Fix some local variable names in tests (#17445)

This commit is contained in:
mogemimi 2017-03-06 11:01:53 +09:00 committed by minggo
parent 13a438dbfd
commit e293520057
10 changed files with 40 additions and 40 deletions

View File

@ -24,8 +24,8 @@ bool Bug15594Layer::init()
auto animation = Animation3D::create("Images/bugs/bug15594.c3t");
auto animate = Animate3D::create(animation);
auto repeate = RepeatForever::create(animate);
sprite3d->runAction(repeate);
auto repeat = RepeatForever::create(animate);
sprite3d->runAction(repeat);
return true;
}

View File

@ -343,10 +343,10 @@ void HoleDemo::setup()
_outerClipper = ClippingNode::create();
_outerClipper->retain();
AffineTransform tranform = AffineTransform::IDENTITY;
tranform = AffineTransformScale(tranform, target->getScale(), target->getScale());
AffineTransform transform = AffineTransform::IDENTITY;
transform = AffineTransformScale(transform, target->getScale(), target->getScale());
_outerClipper->setContentSize( SizeApplyAffineTransform(target->getContentSize(), tranform));
_outerClipper->setContentSize(SizeApplyAffineTransform(target->getContentSize(), transform));
_outerClipper->setAnchorPoint( Vec2(0.5, 0.5) );
_outerClipper->setPosition(Vec2(this->getContentSize()) * 0.5f);
_outerClipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));

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@ -58,26 +58,26 @@ void PrettyPrinterDemo::onEnter()
}
// Test code
PrettyPrinter vistor;
PrettyPrinter visitor;
// print dictionary
auto dict = __Dictionary::createWithContentsOfFile("animations/animations.plist");
dict->acceptVisitor(vistor);
log("%s", vistor.getResult().c_str());
dict->acceptVisitor(visitor);
log("%s", visitor.getResult().c_str());
log("-------------------------------");
__Set myset;
for (int i = 0; i < 30; ++i) {
myset.addObject(__String::createWithFormat("str: %d", i));
}
vistor.clear();
myset.acceptVisitor(vistor);
log("%s", vistor.getResult().c_str());
visitor.clear();
myset.acceptVisitor(visitor);
log("%s", visitor.getResult().c_str());
log("-------------------------------");
vistor.clear();
visitor.clear();
addSprite();
// dict = Director::getInstance()->getTextureCache()->snapshotTextures();
// dict->acceptVisitor(vistor);
// log("%s", vistor.getResult().c_str());
// dict->acceptVisitor(visitor);
// log("%s", visitor.getResult().c_str());
}

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@ -1201,12 +1201,12 @@ void PhysicsDemoSlice::clipPoly(PhysicsShapePolygon* shape, Vec2 normal, float d
Vec2 center = PhysicsShape::getPolygonCenter(points, pointsCount);
Node* node = Node::create();
PhysicsBody* polyon = PhysicsBody::createPolygon(points, pointsCount, PHYSICSBODY_MATERIAL_DEFAULT, -center);
PhysicsBody* polygon = PhysicsBody::createPolygon(points, pointsCount, PHYSICSBODY_MATERIAL_DEFAULT, -center);
node->setPosition(center);
node->addComponent(polyon);
polyon->setVelocity(body->getVelocityAtWorldPoint(center));
polyon->setAngularVelocity(body->getAngularVelocity());
polyon->setTag(_sliceTag);
node->addComponent(polygon);
polygon->setVelocity(body->getVelocityAtWorldPoint(center));
polygon->setAngularVelocity(body->getAngularVelocity());
polygon->setTag(_sliceTag);
addChild(node);
delete[] points;

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@ -546,11 +546,11 @@ bool EffectSpriteLamp::init()
lampEffect->setKBump(2);
_sprite->setEffect(lampEffect);
_effect = lampEffect;
auto listerner = EventListenerTouchAllAtOnce::create();
listerner->onTouchesBegan = CC_CALLBACK_2(EffectSpriteLamp::onTouchesBegan, this);
listerner->onTouchesMoved = CC_CALLBACK_2(EffectSpriteLamp::onTouchesMoved, this);
listerner->onTouchesEnded = CC_CALLBACK_2(EffectSpriteLamp::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listerner, this);
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(EffectSpriteLamp::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(EffectSpriteLamp::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(EffectSpriteLamp::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
return false;

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@ -365,11 +365,11 @@ var Camera3DTest = (function(){
layer3D.setCameraMask(2);
},
addNewSpriteWithCoords:function(postion, file, playAnimation, scale, bindCamera){
addNewSpriteWithCoords:function(position, file, playAnimation, scale, bindCamera){
var sprite = new jsb.Sprite3D(file);
this._layer3D.addChild(sprite);
var globalZOrder = sprite.getGlobalZOrder();
sprite.setPosition3D(postion);
sprite.setPosition3D(position);
sprite.setGlobalZOrder(globalZOrder);
if(playAnimation){
var animation = new jsb.Animation3D(file, "Take 001");

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@ -42,8 +42,8 @@ local function AccelerometerMainLayer()
target:setPosition(cc.p(ptNowX , ptNowY))
end
local listerner = cc.EventListenerAcceleration:create(accelerometerListener)
layer:getEventDispatcher():addEventListenerWithSceneGraphPriority(listerner,ball)
local listener = cc.EventListenerAcceleration:create(accelerometerListener)
layer:getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, ball)
end
local function onExit()

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@ -751,9 +751,9 @@ function SpriteAccelerationEventTest:onEnter()
target:setPosition(cc.p(ptNowX , ptNowY))
end
local listerner = cc.EventListenerAcceleration:create(accelerometerListener)
local listener = cc.EventListenerAcceleration:create(accelerometerListener)
self:getEventDispatcher():addEventListenerWithSceneGraphPriority(listerner,sprite)
self:getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, sprite)
end
function SpriteAccelerationEventTest:onExit()

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@ -1036,14 +1036,14 @@ local function PhysicsDemoSlice()
local center = cc.PhysicsShape:getPolygonCenter(points)
local node = cc.Node:create()
local polyon = cc.PhysicsBody:createPolygon(points,
local polygon = cc.PhysicsBody:createPolygon(points,
cc.PHYSICSBODY_MATERIAL_DEFAULT,
cc.p(-center.x, -center.y))
node:setPosition(center)
node:setPhysicsBody(polyon)
polyon:setVelocity(body:getVelocityAtWorldPoint(center))
polyon:setAngularVelocity(body:getAngularVelocity())
polyon.tag = sliceTag
node:setPhysicsBody(polygon)
polygon:setVelocity(body:getVelocityAtWorldPoint(center))
polygon:setAngularVelocity(body:getAngularVelocity())
polygon.tag = sliceTag
layer:addChild(node)
end

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@ -184,9 +184,9 @@ function Sprite3DWithSkinTest.addNewSpriteWithCoords(parent,x,y)
end
animate:setTag(110)
animate:setQuality(Sprite3DWithSkinTest._animateQuality)
local repeate = cc.RepeatForever:create(animate)
repeate:setTag(110)
sprite:runAction(repeate)
local repeat = cc.RepeatForever:create(animate)
repeat:setTag(110)
sprite:runAction(repeat)
end
end