Converted removed all Carriage Returns (dos line-endings, ^M.) in cocos2dx, except in the windows project/platform files.

This commit is contained in:
Nicolas Gramlich 2012-06-13 14:26:28 -07:00
parent 29b22adccc
commit e2a1a246a0
12 changed files with 194 additions and 194 deletions

View File

@ -97,8 +97,8 @@ public:
return m_bSupportsDiscardFramebuffer;
}
/** Whether or not shareable VAOs are supported.
@since v2.0.0
/** Whether or not shareable VAOs are supported.
@since v2.0.0
*/
inline bool isSupportsShareableVAO(void)
{

View File

@ -65,12 +65,12 @@ void CC_DLL ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints );
/** draws a line given the origin and destination point measured in points */
void CC_DLL ccDrawLine( const CCPoint& origin, const CCPoint& destination );
/** draws a rectangle given the origin and destination point measured in points. */
void CC_DLL ccDrawRect( CCPoint origin, CCPoint destination );
/** draws a solid rectangle given the origin and destination point measured in points.
@since 1.1
*/
/** draws a rectangle given the origin and destination point measured in points. */
void CC_DLL ccDrawRect( CCPoint origin, CCPoint destination );
/** draws a solid rectangle given the origin and destination point measured in points.
@since 1.1
*/
void CC_DLL ccDrawSolidRect( CCPoint origin, CCPoint destination, ccColor4F color );
/** draws a poligon given a pointer to CCPoint coordiantes and the number of vertices measured in points.
@ -97,16 +97,16 @@ void CC_DLL ccDrawQuadBezier(const CCPoint& origin, const CCPoint& control, cons
*/
void CC_DLL ccDrawCubicBezier(const CCPoint& origin, const CCPoint& control1, const CCPoint& control2, const CCPoint& destination, unsigned int segments);
/** draws a Catmull Rom path.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v2.0
*/
void CC_DLL ccDrawCatmullRom( CCPointArray *arrayOfControlPoints, unsigned int segments );
/** draws a Cardinal Spline path.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v2.0
*/
/** draws a Catmull Rom path.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v2.0
*/
void CC_DLL ccDrawCatmullRom( CCPointArray *arrayOfControlPoints, unsigned int segments );
/** draws a Cardinal Spline path.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v2.0
*/
void CC_DLL ccDrawCardinalSpline( CCPointArray *config, CCFloat tension, unsigned int segments );
/** set the drawing color with 4 unsigned bytes

View File

@ -514,7 +514,7 @@ void CCScheduler::unscheduleAllSelectors(void)
unscheduleAllSelectorsWithMinPriority(kCCPrioritySystem);
}
void CCScheduler::unscheduleAllSelectorsWithMinPriority(int nMinPriority)
void CCScheduler::unscheduleAllSelectorsWithMinPriority(int nMinPriority)
{
// Custom Selectors
tHashSelectorEntry *pElement = NULL;
@ -682,66 +682,66 @@ bool CCScheduler::isTargetPaused(CCObject *pTarget)
return false; // should never get here
}
CCSet* CCScheduler::pauseAllTargets()
{
return pauseAllTargetsWithMinPriority(kCCPrioritySystem);
}
CCSet* CCScheduler::pauseAllTargetsWithMinPriority(int nMinPriority)
{
CCSet* idsWithSelectors = new CCSet();// setWithCapacity:50];
idsWithSelectors->autorelease();
// Custom Selectors
for(tHashSelectorEntry *element = m_pHashForSelectors; element != NULL;
element = (tHashSelectorEntry*)element->hh.next)
{
element->paused = true;
idsWithSelectors->addObject(element->target);
}
// Updates selectors
tListEntry *entry, *tmp;
if(nMinPriority < 0)
{
DL_FOREACH_SAFE( m_pUpdatesNegList, entry, tmp )
{
if(entry->priority >= nMinPriority)
{
entry->paused = true;
idsWithSelectors->addObject(entry->target);
}
}
}
if(nMinPriority <= 0)
{
DL_FOREACH_SAFE( m_pUpdates0List, entry, tmp )
{
entry->paused = true;
idsWithSelectors->addObject(entry->target);
}
}
DL_FOREACH_SAFE( m_pUpdatesPosList, entry, tmp )
{
if(entry->priority >= nMinPriority)
{
entry->paused = true;
idsWithSelectors->addObject(entry->target);
}
}
return idsWithSelectors;
}
void CCScheduler::resumeTargets(CCSet* pTargetsToResume)
{
CCSetIterator iter;
CCSet* CCScheduler::pauseAllTargets()
{
return pauseAllTargetsWithMinPriority(kCCPrioritySystem);
}
CCSet* CCScheduler::pauseAllTargetsWithMinPriority(int nMinPriority)
{
CCSet* idsWithSelectors = new CCSet();// setWithCapacity:50];
idsWithSelectors->autorelease();
// Custom Selectors
for(tHashSelectorEntry *element = m_pHashForSelectors; element != NULL;
element = (tHashSelectorEntry*)element->hh.next)
{
element->paused = true;
idsWithSelectors->addObject(element->target);
}
// Updates selectors
tListEntry *entry, *tmp;
if(nMinPriority < 0)
{
DL_FOREACH_SAFE( m_pUpdatesNegList, entry, tmp )
{
if(entry->priority >= nMinPriority)
{
entry->paused = true;
idsWithSelectors->addObject(entry->target);
}
}
}
if(nMinPriority <= 0)
{
DL_FOREACH_SAFE( m_pUpdates0List, entry, tmp )
{
entry->paused = true;
idsWithSelectors->addObject(entry->target);
}
}
DL_FOREACH_SAFE( m_pUpdatesPosList, entry, tmp )
{
if(entry->priority >= nMinPriority)
{
entry->paused = true;
idsWithSelectors->addObject(entry->target);
}
}
return idsWithSelectors;
}
void CCScheduler::resumeTargets(CCSet* pTargetsToResume)
{
CCSetIterator iter;
for (iter = pTargetsToResume->begin(); iter != pTargetsToResume->end(); ++iter)
{
resumeTarget(*iter);
}
}
}
// main loop

