override { return "setting after getting should be the same"; }
|
||||
};
|
||||
|
||||
class Issue17119 : public SpriteTestDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(Issue17119);
|
||||
Issue17119();
|
||||
virtual std::string title() const override { return "Issue 17119"; };
|
||||
virtual std::string subtitle() const override { return "flipping should work ok"; }
|
||||
|
||||
virtual void update(float dt) override;
|
||||
protected:
|
||||
float _accum;
|
||||
cocos2d::Sprite* _s1;
|
||||
cocos2d::Sprite* _s2;
|
||||
cocos2d::Sprite* _s3;
|
||||
cocos2d::Sprite* _s4;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -21,6 +21,7 @@ UIButtonTests::UIButtonTests()
|
|||
ADD_TEST_CASE(UIButtonDisableDefaultTest);
|
||||
ADD_TEST_CASE(UIButtonCloneTest);
|
||||
ADD_TEST_CASE(Issue12249);
|
||||
ADD_TEST_CASE(Issue17116);
|
||||
}
|
||||
|
||||
// UIButtonTest
|
||||
|
@ -1189,3 +1190,25 @@ bool Issue12249::init()
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// https://github.com/cocos2d/cocos2d-x/issues/17116
|
||||
Issue17116::Issue17116()
|
||||
{
|
||||
}
|
||||
|
||||
bool Issue17116::init()
|
||||
{
|
||||
if (UIScene::init())
|
||||
{
|
||||
auto visibleSize = Director::getInstance()->getVisibleSize();
|
||||
|
||||
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/issue_17116.plist");
|
||||
auto button = ui::Button::create();
|
||||
button->loadTextureNormal("buttons/play-big", ui::Widget::TextureResType::PLIST);
|
||||
button->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
|
||||
button->setOpacity(100);
|
||||
addChild(button);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -262,4 +262,14 @@ protected:
|
|||
cocos2d::ui::Text* _displayValueLabel;
|
||||
};
|
||||
|
||||
class Issue17116: public UIScene
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(Issue17116);
|
||||
|
||||
Issue17116();
|
||||
|
||||
virtual bool init() override;
|
||||
};
|
||||
|
||||
#endif /* defined(__TestCpp__UIButtonTest__) */
|
||||
|
|
|
@ -0,0 +1,578 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>frames</key>
|
||||
<dict>
|
||||
<key>buttons/back</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{152,1},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>3 4 5 2 3 5 0 1 2 0 2 5</string>
|
||||
<key>vertices</key>
|
||||
<string>60 16 60 60 17 60 0 43 0 0 44 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>212 17 212 61 169 61 152 44 152 1 196 1</string>
|
||||
</dict>
|
||||
<key>buttons/icons/achievements</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{23,23}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{23,23}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{214,97},{23,23}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>23 23 0 23 0 0 23 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>237 120 214 120 214 97 237 97</string>
|
||||
</dict>
|
||||
<key>buttons/icons/clear-level</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{1,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{28,28}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{30,30}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{214,36},{28,28}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>0 3 4 0 1 2 0 2 3</string>
|
||||
<key>vertices</key>
|
||||
<string>30 9 26 29 2 29 2 1 25 1</string>
|
||||
<key>verticesUV</key>
|
||||
<string>242 44 238 64 214 64 214 36 237 36</string>
|
||||
</dict>
|
||||
<key>buttons/icons/conditions</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{28,33}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{28,33}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{214,1},{28,33}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>0 4 5 2 3 4 0 2 4 0 1 2</string>
|
||||
<key>vertices</key>
|
||||
<string>28 33 0 33 0 13 5 3 11 0 28 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>242 34 214 34 214 14 219 4 225 1 242 1</string>
|
||||
</dict>
|
||||
<key>buttons/icons/leaderboard</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{26,23}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{26,23}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{98,463},{26,23}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>26 23 0 23 0 0 26 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>98 489 98 463 121 463 121 489</string>
|
||||
</dict>
|
||||
<key>buttons/icons/objectives</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{29,29}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{29,29}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{67,463},{29,29}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>29 29 0 29 0 0 29 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>96 492 67 492 67 463 96 463</string>
|
||||
</dict>
|
||||
<key>buttons/icons/sound</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{27,23}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{27,23}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{123,341},{27,23}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>27 23 0 23 0 0 27 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>150 364 123 364 123 341 150 341</string>
|
||||
</dict>
|
||||
