[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-05-27 06:31:18 +00:00
parent 9d90f53018
commit e1ab346e70
92 changed files with 313 additions and 313 deletions

View File

@ -6,7 +6,7 @@
--------------------------------
-- overload function: setEye(float, float, float)
--
-- overload function: setEye(cc.Vec3)
-- overload function: setEye(vec3_table)
--
-- @function [parent=#ActionCamera] setEye
-- @param self
@ -17,27 +17,27 @@
--------------------------------
-- @function [parent=#ActionCamera] getEye
-- @param self
-- @return Vec3#Vec3 ret (return value: cc.Vec3)
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- @function [parent=#ActionCamera] setUp
-- @param self
-- @param #cc.Vec3 vec3
-- @param #vec3_table vec3
--------------------------------
-- @function [parent=#ActionCamera] getCenter
-- @param self
-- @return Vec3#Vec3 ret (return value: cc.Vec3)
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- @function [parent=#ActionCamera] setCenter
-- @param self
-- @param #cc.Vec3 vec3
-- @param #vec3_table vec3
--------------------------------
-- @function [parent=#ActionCamera] getUp
-- @param self
-- @return Vec3#Vec3 ret (return value: cc.Vec3)
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- @function [parent=#ActionCamera] startWithTarget

View File

@ -141,19 +141,19 @@
--------------------------------
-- @function [parent=#Armature] setAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Armature] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
-- @function [parent=#Armature] getAnchorPointInPoints
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Armature] update
@ -163,7 +163,7 @@
--------------------------------
-- @function [parent=#Armature] getNodeToParentTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Armature] getBoundingBox

View File

@ -50,7 +50,7 @@
-- @function [parent=#AtlasNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -30,7 +30,7 @@
-- @function [parent=#BatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -162,7 +162,7 @@
--------------------------------
-- @function [parent=#Bone] getNodeToArmatureTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Bone] getDisplayManager
@ -202,7 +202,7 @@
--------------------------------
-- @function [parent=#Bone] getNodeToWorldTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Bone] update

View File

@ -16,7 +16,7 @@
--------------------------------
-- @function [parent=#CardinalSplineBy] updatePosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#CardinalSplineBy] reverse

View File

@ -11,7 +11,7 @@
--------------------------------
-- @function [parent=#CardinalSplineTo] updatePosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#CardinalSplineTo] initWithDuration

View File

@ -47,7 +47,7 @@
-- @function [parent=#ClippingNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

View File

@ -11,7 +11,7 @@
--------------------------------
-- @function [parent=#ContourData] addVertex
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ContourData] create

View File

@ -82,7 +82,7 @@
-- @function [parent=#Control] getTouchLocation
-- @param self
-- @param #cc.Touch touch
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Control] isHighlighted

View File

@ -43,12 +43,12 @@
--------------------------------
-- @function [parent=#ControlButton] setLabelAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ControlButton] getLabelAnchorPoint
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ControlButton] getTitleTTFSizeForState

View File

@ -12,7 +12,7 @@
-- @function [parent=#ControlHuePicker] initWithTargetAndPos
-- @param self
-- @param #cc.Node node
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -23,7 +23,7 @@
--------------------------------
-- @function [parent=#ControlHuePicker] getStartPos
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ControlHuePicker] getHue
@ -64,7 +64,7 @@
-- @function [parent=#ControlHuePicker] create
-- @param self
-- @param #cc.Node node
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
--------------------------------

View File

@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#ControlPotentiometer] setPreviousLocation
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ControlPotentiometer] setValue
@ -26,16 +26,16 @@
--------------------------------
-- @function [parent=#ControlPotentiometer] angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] potentiometerBegan
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ControlPotentiometer] setMaximumValue
@ -60,19 +60,19 @@
--------------------------------
-- @function [parent=#ControlPotentiometer] getPreviousLocation
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ControlPotentiometer] distanceBetweenPointAndPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] potentiometerEnded
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ControlPotentiometer] setProgressTimer
@ -100,7 +100,7 @@
--------------------------------
-- @function [parent=#ControlPotentiometer] potentiometerMoved
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ControlPotentiometer] create

View File

@ -12,13 +12,13 @@
-- @function [parent=#ControlSaturationBrightnessPicker] initWithTargetAndPos
-- @param self
-- @param #cc.Node node
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getStartPos
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getOverlay
@ -54,7 +54,7 @@
-- @function [parent=#ControlSaturationBrightnessPicker] create
-- @param self
-- @param #cc.Node node
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
--------------------------------

View File

@ -12,7 +12,7 @@
-- @function [parent=#ControlSlider] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ControlSlider] setSelectedThumbSprite

