Avoid timeline crash when custom widget is placed in scene.

This commit is contained in:
zhangcheng 2015-03-24 19:59:27 +08:00
parent da9b0cb908
commit e2e0ed0595
1 changed files with 55 additions and 8 deletions

View File

@ -83,7 +83,10 @@ VisibleFrame::VisibleFrame()
void VisibleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
_node->setVisible(_visible);
if (_node)
{
_node->setVisible(_visible);
}
}
@ -170,6 +173,11 @@ RotationFrame::RotationFrame()
void RotationFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setRotation(_rotation);
if(_tween)
@ -180,7 +188,7 @@ void RotationFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void RotationFrame::apply(float percent)
{
if (_tween && _betwennRotation != 0)
if (_node && _tween && _betwennRotation != 0)
{
float rotation = _rotation + percent * _betwennRotation;
_node->setRotation(rotation);
@ -220,6 +228,11 @@ SkewFrame::SkewFrame()
void SkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setSkewX(_skewX);
_node->setSkewY(_skewY);
@ -232,7 +245,7 @@ void SkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void SkewFrame::apply(float percent)
{
if (_tween && (_betweenSkewX != 0 || _betweenSkewY != 0))
if (_node && _tween && (_betweenSkewX != 0 || _betweenSkewY != 0))
{
float skewx = _skewX + percent * _betweenSkewX;
float skewy = _skewY + percent * _betweenSkewY;
@ -275,6 +288,11 @@ RotationSkewFrame::RotationSkewFrame()
void RotationSkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setRotationSkewX(_skewX);
_node->setRotationSkewY(_skewY);
@ -287,7 +305,7 @@ void RotationSkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void RotationSkewFrame::apply(float percent)
{
if (_tween && (_betweenSkewX != 0 || _betweenSkewY != 0))
if (_node && _tween && (_betweenSkewX != 0 || _betweenSkewY != 0))
{
float skewx = _skewX + percent * _betweenSkewX;
float skewy = _skewY + percent * _betweenSkewY;
@ -329,6 +347,11 @@ PositionFrame::PositionFrame()
void PositionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setPosition(_position);
if(_tween)
@ -340,7 +363,7 @@ void PositionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void PositionFrame::apply(float percent)
{
if (_tween && (_betweenX != 0 || _betweenY != 0))
if (_node && _tween && (_betweenX != 0 || _betweenY != 0))
{
Point p;
p.x = _position.x + _betweenX * percent;
@ -382,6 +405,11 @@ ScaleFrame::ScaleFrame()
void ScaleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setScaleX(_scaleX);
_node->setScaleY(_scaleY);
@ -394,7 +422,7 @@ void ScaleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void ScaleFrame::apply(float percent)
{
if (_tween && (_betweenScaleX != 0 || _betweenScaleY != 0))
if (_node && _tween && (_betweenScaleX != 0 || _betweenScaleY != 0))
{
float scaleX = _scaleX + _betweenScaleX * percent;
float scaleY = _scaleY + _betweenScaleY * percent;
@ -436,6 +464,11 @@ AnchorPointFrame::AnchorPointFrame()
void AnchorPointFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setAnchorPoint(_anchorPoint);
}
@ -480,6 +513,11 @@ InnerActionFrame::InnerActionFrame()
void InnerActionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
auto innerActiontimeline = static_cast<ActionTimeline*>(_node->getActionByTag(_node->getTag()));
if( nullptr == innerActiontimeline)
return;
@ -601,6 +639,10 @@ ColorFrame::ColorFrame()
void ColorFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setColor(_color);
if(_tween)
@ -614,7 +656,7 @@ void ColorFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void ColorFrame::apply(float percent)
{
if (_tween && (_betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0))
if (_node && _tween && (_betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0))
{
Color3B color;
color.r = _color.r+ _betweenRed * percent;
@ -655,6 +697,11 @@ AlphaFrame::AlphaFrame()
void AlphaFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
{
if (_node == nullptr)
{
return;
}
_node->setOpacity(_alpha);
if (_tween)
@ -665,7 +712,7 @@ void AlphaFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void AlphaFrame::apply(float percent)
{
if (_tween)
if (_node && _tween)
{
GLubyte alpha = _alpha + _betweenAlpha * percent;
_node->setOpacity(alpha);