<key>buttons/icons/time</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,-0.5}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{18,29}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{30,30}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{214,66},{18,29}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>24 30 6 30 6 1 24 1</string>
|
||||
<key>verticesUV</key>
|
||||
<string>232 95 214 95 214 66 232 66</string>
|
||||
</dict>
|
||||
<key>buttons/icons/tutorial</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{10,23}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{10,23}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{214,122},{10,23}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>10 23 0 23 0 0 10 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>224 145 214 145 214 122 224 122</string>
|
||||
</dict>
|
||||
<key>buttons/info-small</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{30,30}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{30,30}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{35,463},{30,30}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>30 30 0 30 0 0 30 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>65 493 35 493 35 463 65 463</string>
|
||||
</dict>
|
||||
<key>buttons/menu/disabled</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{152,63},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>60 60 0 60 0 0 60 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>212 123 152 123 152 63 212 63</string>
|
||||
</dict>
|
||||
<key>buttons/menu/normal</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{152,125},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>60 60 0 60 0 0 60 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>212 185 152 185 152 125 212 125</string>
|
||||
</dict>
|
||||
<key>buttons/menu/selected</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{152,187},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>60 60 0 60 0 0 60 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>212 247 152 247 152 187 212 187</string>
|
||||
</dict>
|
||||
<key>buttons/music</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{152,249},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>3 4 5 2 3 5 0 1 2 0 2 5</string>
|
||||
<key>vertices</key>
|
||||
<string>60 16 60 60 17 60 0 43 0 0 44 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>212 265 212 309 169 309 152 292 152 249 196 249</string>
|
||||
</dict>
|
||||
<key>buttons/play</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{152,311},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>3 4 5 2 3 5 0 1 2 0 2 5</string>
|
||||
<key>vertices</key>
|
||||
<string>60 16 60 60 17 60 0 43 0 0 44 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>212 327 212 371 169 371 152 354 152 311 196 311</string>
|
||||
</dict>
|
||||
<key>buttons/play-big</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{120,120}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{120,120}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1,341},{120,120}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>5 6 7 4 5 7 1 4 7 1 2 3 1 3 4 0 1 7</string>
|
||||
<key>vertices</key>
|
||||
<string>120 24 120 82 97 120 34 120 0 86 0 33 33 0 82 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>121 365 121 423 98 461 35 461 1 427 1 374 34 341 83 341</string>
|
||||
</dict>
|
||||
<key>buttons/rating</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{123,373},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>3 4 5 2 3 5 0 1 2 0 2 5</string>
|
||||
<key>vertices</key>
|
||||
<string>60 16 60 60 17 60 0 43 0 0 44 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>183 389 183 433 140 433 123 416 123 373 167 373</string>
|
||||
</dict>
|
||||
<key>buttons/ray</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{-2.5,-8}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{149,338}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{180,360}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1,1},{149,338}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 7 8 5 6 7 1 5 7 4 5 2 4 2 3 1 2 5 0 1 8</string>
|
||||
<key>vertices</key>
|
||||
<string>158 33 162 72 118 351 85 357 63 346 28 152 13 36 37 20 141 19</string>
|
||||
<key>verticesUV</key>
|
||||
<string>146 15 150 54 106 333 73 339 51 328 16 134 1 18 25 2 129 1</string>
|
||||
</dict>
|
||||
<key>buttons/sfx</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,60}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{123,435},{60,60}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>3 4 5 2 3 5 0 1 2 0 2 5</string>
|
||||
<key>vertices</key>
|
||||
<string>60 16 60 60 17 60 0 43 0 0 44 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>183 451 183 495 140 495 123 478 123 435 167 435</string>
|
||||
</dict>
|
||||
<key>buttons/star-off-big</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,57}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,57}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{185,373},{60,57}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<key>triangles</key>
|
||||
<string>0 8 9 7 5 6 7 8 5 0 3 5 3 4 5 0 1 2 0 2 3 0 5 8</string>
|
||||
<key>vertices</key>
|
||||
<string>41 19 60 21 60 23 49 57 11 57 11 34 0 23 0 21 28 0 31 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>223 414 221 433 219 433 185 422 185 384 208 384 219 373 221 373 242 401 242 404</string>
|
||||
</dict>
|
||||