View File

@ -31,7 +31,7 @@
--------------------------------
-- @function [parent=#ControlStepper] updateLayoutUsingTouchLocation
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ControlStepper] setValueWithSendingEvent

View File

@ -47,7 +47,7 @@
-- @function [parent=#ControlSwitch] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)

View File

@ -58,7 +58,7 @@
-- @function [parent=#Director] loadMatrix
-- @param self
-- @param #cc.MATRIX_STACK_TYPE matrix_stack_type
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#Director] getNotificationNode
@ -83,7 +83,7 @@
--------------------------------
-- @function [parent=#Director] getVisibleOrigin
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Director] mainLoop
@ -107,8 +107,8 @@
--------------------------------
-- @function [parent=#Director] convertToUI
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Director] setDefaultValues
@ -177,8 +177,8 @@
--------------------------------
-- @function [parent=#Director] convertToGL
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Director] purgeCachedData
@ -212,7 +212,7 @@
-- @function [parent=#Director] getMatrix
-- @param self
-- @param #cc.MATRIX_STACK_TYPE matrix_stack_type
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Director] popScene
@ -286,7 +286,7 @@
-- @function [parent=#Director] multiplyMatrix
-- @param self
-- @param #cc.MATRIX_STACK_TYPE matrix_stack_type
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#Director] getActionManager

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@ -11,7 +11,7 @@
--------------------------------
-- @function [parent=#DisplayManager] getAnchorPointInPoints
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#DisplayManager] getDisplayRenderNodeType
@ -57,7 +57,7 @@
--------------------------------
-- overload function: containPoint(float, float)
--
-- overload function: containPoint(cc.Vec2)
-- overload function: containPoint(vec2_table)
--
-- @function [parent=#DisplayManager] containPoint
-- @param self
@ -90,7 +90,7 @@
--------------------------------
-- @function [parent=#DisplayManager] getAnchorPoint
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#DisplayManager] getDecorativeDisplayList

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@ -6,16 +6,16 @@
--------------------------------
-- @function [parent=#DrawNode] drawQuadraticBezier
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #unsigned int int
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] onDraw
-- @param self
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
@ -25,33 +25,33 @@
--------------------------------
-- @function [parent=#DrawNode] drawTriangle
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawDot
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawCubicBezier
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #unsigned int int
-- @param #color4f_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawSegment
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #color4f_table color4f
@ -64,7 +64,7 @@
-- @function [parent=#DrawNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

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@ -109,12 +109,12 @@
--------------------------------
-- @function [parent=#EditBox] setAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#EditBox] setPosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#EditBox] setVisible

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@ -6,17 +6,17 @@
--------------------------------
-- @function [parent=#FadeOutTRTiles] turnOnTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#FadeOutTRTiles] turnOffTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#FadeOutTRTiles] transformTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
--------------------------------

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@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#FadeOutUpTiles] transformTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
--------------------------------

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@ -51,13 +51,13 @@
-- @return Uniform#Uniform ret (return value: cc.Uniform)
--------------------------------
-- overload function: setUniformsForBuiltins(cc.Mat4)
-- overload function: setUniformsForBuiltins(mat4_table)
--
-- overload function: setUniformsForBuiltins()
--
-- @function [parent=#GLProgram] setUniformsForBuiltins
-- @param self
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#GLProgram] setUniformLocationWith3i

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@ -17,7 +17,7 @@
-- @function [parent=#GLProgramState] setUniformMat4
-- @param self
-- @param #string str
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#GLProgramState] getUniformCount
@ -34,7 +34,7 @@
-- @function [parent=#GLProgramState] setUniformVec3
-- @param self
-- @param #string str
-- @param #cc.Vec3 vec3
-- @param #vec3_table vec3
--------------------------------
-- @function [parent=#GLProgramState] setGLProgram
@ -45,7 +45,7 @@
-- @function [parent=#GLProgramState] setUniformVec4
-- @param self
-- @param #string str
-- @param #cc.Vec4 vec4
-- @param #vec4_table vec4
--------------------------------
-- @function [parent=#GLProgramState] getVertexAttribCount
@ -62,7 +62,7 @@
-- @function [parent=#GLProgramState] setUniformVec2
-- @param self
-- @param #string str
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#GLProgramState] getVertexAttribsFlags
@ -72,7 +72,7 @@
--------------------------------
-- @function [parent=#GLProgramState] apply
-- @param self
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#GLProgramState] getGLProgram

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@ -53,7 +53,7 @@
--------------------------------
-- @function [parent=#GLViewProtocol] getVisibleOrigin
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#GLViewProtocol] getFrameSize

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@ -34,7 +34,7 @@
--------------------------------
-- @function [parent=#GridBase] getStep
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#GridBase] set2DProjection
@ -43,7 +43,7 @@
--------------------------------
-- @function [parent=#GridBase] setStep
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#GridBase] setTextureFlipped

