Misc. UIEditBoxImpl-winrt fixes (#16773)

* SENSITIVE doesn't imply password, fixes crash on static cast in
* onTextChanged
* Fix type fontName instead of pFontName
* Set attributes that affect text content before setting initial text
This commit is contained in:
Josh Bodily 2016-11-03 19:38:48 -06:00 committed by minggo
parent 7e14812240
commit e20c1e0a9a
1 changed files with 5 additions and 6 deletions

View File

@ -87,10 +87,10 @@ namespace cocos2d {
passwordBox->Width = _size.Width;
passwordBox->Height = _size.Height;
passwordBox->Foreground = ref new Media::SolidColorBrush(_color);
passwordBox->Password = _initialText;
passwordBox->FontSize = _fontSize;
passwordBox->FontFamily = ref new Media::FontFamily(_fontFamily);
passwordBox->MaxLength = _maxLength;
passwordBox->Password = _initialText;
_changeToken = passwordBox->PasswordChanged += ref new Windows::UI::Xaml::RoutedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onPasswordChanged);
return passwordBox;
}
@ -103,12 +103,12 @@ namespace cocos2d {
textBox->Width = _size.Width;
textBox->Height = _size.Height;
textBox->Foreground = ref new Media::SolidColorBrush(_color);
textBox->Text = _initialText;
textBox->FontSize = _fontSize;
textBox->FontFamily = ref new Media::FontFamily(_fontFamily);
textBox->MaxLength = _maxLength;
textBox->AcceptsReturn = _multiline;
textBox->TextWrapping = _multiline ? TextWrapping::Wrap : TextWrapping::NoWrap;
textBox->Text = _initialText;
setInputScope(textBox);
_changeToken = textBox->TextChanged += ref new Windows::UI::Xaml::Controls::TextChangedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onTextChanged);
return textBox;
@ -253,7 +253,6 @@ namespace cocos2d {
_password = false;
switch ((EditBox::InputFlag)inputFlags) {
case EditBox::InputFlag::PASSWORD:
case EditBox::InputFlag::SENSITIVE:
_password = true;
break;
default:
@ -369,10 +368,10 @@ namespace cocos2d {
_system_control->setFontSize(_fontSize * cocos2d::Director::getInstance()->getOpenGLView()->getScaleY() /** scale.y*/);
// fontFamily
auto font = cocos2d::FontFreeType::create(pFontName, fontSize /* TODO: Not sure if supposed to be scaled or unscaled */, cocos2d::GlyphCollection::DYNAMIC, nullptr);
auto font = cocos2d::FontFreeType::create(pFontName, fontSize, cocos2d::GlyphCollection::DYNAMIC, nullptr);
if (font != nullptr) {
std::string fontName = "ms-appx:///Assets/Resources/" + std::string(pFontName) +'#' + font->getFontFamily();
_system_control->setFontFamily(PlatformStringFromString(pFontName));
_system_control->setFontFamily(PlatformStringFromString(fontName));
}
}
@ -459,4 +458,4 @@ namespace cocos2d {
} // namespace cocos2d
#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)