View File

@ -176,10 +176,10 @@ public:
*/
void unscheduleAllSelectors(void);
/** Unschedules all selectors from all targets with a minimum priority.
You should only call this with kCCPriorityNonSystemMin or higher.
@since v2.0.0
*/
/** Unschedules all selectors from all targets with a minimum priority.
You should only call this with kCCPriorityNonSystemMin or higher.
@since v2.0.0
*/
void unscheduleAllSelectorsWithMinPriority(int nMinPriority);
/** The scheduled script callback will be called every 'interval' seconds.
@ -211,22 +211,22 @@ public:
*/
bool isTargetPaused(CCObject *pTarget);
/** Pause all selectors from all targets.
You should NEVER call this method, unless you know what you are doing.
@since v2.0.0
*/
CCSet* pauseAllTargets();
/** Pause all selectors from all targets with a minimum priority.
You should only call this with kCCPriorityNonSystemMin or higher.
@since v2.0.0
*/
CCSet* pauseAllTargetsWithMinPriority(int nMinPriority);
/** Resume selectors on a set of targets.
This can be useful for undoing a call to pauseAllSelectors.
@since v2.0.0
*/
/** Pause all selectors from all targets.
You should NEVER call this method, unless you know what you are doing.
@since v2.0.0
*/
CCSet* pauseAllTargets();
/** Pause all selectors from all targets with a minimum priority.
You should only call this with kCCPriorityNonSystemMin or higher.
@since v2.0.0
*/
CCSet* pauseAllTargetsWithMinPriority(int nMinPriority);
/** Resume selectors on a set of targets.
This can be useful for undoing a call to pauseAllSelectors.
@since v2.0.0
*/
void resumeTargets(CCSet* targetsToResume);
private:

View File

@ -253,16 +253,16 @@ bool CCArray::containsObject(CCObject* object)
return ccArrayContainsObject(data, object);
}
bool CCArray::isEqualToArray(CCArray* otherArray)
{
for (unsigned int i = 0; i< this->count(); i++)
{
if (!this->objectAtIndex(i)->isEqual(otherArray->objectAtIndex(i)))
{
return false;
}
}
return true;
bool CCArray::isEqualToArray(CCArray* otherArray)
{
for (unsigned int i = 0; i< this->count(); i++)
{
if (!this->objectAtIndex(i)->isEqual(otherArray->objectAtIndex(i)))
{
return false;
}
}
return true;
}
void CCArray::addObject(CCObject* object)
@ -338,10 +338,10 @@ void CCArray::exchangeObjectAtIndex(unsigned int index1, unsigned int index2)
ccArraySwapObjectsAtIndexes(data, index1, index2);
}
void CCArray::replaceObjectAtIndex(unsigned int index, CCObject* pObject, bool bReleaseObject/* = true*/)
{
ccArrayInsertObjectAtIndex(data, pObject, index);
ccArrayRemoveObjectAtIndex(data, index+1);
void CCArray::replaceObjectAtIndex(unsigned int index, CCObject* pObject, bool bReleaseObject/* = true*/)
{
ccArrayInsertObjectAtIndex(data, pObject, index);
ccArrayRemoveObjectAtIndex(data, index+1);
}
void CCArray::reverseObjects()

View File

@ -160,7 +160,7 @@ public:
CCObject* randomObject();
/** Returns a Boolean value that indicates whether object is present in array. */
bool containsObject(CCObject* object);
/** @since 1.1 */
/** @since 1.1 */
bool isEqualToArray(CCArray* pOtherArray);
// Adding Objects

View File

@ -319,15 +319,15 @@ void CCMotionStreak::update(float delta)
ccVertexLineToPolygon(m_pPointVertexes, m_fStroke, m_pVertices, 0, m_uNuPoints);
}
// Updated Tex Coords only if they are different than previous step
if( m_uNuPoints && m_uPreviousNuPoints != m_uNuPoints ) {
float texDelta = 1.0f / m_uNuPoints;
for( i=0; i < m_uNuPoints; i++ ) {
m_pTexCoords[i*2] = tex2(0, texDelta*i);
m_pTexCoords[i*2+1] = tex2(1, texDelta*i);
}
m_uPreviousNuPoints = m_uNuPoints;
// Updated Tex Coords only if they are different than previous step
if( m_uNuPoints && m_uPreviousNuPoints != m_uNuPoints ) {
float texDelta = 1.0f / m_uNuPoints;
for( i=0; i < m_uNuPoints; i++ ) {
m_pTexCoords[i*2] = tex2(0, texDelta*i);
m_pTexCoords[i*2+1] = tex2(1, texDelta*i);
}
m_uPreviousNuPoints = m_uNuPoints;
}
}

View File

@ -59,7 +59,7 @@ public:
CCRenderTexture();
virtual ~CCRenderTexture();
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
static CCRenderTexture * renderTextureWithWidthAndHeight(int w ,int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat);
/** creates a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
@ -71,7 +71,7 @@ public:
/** initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid */
bool initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat);
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
/** initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format*/
bool initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat);
/** starts grabbing */
@ -81,12 +81,12 @@ public:
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a);
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a, float depthValue);
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a, float depthValue);
/** starts rendering to the texture while clearing the texture first.
This is more efficient then calling -clear first and then -begin */
void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue);
/** end is key word of lua, use other name to export to lua. */
@ -99,10 +99,10 @@ public:
/** clears the texture with a color */
void clear(float r, float g, float b, float a);
/** clears the texture with a specified depth value */
void clearDepth(float depthValue);
/** clears the texture with a specified stencil value */
/** clears the texture with a specified depth value */
void clearDepth(float depthValue);
/** clears the texture with a specified stencil value */
void clearStencil(int stencilValue);
/* creates a new CCImage from with the texture's data.
Caller is responsible for releasing it by calling delete.
@ -130,4 +130,4 @@ protected:
NS_CC_END
#endif //__CCRENDER_TEXTURE_H__
#endif //__CCRENDER_TEXTURE_H__

View File

@ -324,8 +324,8 @@ public:
CC_PROPERTY(CCTexture2D*, m_pTexture, Texture)
/** conforms to CocosNodeTexture protocol */
CC_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc)
/** does the alpha value modify color */
CC_PROPERTY(bool, m_bOpacityModifyRGB, OpacityModifyRGB)
/** does the alpha value modify color */
CC_PROPERTY(bool, m_bOpacityModifyRGB, OpacityModifyRGB)
/** whether or not the particles are using blend additive.
If enabled, the following blending function will be used.