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@ -7,7 +7,7 @@
-- @function [parent=#JumpBy] create
-- @param self
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #int int
-- @return JumpBy#JumpBy ret (return value: cc.JumpBy)

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@ -7,7 +7,7 @@
-- @function [parent=#JumpTo] create
-- @param self
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #int int
-- @return JumpTo#JumpTo ret (return value: cc.JumpTo)

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@ -82,7 +82,7 @@
-- @function [parent=#Label] setBMFontFilePath
-- @param self
-- @param #string str
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -228,7 +228,7 @@
-- @param #string str
-- @param #cc.TextHAlignment texthalignment
-- @param #int int
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
@ -266,7 +266,7 @@
-- @function [parent=#Label] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
@ -305,7 +305,7 @@
-- @function [parent=#Label] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

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@ -46,7 +46,7 @@
-- @param #string str
-- @param #float float
-- @param #cc.TextHAlignment texthalignment
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -63,7 +63,7 @@
-- @function [parent=#LabelBMFont] setFntFile
-- @param self
-- @param #string str
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#LabelBMFont] setAlignment
@ -78,7 +78,7 @@
--------------------------------
-- overload function: create()
--
-- overload function: create(string, string, float, cc.TextHAlignment, cc.Vec2)
-- overload function: create(string, string, float, cc.TextHAlignment, vec2_table)
--
-- @function [parent=#LabelBMFont] create
-- @param self
@ -86,7 +86,7 @@
-- @param #string str
-- @param #float float
-- @param #cc.TextHAlignment texthalignment
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return LabelBMFont#LabelBMFont ret (retunr value: cc.LabelBMFont)
--------------------------------

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@ -181,7 +181,7 @@
-- @function [parent=#LabelTTF] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

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@ -37,7 +37,7 @@
-- @function [parent=#LayerColor] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

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@ -21,7 +21,7 @@
--------------------------------
-- @function [parent=#LayerGradient] setVector
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#LayerGradient] setStartOpacity
@ -41,7 +41,7 @@
--------------------------------
-- @function [parent=#LayerGradient] getVector
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#LayerGradient] setEndColor
@ -68,13 +68,13 @@
--
-- overload function: create()
--
-- overload function: create(color4b_table, color4b_table, cc.Vec2)
-- overload function: create(color4b_table, color4b_table, vec2_table)
--
-- @function [parent=#LayerGradient] create
-- @param self
-- @param #color4b_table color4b
-- @param #color4b_table color4b
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return LayerGradient#LayerGradient ret (retunr value: cc.LayerGradient)
--------------------------------

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@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#Layout] setBackGroundColorVector
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Layout] setClippingType
@ -31,7 +31,7 @@
--------------------------------
-- @function [parent=#Layout] getBackGroundColorVector
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Layout] getClippingType

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@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#Lens3D] setPosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Lens3D] setConcave
@ -21,7 +21,7 @@
--------------------------------
-- @function [parent=#Lens3D] getPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Lens3D] getLensEffect
@ -33,7 +33,7 @@
-- @param self
-- @param #float float
-- @param #size_table size
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
-- @return Lens3D#Lens3D ret (return value: cc.Lens3D)

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@ -99,7 +99,7 @@
--------------------------------
-- overload function: setPosition(float, float)
--
-- overload function: setPosition(cc.Vec2)
-- overload function: setPosition(vec2_table)
--
-- @function [parent=#MotionStreak] setPosition
-- @param self

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@ -7,7 +7,7 @@
-- @function [parent=#MoveBy] create
-- @param self
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return MoveBy#MoveBy ret (return value: cc.MoveBy)
--------------------------------

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@ -7,7 +7,7 @@
-- @function [parent=#MoveTo] create
-- @param self
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return MoveTo#MoveTo ret (return value: cc.MoveTo)
--------------------------------

