mirror of https://github.com/axmolengine/axmol.git
updated to Angle ddbf057c52
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@ -82,7 +82,7 @@ void OpenGLES::Initialize()
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// These attributes can be used to request D3D11 WARP.
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// They are used if eglInitialize fails with both the default display attributes and the 9_3 display attributes.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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EGL_NONE,
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};
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@ -82,7 +82,7 @@ void OpenGLES::Initialize()
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// These attributes can be used to request D3D11 WARP.
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// They are used if eglInitialize fails with both the default display attributes and the 9_3 display attributes.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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EGL_NONE,
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};
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