mirror of https://github.com/axmolengine/axmol.git
Sync compiled shaders for UWP [skip ci]
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07b51489e5
commit
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@ -389,8 +389,12 @@ function(ax_setup_app_config app_name)
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get_target_property(rt_output ${app_name} RUNTIME_OUTPUT_DIRECTORY)
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if ((WIN32 AND (NOT WINRT)) OR LINUX)
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ax_sync_target_res(${APP_NAME} LINK_TO "${rt_output}/${CMAKE_CFG_INTDIR}/axslc" FOLDERS ${GLSLCC_OUT_DIR} SYM_LINK 1 SYNC_TARGET_ID axslc)
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elseif(APPLE)
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ax_mark_multi_resources(compiled_shader_files RES_TO "Resources/axslc" FOLDERS ${GLSLCC_OUT_DIR})
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elseif(APPLE OR WINRT)
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if (APPLE)
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ax_mark_multi_resources(compiled_shader_files RES_TO "Resources/axslc" FOLDERS ${GLSLCC_OUT_DIR})
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else()
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ax_mark_multi_resources(compiled_shader_files RES_TO "Content/axslc" FOLDERS ${GLSLCC_OUT_DIR})
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endif()
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target_sources(${app_name} PRIVATE ${compiled_shader_files})
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endif()
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endif()
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@ -97,6 +97,7 @@ bool FileUtilsWinRT::init()
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{
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_checkPath();
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_defaultResRootPath = s_pszResourcePath;
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addSearchPath("axslc");
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return FileUtils::init();
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}
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