View File

@ -63,8 +63,8 @@
--------------------------------
-- @function [parent=#Node] convertToWorldSpaceAR
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] isIgnoreAnchorPointForPosition
@ -123,12 +123,12 @@
--------------------------------
-- @function [parent=#Node] getNodeToWorldTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Node] getPosition3D
-- @param self
-- @return Vec3#Vec3 ret (return value: cc.Vec3)
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- @function [parent=#Node] removeChild
@ -139,8 +139,8 @@
--------------------------------
-- @function [parent=#Node] convertToWorldSpace
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] getScene
@ -171,7 +171,7 @@
-- @function [parent=#Node] convertTouchToNodeSpace
-- @param self
-- @param #cc.Touch touch
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: removeAllChildrenWithCleanup(bool)
@ -200,24 +200,24 @@
--------------------------------
-- @function [parent=#Node] getRotation3D
-- @param self
-- @return Vec3#Vec3 ret (return value: cc.Vec3)
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
-- @function [parent=#Node] getNodeToParentTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Node] convertTouchToNodeSpaceAR
-- @param self
-- @param #cc.Touch touch
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] convertToNodeSpace
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] resume
@ -231,7 +231,7 @@
--------------------------------
-- overload function: setPosition(float, float)
--
-- overload function: setPosition(cc.Vec2)
-- overload function: setPosition(vec2_table)
--
-- @function [parent=#Node] setPosition
-- @param self
@ -267,7 +267,7 @@
--------------------------------
-- @function [parent=#Node] setRotation3D
-- @param self
-- @param #cc.Vec3 vec3
-- @param #vec3_table vec3
--------------------------------
-- @function [parent=#Node] setPositionX
@ -277,12 +277,12 @@
--------------------------------
-- @function [parent=#Node] setNodeToParentTransform
-- @param self
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#Node] getAnchorPoint
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] getNumberOfRunningActions
@ -306,8 +306,8 @@
--------------------------------
-- @function [parent=#Node] convertToNodeSpaceAR
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] addComponent
@ -318,12 +318,12 @@
--------------------------------
-- overload function: visit()
--
-- overload function: visit(cc.Renderer, cc.Mat4, bool)
-- overload function: visit(cc.Renderer, mat4_table, bool)
--
-- @function [parent=#Node] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
@ -339,7 +339,7 @@
--------------------------------
-- @function [parent=#Node] getAnchorPointInPoints
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Node] runAction
@ -385,11 +385,11 @@
--------------------------------
-- overload function: setAdditionalTransform(cc.AffineTransform)
--
-- overload function: setAdditionalTransform(cc.Mat4)
-- overload function: setAdditionalTransform(mat4_table)
--
-- @function [parent=#Node] setAdditionalTransform
-- @param self
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
--------------------------------
-- @function [parent=#Node] getDisplayedOpacity
@ -488,7 +488,7 @@
--------------------------------
-- @function [parent=#Node] getParentToNodeTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Node] setGlobalZOrder
@ -589,12 +589,12 @@
--------------------------------
-- overload function: draw()
--
-- overload function: draw(cc.Renderer, cc.Mat4, bool)
-- overload function: draw(cc.Renderer, mat4_table, bool)
--
-- @function [parent=#Node] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
@ -614,7 +614,7 @@
--------------------------------
-- @function [parent=#Node] setPosition3D
-- @param self
-- @param #cc.Vec3 vec3
-- @param #vec3_table vec3
--------------------------------
-- @function [parent=#Node] update
@ -628,7 +628,7 @@
--------------------------------
-- @function [parent=#Node] getWorldToNodeTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Node] setGLProgram

View File

@ -31,7 +31,7 @@
-- @function [parent=#NodeGrid] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

View File

@ -8,8 +8,8 @@
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ParallaxNode] removeAllChildrenWithCleanup
@ -37,7 +37,7 @@
-- @function [parent=#ParallaxNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -70,14 +70,14 @@
-- @function [parent=#ParticleBatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
-- @function [parent=#ParticleBatchNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -36,7 +36,7 @@
--------------------------------
-- @function [parent=#ParticleSystem] setPosVar
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ParticleSystem] getEndSpin
@ -106,7 +106,7 @@
--------------------------------
-- @function [parent=#ParticleSystem] getGravity
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ParticleSystem] getTangentialAccel
@ -151,7 +151,7 @@
--------------------------------
-- @function [parent=#ParticleSystem] getPosVar
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ParticleSystem] updateWithNoTime
@ -179,7 +179,7 @@
--------------------------------
-- @function [parent=#ParticleSystem] getSourcePosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ParticleSystem] setLifeVar
@ -200,7 +200,7 @@
-- @function [parent=#ParticleSystem] updateQuadWithParticle
-- @param self
-- @param #cc.sParticle sparticle
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ParticleSystem] getAtlasIndex
@ -294,7 +294,7 @@
--------------------------------
-- @function [parent=#ParticleSystem] setSourcePosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ParticleSystem] getEndSpinVar
@ -389,7 +389,7 @@
--------------------------------
-- @function [parent=#ParticleSystem] setGravity
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ParticleSystem] postStep