View File

@ -236,8 +236,8 @@ void CCParticleSystemQuad::updateQuadWithParticle(tCCParticle* particle, const C
{
quad = &(m_pQuads[m_uParticleIdx]);
}
ccColor4B color = (m_bOpacityModifyRGB)
? ccc4( particle->color.r*particle->color.a*255, particle->color.g*particle->color.a*255, particle->color.b*particle->color.a*255, particle->color.a*255)
ccColor4B color = (m_bOpacityModifyRGB)
? ccc4( particle->color.r*particle->color.a*255, particle->color.g*particle->color.a*255, particle->color.b*particle->color.a*255, particle->color.a*255)
: ccc4( particle->color.r*255, particle->color.g*255, particle->color.b*255, particle->color.a*255);
quad->bl.colors = color;

View File

@ -195,15 +195,15 @@ public:
*/
unsigned int bitsPerPixelForFormat();
/** returns the pixel format in a NSString.
@since v2.0
*/
CCString* stringForFormat();
/** Helper functions that returns bits per pixels for a given format.
@since v2.0
*/
/** returns the pixel format in a NSString.
@since v2.0
*/
CCString* stringForFormat();
/** Helper functions that returns bits per pixels for a given format.
@since v2.0
*/
unsigned int bitsPerPixelForFormat(CCTexture2DPixelFormat format);
/** sets the default pixel format for UIImagescontains alpha channel.
@ -217,8 +217,8 @@ public:
How does it work ?
- If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
- If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
- If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
This parameter is not valid for PVR / PVR.CCZ images.
@since v0.8

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@ -236,52 +236,52 @@ void CCTMXLayer::setupTileSprite(CCSprite* sprite, CCPoint pos, unsigned int gid
sprite->setOpacity(m_cOpacity);
//issue 1264, flip can be undone as well
sprite->setFlipX(false);
sprite->setFlipX(false);
sprite->setRotation(0.0f);
sprite->setAnchorPoint(ccp(0,0));
// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
if (gid & kCCTMXTileDiagonalFlag)
{
// put the anchor in the middle for ease of rotation.
sprite->setAnchorPoint(ccp(0.5f,0.5f));
sprite->setPosition(ccp(positionAt(pos).x + sprite->getContentSize().height/2,
positionAt(pos).y + sprite->getContentSize().width/2 ) );
unsigned int flag = gid & (kCCTMXTileHorizontalFlag | kCCTMXTileVerticalFlag );
// handle the 4 diagonally flipped states.
if (flag == kCCTMXTileHorizontalFlag)
{
sprite->setRotation(90.0f);
}
else if (flag == kCCTMXTileVerticalFlag)
{
sprite->setRotation(270.0f);
}
else if (flag == (kCCTMXTileVerticalFlag | kCCTMXTileHorizontalFlag) )
{
sprite->setRotation(90.0f);
sprite->setFlipX(true);
}
else
{
sprite->setRotation(270.0f);
sprite->setFlipX(true);
}
}
else
{
if (gid & kCCTMXTileHorizontalFlag)
{
sprite->setFlipX(true);
}
if (gid & kCCTMXTileVerticalFlag)
{
sprite->setFlipY(true);
}
sprite->setFlipX(false);
sprite->setFlipX(false);
sprite->setRotation(0.0f);
sprite->setAnchorPoint(ccp(0,0));
// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
if (gid & kCCTMXTileDiagonalFlag)
{
// put the anchor in the middle for ease of rotation.
sprite->setAnchorPoint(ccp(0.5f,0.5f));
sprite->setPosition(ccp(positionAt(pos).x + sprite->getContentSize().height/2,
positionAt(pos).y + sprite->getContentSize().width/2 ) );
unsigned int flag = gid & (kCCTMXTileHorizontalFlag | kCCTMXTileVerticalFlag );
// handle the 4 diagonally flipped states.
if (flag == kCCTMXTileHorizontalFlag)
{
sprite->setRotation(90.0f);
}
else if (flag == kCCTMXTileVerticalFlag)
{
sprite->setRotation(270.0f);
}
else if (flag == (kCCTMXTileVerticalFlag | kCCTMXTileHorizontalFlag) )
{
sprite->setRotation(90.0f);
sprite->setFlipX(true);
}
else
{
sprite->setRotation(270.0f);
sprite->setFlipX(true);
}
}
else
{
if (gid & kCCTMXTileHorizontalFlag)
{
sprite->setFlipX(true);
}
if (gid & kCCTMXTileVerticalFlag)
{
sprite->setFlipY(true);
}
}
}