mirror of https://github.com/axmolengine/axmol.git
Call initWithZeros at constructor once is works
This commit is contained in:
parent
effc75bd78
commit
e2c4b786b8
|
@ -52,6 +52,7 @@ namespace {
|
|||
}
|
||||
}
|
||||
|
||||
/// CLASS TextureInfoGL
|
||||
void TextureInfoGL::applySampler(const SamplerDescriptor& descriptor, bool isPow2, bool hasMipmaps, GLenum target)
|
||||
{
|
||||
if (descriptor.magFilter != SamplerFilter::DONT_CARE)
|
||||
|
@ -114,6 +115,20 @@ GLuint TextureInfoGL::ensure(int index, GLenum target)
|
|||
return texID;
|
||||
}
|
||||
|
||||
void TextureInfoGL::recreateAll(GLenum target)
|
||||
{
|
||||
int idx = 0;
|
||||
for (auto& texID : textures) {
|
||||
if (texID) {
|
||||
glDeleteTextures(1, &texID);
|
||||
texID = 0;
|
||||
ensure(idx, target);
|
||||
}
|
||||
++idx;
|
||||
}
|
||||
}
|
||||
|
||||
/// CLASS Texture2DGL
|
||||
Texture2DGL::Texture2DGL(const TextureDescriptor& descriptor)
|
||||
{
|
||||
updateTextureDescriptor(descriptor);
|
||||
|
@ -121,17 +136,26 @@ Texture2DGL::Texture2DGL(const TextureDescriptor& descriptor)
|
|||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// Listen this event to restored texture id after coming to foreground on Android.
|
||||
_backToForegroundListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom*){
|
||||
glGenTextures(1, &(_textureInfo.textures[0]));
|
||||
_textureInfo.apply(0);
|
||||
_textureInfo.setCurrentTexParameters(GL_TEXTURE_2D);
|
||||
// this->initWithZeros();
|
||||
_textureInfo.recreateAll(GL_TEXTURE_2D);
|
||||
this->initWithZeros();
|
||||
});
|
||||
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
||||
#endif
|
||||
|
||||
// Update data here because `updateData()` may not be invoked later.
|
||||
// For example, a texture used as depth buffer will not invoke updateData(), see cpp-tests 'Effect Basic/Effects Advanced'.
|
||||
// FIXME: Don't call at Texture2DGL::updateTextureDescriptor, when the texture is compressed, initWithZeros will cause GL Error: 0x501
|
||||
// We call at here once to ensure depth buffer works well.
|
||||
initWithZeros();
|
||||
}
|
||||
|
||||
void Texture2DGL::initWithZeros()
|
||||
{
|
||||
// Ensure the final data size at least 1 byte
|
||||
_width = (std::max)(_width, (uint32_t)1);
|
||||
_width = (std::max)(_height, (uint32_t)1);
|
||||
_bitsPerElement = (std::max)(_bitsPerElement, (uint8_t)8);
|
||||
|
||||
auto size = _width * _height * _bitsPerElement / 8;
|
||||
uint8_t* data = (uint8_t*)malloc(size);
|
||||
memset(data, 0, size);
|
||||
|
@ -332,6 +356,7 @@ void Texture2DGL::getBytes(std::size_t x, std::size_t y, std::size_t width, std:
|
|||
glDeleteFramebuffers(1, &frameBuffer);
|
||||
}
|
||||
|
||||
/// CLASS TextureCubeGL
|
||||
TextureCubeGL::TextureCubeGL(const TextureDescriptor& descriptor)
|
||||
{
|
||||
assert(_width == _height);
|
||||
|
@ -341,9 +366,7 @@ TextureCubeGL::TextureCubeGL(const TextureDescriptor& descriptor)
|
|||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// Listen this event to restored texture id after coming to foreground on Android.
|
||||
_backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom*){
|
||||
glGenTextures(1, &(_textureInfo.textures[0]));
|
||||
_textureInfo.apply(0);
|
||||
_textureInfo.setCurrentTexParameters(GL_TEXTURE_CUBE_MAP);
|
||||
_textureInfo.recreateAll(GL_TEXTURE_CUBE_MAP);
|
||||
});
|
||||
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
||||
#endif
|
||||
|
|
|
@ -55,6 +55,8 @@ struct TextureInfoGL
|
|||
}
|
||||
|
||||
GLuint ensure(int index, GLenum target = GL_TEXTURE_2D);
|
||||
void recreateAll(GLenum target = GL_TEXTURE_2D);
|
||||
|
||||
void destroy() {
|
||||
foreach([=](GLuint texID, int) { glDeleteTextures(1, &texID); });
|
||||
textures.fill(0);
|
||||
|
|
Loading…
Reference in New Issue