View File

@ -48,14 +48,14 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: applyImpulse(cc.Vec2, cc.Vec2)
-- overload function: applyImpulse(vec2_table, vec2_table)
--
-- overload function: applyImpulse(cc.Vec2)
-- overload function: applyImpulse(vec2_table)
--
-- @function [parent=#PhysicsBody] applyImpulse
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsBody] setRotationOffset
@ -63,14 +63,14 @@
-- @param #float float
--------------------------------
-- overload function: applyForce(cc.Vec2, cc.Vec2)
-- overload function: applyForce(vec2_table, vec2_table)
--
-- overload function: applyForce(cc.Vec2)
-- overload function: applyForce(vec2_table)
--
-- @function [parent=#PhysicsBody] applyForce
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsBody] addShape
@ -97,7 +97,7 @@
--------------------------------
-- @function [parent=#PhysicsBody] getVelocity
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] getLinearDamping
@ -126,7 +126,7 @@
--------------------------------
-- @function [parent=#PhysicsBody] getPositionOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] setCategoryBitmask
@ -146,7 +146,7 @@
--------------------------------
-- @function [parent=#PhysicsBody] getPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] setEnable
@ -176,8 +176,8 @@
--------------------------------
-- @function [parent=#PhysicsBody] local2World
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] getCategoryBitmask
@ -212,8 +212,8 @@
--------------------------------
-- @function [parent=#PhysicsBody] world2Local
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] isEnabled
@ -243,7 +243,7 @@
--------------------------------
-- @function [parent=#PhysicsBody] setVelocity
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsBody] setLinearDamping
@ -258,7 +258,7 @@
--------------------------------
-- @function [parent=#PhysicsBody] setPositionOffset
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsBody] setRotationEnable
@ -278,8 +278,8 @@
--------------------------------
-- @function [parent=#PhysicsBody] getVelocityAtLocalPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] isResting
@ -305,8 +305,8 @@
--------------------------------
-- @function [parent=#PhysicsBody] getVelocityAtWorldPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsBody] setContactTestBitmask
@ -332,14 +332,14 @@
-- @param self
-- @param #size_table size
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
--------------------------------
-- @function [parent=#PhysicsBody] createEdgeSegment
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #float float
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
@ -363,7 +363,7 @@
-- @param #size_table size
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
--------------------------------
@ -371,7 +371,7 @@
-- @param self
-- @param #float float
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
return nil

View File

@ -10,7 +10,7 @@
--------------------------------
-- @function [parent=#PhysicsContactPostSolve] getSurfaceVelocity
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsContactPostSolve] getRestitution

View File

@ -24,12 +24,12 @@
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] getSurfaceVelocity
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] setSurfaceVelocity
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] setRestitution

View File

@ -18,8 +18,8 @@
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @return PhysicsJointDistance#PhysicsJointDistance ret (return value: cc.PhysicsJointDistance)
return nil

View File

@ -8,7 +8,7 @@
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsJointFixed#PhysicsJointFixed ret (return value: cc.PhysicsJointFixed)
return nil

View File

@ -6,41 +6,41 @@
--------------------------------
-- @function [parent=#PhysicsJointGroove] setAnchr2
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointGroove] setGrooveA
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointGroove] setGrooveB
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointGroove] getGrooveA
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointGroove] getGrooveB
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointGroove] getAnchr2
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointGroove] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @return PhysicsJointGroove#PhysicsJointGroove ret (return value: cc.PhysicsJointGroove)
return nil

View File

@ -6,12 +6,12 @@
--------------------------------
-- @function [parent=#PhysicsJointLimit] setAnchr2
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointLimit] setAnchr1
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointLimit] setMax
@ -21,12 +21,12 @@
--------------------------------
-- @function [parent=#PhysicsJointLimit] getAnchr2
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointLimit] getAnchr1
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointLimit] getMin
@ -44,16 +44,16 @@
-- @param #float float
--------------------------------
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, cc.Vec2, cc.Vec2, float, float)
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float)
--
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, cc.Vec2, cc.Vec2)
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table)
--
-- @function [parent=#PhysicsJointLimit] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #float float
-- @return PhysicsJointLimit#PhysicsJointLimit ret (retunr value: cc.PhysicsJointLimit)

View File

@ -8,7 +8,7 @@
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsJointPin#PhysicsJointPin ret (return value: cc.PhysicsJointPin)
return nil

View File

@ -6,12 +6,12 @@
--------------------------------
-- @function [parent=#PhysicsJointSpring] setAnchr2
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointSpring] setAnchr1
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsJointSpring] getDamping
@ -31,12 +31,12 @@
--------------------------------
-- @function [parent=#PhysicsJointSpring] getAnchr2
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointSpring] getAnchr1
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsJointSpring] getStiffness
@ -58,8 +58,8 @@
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #float float
-- @return PhysicsJointSpring#PhysicsJointSpring ret (return value: cc.PhysicsJointSpring)

