mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
Conflicts: cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
This commit is contained in:
commit
e1108c594c
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@ -147,14 +147,10 @@ namespace cocostudio
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auto fileData = options->fileData();
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std::string path = fileData->path()->c_str();
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ParticleSystem3D* ret = NULL;
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if(!FileUtils::getInstance()->isFileExist(path))
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PUParticleSystem3D* ret = PUParticleSystem3D::create();
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if (FileUtils::getInstance()->isFileExist(path))
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{
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ret = PUParticleSystem3D::create();
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}
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else
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{
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ret = PUParticleSystem3D::create(path);
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ret->initWithFilePath(path);
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}
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setPropsWithFlatBuffers(ret, particle3DOptions);
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@ -1519,10 +1519,12 @@
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if(json["FileData"] && json["FileData"]["Path"])
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resFile = resourcePath + json["FileData"]["Path"];
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var node;
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if(resFile)
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var node = null;
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if(resFile) {
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if(jsb.fileUtils.isFileExist(resFile))
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node = jsb.Sprite3D.create(resFile);
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else
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}
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if(null === node)
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node = jsb.Sprite3D.create();
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if(node) {
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@ -1561,9 +1563,12 @@
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if(json["FileData"] && json["FileData"]["Path"])
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resFile = resourcePath+json["FileData"]["Path"];
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if(resFile)
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if(resFile){
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if(jsb.fileUtils.isFileExist(resFile))
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node = jsb.PUParticleSystem3D.create(resFile);
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else
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}
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if(null === node)
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node = jsb.PUParticleSystem3D.create();
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if(node){
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@ -38,6 +38,8 @@ PUParticleSystem3DTranslator::~PUParticleSystem3DTranslator()
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void PUParticleSystem3DTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
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{
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if (typeid(*node) != typeid(PUObjectAbstractNode))
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return;
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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if(obj->name.empty())
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@ -83,6 +83,134 @@ var LoaderTestLayer = BaseTestLayer.extend({
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sprite.y = winSize.height/2;
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});
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},
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onNextCallback: function(){
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var parent = this.getParent();
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parent.removeChild(this);
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parent.addChild(new LoaderCycleLayer());
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}
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});
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var LoaderCycleLayer = BaseTestLayer.extend({
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_title:"Failed to load Test",
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_subtitle:"",
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ctor: function(){
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BaseTestLayer.prototype.ctor.call(this);
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var index = 0;
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var winSize = cc.director.getWinSize();
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var t = this,
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cb = function(num){
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var labelTTF = new cc.LabelTTF(num + " file failed");
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labelTTF.x = index++*100 + winSize.width - 150;
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labelTTF.y = winSize.height / 2 - 20;
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if(num === 1)
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labelTTF.setColor(cc.color.GREEN);
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else
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labelTTF.setColor(cc.color.RED);
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t.addChild(labelTTF);
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if(index < 4)
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t.test(cb);
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};
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this.createInfo();
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this.regLoad();
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this.test(cb);
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},
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regLoad: function(){
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cc.loader.register(["_test1"], {
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load: function(realUrl, url, res, cb){
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cc.loader.cache[url] = {};
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setTimeout(function(){
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cb && cb(null, cc.loader.cache[url]);
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return cc.loader.cache[url];
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}, Math.random()*1000);
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}
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});
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cc.loader.register(["_test2"], {
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load: function(realUrl, url, res, cb){
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cb && cb({});
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return null;
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}
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});
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},
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list: [
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"1._test2",
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"1._test1",
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"2._test1",
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"3._test1",
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"4._test1"
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],
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createInfo: function(){
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var winSize = cc.director.getWinSize();
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var info1 = new cc.LabelTTF("Load 5 files");
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info1.x = winSize.width / 2;
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info1.y = winSize.height / 2 + 80;
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var info2 = new cc.LabelTTF("1 file does not exist");
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info2.x = winSize.width / 2;
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info2.y = winSize.height / 2 + 60;
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var info3 = new cc.LabelTTF("The other 4 files should be loaded.");
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info3.x = winSize.width / 2;
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info3.y = winSize.height / 2 + 40;
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this.addChild(info1);
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this.addChild(info2);
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this.addChild(info3);
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var info4 = new cc.LabelTTF("test 1");
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info4.x = winSize.width / 2 - 50;
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info4.y = winSize.height / 2;
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var info5 = new cc.LabelTTF("test 2");
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info5.x = winSize.width / 2 - 150;
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info5.y = winSize.height / 2;
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var info6 = new cc.LabelTTF("test 3");
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info6.x = winSize.width / 2 + 50;
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info6.y = winSize.height / 2;
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var info7 = new cc.LabelTTF("test 4");
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info7.x = winSize.width / 2 + 150;
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info7.y = winSize.height / 2;
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this.addChild(info4);
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this.addChild(info5);
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this.addChild(info6);
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this.addChild(info7);
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},
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test: function(cb){
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this.clearRes();
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var layer = this;
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cc.loader.load(layer.list, function(){
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var num = 0;
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layer.list.forEach(function(item){
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if(!cc.loader.getRes(item)){
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num++;
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}
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});
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cb(num);
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});
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},
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clearRes: function(){
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this.list.forEach(function(item){
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cc.loader.release(item);
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});
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},
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onRestartCallback: function(){
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var parent = this._parent;
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parent.removeChild(this);
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parent.addChild(new LoaderCycleLayer());
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},
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onBackCallback: function(){
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var parent = this._parent;
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parent.removeChild(this);
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parent.addChild(new LoaderTestLayer());
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}
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});
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