mirror of https://github.com/axmolengine/axmol.git
Misc. UIEditBoxImpl-winrt fixes (#16773)
* SENSITIVE doesn't imply password, fixes crash on static cast in * onTextChanged * Fix type fontName instead of pFontName * Set attributes that affect text content before setting initial text
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@ -87,10 +87,10 @@ namespace cocos2d {
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passwordBox->Width = _size.Width;
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passwordBox->Height = _size.Height;
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passwordBox->Foreground = ref new Media::SolidColorBrush(_color);
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passwordBox->Password = _initialText;
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passwordBox->FontSize = _fontSize;
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passwordBox->FontFamily = ref new Media::FontFamily(_fontFamily);
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passwordBox->MaxLength = _maxLength;
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passwordBox->Password = _initialText;
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_changeToken = passwordBox->PasswordChanged += ref new Windows::UI::Xaml::RoutedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onPasswordChanged);
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return passwordBox;
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}
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@ -103,12 +103,12 @@ namespace cocos2d {
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textBox->Width = _size.Width;
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textBox->Height = _size.Height;
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textBox->Foreground = ref new Media::SolidColorBrush(_color);
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textBox->Text = _initialText;
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textBox->FontSize = _fontSize;
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textBox->FontFamily = ref new Media::FontFamily(_fontFamily);
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textBox->MaxLength = _maxLength;
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textBox->AcceptsReturn = _multiline;
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textBox->TextWrapping = _multiline ? TextWrapping::Wrap : TextWrapping::NoWrap;
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textBox->Text = _initialText;
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setInputScope(textBox);
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_changeToken = textBox->TextChanged += ref new Windows::UI::Xaml::Controls::TextChangedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onTextChanged);
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return textBox;
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@ -253,7 +253,6 @@ namespace cocos2d {
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_password = false;
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switch ((EditBox::InputFlag)inputFlags) {
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case EditBox::InputFlag::PASSWORD:
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case EditBox::InputFlag::SENSITIVE:
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_password = true;
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break;
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default:
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@ -369,10 +368,10 @@ namespace cocos2d {
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_system_control->setFontSize(_fontSize * cocos2d::Director::getInstance()->getOpenGLView()->getScaleY() /** scale.y*/);
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// fontFamily
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auto font = cocos2d::FontFreeType::create(pFontName, fontSize /* TODO: Not sure if supposed to be scaled or unscaled */, cocos2d::GlyphCollection::DYNAMIC, nullptr);
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auto font = cocos2d::FontFreeType::create(pFontName, fontSize, cocos2d::GlyphCollection::DYNAMIC, nullptr);
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if (font != nullptr) {
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std::string fontName = "ms-appx:///Assets/Resources/" + std::string(pFontName) +'#' + font->getFontFamily();
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_system_control->setFontFamily(PlatformStringFromString(pFontName));
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_system_control->setFontFamily(PlatformStringFromString(fontName));
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}
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}
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