View File

@ -56,7 +56,7 @@
--------------------------------
-- @function [parent=#PhysicsShape] containsPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -77,7 +77,7 @@
--------------------------------
-- @function [parent=#PhysicsShape] getCenter
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShape] getDensity
@ -112,7 +112,7 @@
--------------------------------
-- @function [parent=#PhysicsShape] getOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShape] getRestitution

View File

@ -18,7 +18,7 @@
-- @param self
-- @param #size_table size
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsShapeBox#PhysicsShapeBox ret (return value: cc.PhysicsShapeBox)
--------------------------------
@ -32,13 +32,13 @@
-- @param self
-- @param #float float
-- @param #size_table size
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShapeBox] getOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShapeBox] calculateDefaultMoment

View File

@ -13,7 +13,7 @@
-- @param self
-- @param #float float
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsShapeCircle#PhysicsShapeCircle ret (return value: cc.PhysicsShapeCircle)
--------------------------------
@ -27,13 +27,13 @@
-- @param self
-- @param #float float
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShapeCircle] getOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShapeCircle] calculateDefaultMoment

View File

@ -14,12 +14,12 @@
-- @param #size_table size
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #float float
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsShapeEdgeBox#PhysicsShapeEdgeBox ret (return value: cc.PhysicsShapeEdgeBox)
--------------------------------
-- @function [parent=#PhysicsShapeEdgeBox] getOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
return nil

View File

@ -11,6 +11,6 @@
--------------------------------
-- @function [parent=#PhysicsShapeEdgeChain] getCenter
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
return nil

View File

@ -11,6 +11,6 @@
--------------------------------
-- @function [parent=#PhysicsShapeEdgePolygon] getCenter
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
return nil

View File

@ -6,18 +6,18 @@
--------------------------------
-- @function [parent=#PhysicsShapeEdgeSegment] getPointB
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShapeEdgeSegment] getPointA
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShapeEdgeSegment] create
-- @param self
-- @param #cc.Vec2 vec2
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #vec2_table vec2
-- @param #cc.PhysicsMaterial physicsmaterial
-- @param #float float
-- @return PhysicsShapeEdgeSegment#PhysicsShapeEdgeSegment ret (return value: cc.PhysicsShapeEdgeSegment)
@ -25,6 +25,6 @@
--------------------------------
-- @function [parent=#PhysicsShapeEdgeSegment] getCenter
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
return nil

View File

@ -12,7 +12,7 @@
-- @function [parent=#PhysicsShapePolygon] getPoint
-- @param self
-- @param #int int
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShapePolygon] calculateDefaultMoment
@ -22,6 +22,6 @@
--------------------------------
-- @function [parent=#PhysicsShapePolygon] getCenter
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
return nil

View File

@ -5,7 +5,7 @@
--------------------------------
-- @function [parent=#PhysicsWorld] getGravity
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsWorld] getAllBodies
@ -15,7 +15,7 @@
--------------------------------
-- @function [parent=#PhysicsWorld] setGravity
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#PhysicsWorld] getSpeed
@ -50,7 +50,7 @@
--------------------------------
-- @function [parent=#PhysicsWorld] getShapes
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
@ -60,7 +60,7 @@
--------------------------------
-- @function [parent=#PhysicsWorld] getShape
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return PhysicsShape#PhysicsShape ret (return value: cc.PhysicsShape)
--------------------------------

View File

@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#Place] create
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return Place#Place ret (return value: cc.Place)
--------------------------------

View File

@ -11,7 +11,7 @@
--------------------------------
-- @function [parent=#ProgressTimer] setBarChangeRate
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ProgressTimer] getPercentage
@ -36,12 +36,12 @@
--------------------------------
-- @function [parent=#ProgressTimer] setMidpoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ProgressTimer] getBarChangeRate
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: setReverseDirection(bool)
@ -55,7 +55,7 @@
--------------------------------
-- @function [parent=#ProgressTimer] getMidpoint
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#ProgressTimer] setPercentage
@ -76,13 +76,13 @@
--------------------------------
-- @function [parent=#ProgressTimer] setAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ProgressTimer] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -66,7 +66,7 @@
-- @function [parent=#ProtectedNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#RenderTexture] setVirtualViewport
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #rect_table rect
-- @param #rect_table rect
@ -169,14 +169,14 @@
-- @function [parent=#RenderTexture] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
-- @function [parent=#RenderTexture] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -12,7 +12,7 @@
--------------------------------
-- @function [parent=#RichText] setAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#RichText] pushBackElement

View File

@ -26,19 +26,19 @@
--------------------------------
-- @function [parent=#Ripple3D] setPosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Ripple3D] getPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Ripple3D] create
-- @param self
-- @param #float float
-- @param #size_table size
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #unsigned int int
-- @param #float float