<key>buttons/star-off-small</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{15,14}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{15,14}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{226,122},{15,14}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<key>triangles</key>
|
||||
<string>2 3 4 0 2 4 0 1 2</string>
|
||||
<key>vertices</key>
|
||||
<string>15 14 2 14 0 7 0 0 15 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>226 137 226 124 233 122 240 122 240 137</string>
|
||||
</dict>
|
||||
<key>buttons/star-on-big</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{60,57}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,57}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{185,435},{60,57}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<key>triangles</key>
|
||||
<string>0 11 12 10 8 9 10 11 8 0 5 8 6 7 8 5 6 8 3 4 5 0 2 5 0 1 2 5 2 3 0 8 11</string>
|
||||
<key>vertices</key>
|
||||
<string>40 19 60 21 60 23 49 57 47 57 34 49 14 57 11 57 11 34 0 23 0 21 28 0 31 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>223 475 221 495 219 495 185 484 185 482 193 469 185 449 185 446 208 446 219 435 221 435 242 463 242 466</string>
|
||||
</dict>
|
||||
<key>buttons/star-on-small</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{15,14}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{15,14}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{214,147},{15,14}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<key>triangles</key>
|
||||
<string>2 3 4 0 2 4 0 1 2</string>
|
||||
<key>vertices</key>
|
||||
<string>15 14 2 14 0 7 0 0 15 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>214 162 214 149 221 147 228 147 228 162</string>
|
||||
</dict>
|
||||
<key>buttons/top-pause</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>anchor</key>
|
||||
<string>{0.5,0.5}</string>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{32,32}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{40,40}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1,463},{32,32}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>1 2 3 0 1 3</string>
|
||||
<key>vertices</key>
|
||||
<string>36 36 4 36 4 4 36 4</string>
|
||||
<key>verticesUV</key>
|
||||
<string>33 495 1 495 1 463 33 463</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>metadata</key>
|
||||
<dict>
|
||||
<key>format</key>
|
||||
<integer>3</integer>
|
||||
<key>pixelFormat</key>
|
||||
<string>RGBA8888</string>
|
||||
<key>premultiplyAlpha</key>
|
||||
<false/>
|
||||
<key>realTextureFileName</key>
|
||||
<string>issue_17116.png</string>
|
||||
<key>size</key>
|
||||
<string>{243,496}</string>
|
||||
<key>smartupdate</key>
|
||||
<string>$TexturePacker:SmartUpdate:85cd28c08253ca791bc3bf6acce65315:ff114147eb1bd067b5ebf7fb51ac318b:416c7a4a89ac2daba4ec931906fb7ad0$</string>
|
||||
<key>textureFileName</key>
|
||||
<string>issue_17116.png</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
After Width: | Height: | Size: 85 KiB |
|
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|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>frames</key>
|
||||
<dict>
|
||||
<key>firstPic.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,-58.5}</string>
|
||||
<key>spriteSize</key>
|
||||
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|
||||
<key>spriteSourceSize</key>
|
||||
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|
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<key>textureRect</key>
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<string>{{1,224},{512,395}}</string>
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||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
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|
||||
<key>vertices</key>
|
||||
<string>512 512 0 512 0 460 142 385 291 310 376 253 512 117</string>
|
||||
<key>verticesUV</key>
|
||||
<string>513 619 1 619 1 567 143 492 292 417 377 360 513 224</string>
|
||||
</dict>
|
||||
<key>secondPic.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{512,512}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{512,512}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1,1},{512,512}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<key>triangles</key>
|
||||
<string>2 3 4 2 4 5 1 2 5 1 5 6 0 1 6</string>
|
||||
<key>vertices</key>
|
||||
<string>512 54 321 171 172 320 99 512 0 512 0 0 512 0</string>
|
||||
<key>verticesUV</key>
|
||||
<string>513 55 322 172 173 321 100 513 1 513 1 1 513 1</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>metadata</key>
|
||||
<dict>
|
||||
<key>format</key>
|
||||
<integer>3</integer>
|
||||
<key>pixelFormat</key>
|
||||
<string>RGBA8888</string>
|
||||
<key>premultiplyAlpha</key>
|
||||
<false/>
|
||||
<key>realTextureFileName</key>
|
||||
<string>issue_17119.png</string>
|
||||
<key>size</key>
|
||||
<string>{514,620}</string>
|
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<key>smartupdate</key>
|
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<string>$TexturePacker:SmartUpdate:4b00c1e9acb2f5b1804fe6d0b9da063c:8827ba6ff25dd56e8008db6ab418b2fa:96fb3d46aab20ec9eb9704de1ab972b6$</string>
|
||||
<key>textureFileName</key>
|
||||
<string>issue_17119.png</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
Loading…
Reference in New Issue