diff --git a/README.md b/README.md index 900969ab17..d61797d443 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # engine-v5 [![Build Status](https://travis-ci.org/simdsoft/engine-v5.svg?branch=master)](https://travis-ci.org/simdsoft/engine-v5) -[![Windows Build Status](https://ci.appveyor.com/api/projects/status/2gceoc8kkows9o7g/branch/master?svg=true)] +[![Windows Build Status](https://ci.appveyor.com/api/projects/status/2gceoc8kkows9o7g/branch/master?svg=true) This is another more radical fork of cocos2d-x game engine, use opanal for all platforms, single texture multi gpu texture handler, c++17...