View File

@ -8,7 +8,7 @@
--
-- overload function: create(float, float)
--
-- overload function: create(float, cc.Vec3)
-- overload function: create(float, vec3_table)
--
-- @function [parent=#RotateBy] create
-- @param self

View File

@ -24,7 +24,7 @@
--------------------------------
-- @function [parent=#ScrollView] scrollToPercentBothDirection
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #float float
-- @param #bool bool
@ -128,7 +128,7 @@
--------------------------------
-- @function [parent=#ScrollView] jumpToPercentBothDirection
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#ScrollView] scrollToPercentVertical

View File

@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#ShuffleTiles] placeTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #cc.Tile tile
--------------------------------

View File

@ -15,7 +15,7 @@
--------------------------------
-- @function [parent=#Skeleton] onDraw
-- @param self
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -11,7 +11,7 @@
--------------------------------
-- @function [parent=#Skin] getNodeToWorldTransformAR
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Skin] initWithFile
@ -62,13 +62,13 @@
--------------------------------
-- @function [parent=#Skin] getNodeToWorldTransform
-- @param self
-- @return Mat4#Mat4 ret (return value: cc.Mat4)
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
-- @function [parent=#Skin] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -119,7 +119,7 @@
--------------------------------
-- @function [parent=#Slider] hitTest
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------

View File

@ -44,7 +44,7 @@
--------------------------------
-- @function [parent=#Sprite] getOffsetPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Sprite] removeAllChildrenWithCleanup
@ -184,7 +184,7 @@
-- @function [parent=#Sprite] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
@ -217,7 +217,7 @@
--------------------------------
-- @function [parent=#Sprite] setAnchorPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Sprite] setRotationSkewX

View File

@ -118,7 +118,7 @@
-- @function [parent=#SpriteBatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------
@ -130,7 +130,7 @@
-- @function [parent=#SpriteBatchNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -19,7 +19,7 @@
-- @param #cc.Texture2D texture2d
--------------------------------
-- overload function: initWithTexture(cc.Texture2D, rect_table, bool, cc.Vec2, size_table)
-- overload function: initWithTexture(cc.Texture2D, rect_table, bool, vec2_table, size_table)
--
-- overload function: initWithTexture(cc.Texture2D, rect_table)
--
@ -28,7 +28,7 @@
-- @param #cc.Texture2D texture2d
-- @param #rect_table rect
-- @param #bool bool
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #size_table size
-- @return bool#bool ret (retunr value: bool)
@ -50,7 +50,7 @@
--------------------------------
-- @function [parent=#SpriteFrame] setOffsetInPixels
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#SpriteFrame] getRectInPixels
@ -75,12 +75,12 @@
--------------------------------
-- @function [parent=#SpriteFrame] setOffset
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#SpriteFrame] getOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#SpriteFrame] isRotated
@ -88,7 +88,7 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: initWithTextureFilename(string, rect_table, bool, cc.Vec2, size_table)
-- overload function: initWithTextureFilename(string, rect_table, bool, vec2_table, size_table)
--
-- overload function: initWithTextureFilename(string, rect_table)
--
@ -97,7 +97,7 @@
-- @param #string str
-- @param #rect_table rect
-- @param #bool bool
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #size_table size
-- @return bool#bool ret (retunr value: bool)
@ -109,7 +109,7 @@
--------------------------------
-- @function [parent=#SpriteFrame] getOffsetInPixels
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#SpriteFrame] getOriginalSize
@ -117,7 +117,7 @@
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- overload function: create(string, rect_table, bool, cc.Vec2, size_table)
-- overload function: create(string, rect_table, bool, vec2_table, size_table)
--
-- overload function: create(string, rect_table)
--
@ -126,12 +126,12 @@
-- @param #string str
-- @param #rect_table rect
-- @param #bool bool
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #size_table size
-- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame)
--------------------------------
-- overload function: createWithTexture(cc.Texture2D, rect_table, bool, cc.Vec2, size_table)
-- overload function: createWithTexture(cc.Texture2D, rect_table, bool, vec2_table, size_table)
--
-- overload function: createWithTexture(cc.Texture2D, rect_table)
--
@ -140,7 +140,7 @@
-- @param #cc.Texture2D texture2d
-- @param #rect_table rect
-- @param #bool bool
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #size_table size
-- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame)

