mirror of https://github.com/axmolengine/axmol.git
Merge pull request #1205 from minggo/gles20
use CCSprite::createWithSpriteFrame() to create a sprite
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commit
e2140aea0b
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@ -58,7 +58,7 @@ local function creatDog()
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end
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-- create farm
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local function createLayerFram()
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local function createLayerFarm()
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local layerFarm = CCLayer:create()
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-- add in farm background
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@ -79,7 +79,7 @@ local function createLayerFram()
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local frameCrop = CCSpriteFrame:create("crop.png", CCRectMake(0, 0, 105, 95))
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteCrop = CCSprite:create(frameCrop);
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local spriteCrop = CCSprite:createWithSpriteFrame(frameCrop);
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spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
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layerFarm:addChild(spriteCrop)
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end
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@ -177,6 +177,6 @@ SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
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-- run
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local sceneGame = CCScene:create()
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sceneGame:addChild(createLayerFram())
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sceneGame:addChild(createLayerFarm())
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sceneGame:addChild(createLayerMenu())
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CCDirector:sharedDirector():runWithScene(sceneGame)
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