View File

@ -6,15 +6,15 @@
--------------------------------
-- @function [parent=#TMXLayer] getTileGIDAt
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #cc.TMXTileFlags_ tmxtileflags_
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#TMXLayer] getPositionAt
-- @param self
-- @param #cc.Vec2 vec2
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @param #vec2_table vec2
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#TMXLayer] setLayerOrientation
@ -58,7 +58,7 @@
--------------------------------
-- @function [parent=#TMXLayer] removeTileAt
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#TMXLayer] initWithTilesetInfo
@ -73,14 +73,14 @@
-- @param self
--------------------------------
-- overload function: setTileGID(unsigned int, cc.Vec2, cc.TMXTileFlags_)
-- overload function: setTileGID(unsigned int, vec2_table, cc.TMXTileFlags_)
--
-- overload function: setTileGID(unsigned int, cc.Vec2)
-- overload function: setTileGID(unsigned int, vec2_table)
--
-- @function [parent=#TMXLayer] setTileGID
-- @param self
-- @param #unsigned int int
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #cc.TMXTileFlags_ tmxtileflags_
--------------------------------
@ -126,7 +126,7 @@
--------------------------------
-- @function [parent=#TMXLayer] getTileAt
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------

View File

@ -6,7 +6,7 @@
--------------------------------
-- @function [parent=#TMXObjectGroup] setPositionOffset
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#TMXObjectGroup] getProperty
@ -17,7 +17,7 @@
--------------------------------
-- @function [parent=#TMXObjectGroup] getPositionOffset
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#TMXObjectGroup] getObject

View File

@ -154,7 +154,7 @@
--------------------------------
-- @function [parent=#TextField] hitTest
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------

View File

@ -144,7 +144,7 @@
--------------------------------
-- @function [parent=#Texture2D] drawAtPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Texture2D] getGLProgram

View File

@ -19,14 +19,14 @@
--------------------------------
-- @function [parent=#TileMapAtlas] getTileAt
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return color3b_table#color3b_table ret (return value: color3b_table)
--------------------------------
-- @function [parent=#TileMapAtlas] setTile
-- @param self
-- @param #color3b_table color3b
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#TileMapAtlas] setTGAInfo

View File

@ -6,27 +6,27 @@
--------------------------------
-- @function [parent=#Touch] getPreviousLocationInView
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] getLocation
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] getDelta
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] getStartLocationInView
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] getStartLocation
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] getID
@ -43,12 +43,12 @@
--------------------------------
-- @function [parent=#Touch] getLocationInView
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] getPreviousLocation
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Touch] Touch

View File

@ -14,7 +14,7 @@
-- @function [parent=#TransitionCrossFade] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

View File

@ -26,7 +26,7 @@
-- @function [parent=#TransitionFadeTR] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

View File

@ -29,7 +29,7 @@
-- @function [parent=#TransitionPageTurn] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -22,7 +22,7 @@
-- @function [parent=#TransitionScene] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
--------------------------------

View File

@ -25,7 +25,7 @@
-- @function [parent=#TransitionSplitCols] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

View File

@ -20,7 +20,7 @@
-- @function [parent=#TransitionTurnOffTiles] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.Mat4 mat4
-- @param #mat4_table mat4
-- @param #bool bool
return nil

View File

@ -6,12 +6,12 @@
--------------------------------
-- @function [parent=#TurnOffTiles] turnOnTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#TurnOffTiles] turnOffTile
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#TurnOffTiles] shuffle

View File

@ -26,19 +26,19 @@
--------------------------------
-- @function [parent=#Twirl] setPosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Twirl] getPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Twirl] create
-- @param self
-- @param #float float
-- @param #size_table size
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @param #unsigned int int
-- @param #float float
-- @return Twirl#Twirl ret (return value: cc.Twirl)

View File

@ -11,7 +11,7 @@
--------------------------------
-- @function [parent=#Widget] setSizePercent
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Widget] getCustomSize
@ -36,12 +36,12 @@
--------------------------------
-- @function [parent=#Widget] getTouchEndPos
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Widget] setPositionPercent
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Widget] getLayoutSize
@ -129,7 +129,7 @@
--------------------------------
-- @function [parent=#Widget] getWorldPosition
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Widget] setFocused
@ -154,7 +154,7 @@
--------------------------------
-- @function [parent=#Widget] getTouchMovePos
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Widget] setEnabled
@ -184,12 +184,12 @@
--------------------------------
-- @function [parent=#Widget] getSizePercent
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Widget] getTouchStartPos
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Widget] setFocusEnabled
@ -209,7 +209,7 @@
--------------------------------
-- @function [parent=#Widget] clippingParentAreaContainPoint
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -250,7 +250,7 @@
-- @param self
-- @param #ccui.Widget::TouchEventType toucheventtype
-- @param #ccui.Widget widget
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Widget] addTouchEventListener
@ -260,12 +260,12 @@
--------------------------------
-- @function [parent=#Widget] getPositionPercent
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#Widget] hitTest
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -331,7 +331,7 @@
--------------------------------
-- @function [parent=#Widget] setPosition
-- @param self
-- @param #cc.Vec2 vec2
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#Widget] getDescription